In every run at least 2-3 ppl dies (meele, ranges are in safe distance), because it is hard to see on the floor and lots of player don’t even know it is a oneshot mechanic basically
You ress and run, not a biggie
The 10 sec stuns/silence the Botani and Ogre throw around in other dungeans are way more anoying than a boom, you died
Walk it off, you are a big Dwarf
Unless the tank pulls all three cars and people can’t tell what’s happening on the ground, all I can say is don’t stand in the fire.
Also are you sure it still one shots people? I healed some Grimrail runs and I saw people dipping low pretty fast but I don’t think I saw anyone die 100 to 0 in one shot this time around.
Only real problem I’m getting is people running around like headless chicken on the 2nd boss instead of taking cover when the boss targets them.
Probably Grimrail Depot. The packs before 2nd boss, and 2nd boss have this oneshot mechanic. Other than that, I’ve been running all TW dungeons for 5/5 on 10 characters weekly, and you can probably pull whole dungeon, and you still won’t die. It’s severely undertuned (which is a good thing, due to levelling and stomping the dungeons quickly).
I randomly got one banged on the passage towards the second to last boss. Running through the first bit unkillable, the boss fights and rest of trash, but there I took a random 45k hit that obv one tapped me zulul
There is a bug where you can be one shot. I, as a Tankadin blasted through no prob apart from one attack that instantly killed me. Not sure if it was mortar though.
Yes, because actually having ONE skill be dangerous is extremly wrong and has to be fixed because simply stepping out of the range is asking to mutch. Or running back a few meters.
i’m actually happy that it is like that. facerolling timewalking dungeons is annoying, if you’re gonna die , then don’t pull half of the dungeon at the same time.