I am fan of this I like to kill MOB, and boos in the dungeon . . the quest some time want me to make a click on a spell with 15 seconds of cool down, and I am just waiting 10 seconds because I am there but can not use the spell for no reason . FRUSTRATE > : (
I would love some kind of new adventure mode that would incentivize me to level up in Feralas, Winterspring, Ungoro, Arathi, Stranglethorn or whatever. Something like Helltides in Diablo 4 where you get insane XP and drops in a random outdoor zone.
In everquest 1 there were camps, they werent offical camps, but players agreed upon those camps. Youd group 1 tank 1 healer 1 support 1 puller 1 dps.
Your puller would run out and pull mobs back to said camp and u’d murder large spawns of monsters via this method.
Ofxourse this is 1999 mmorpg systems, and isnt exactly modern. Everquest 1 didnt sport a questing system to much later in its life.
Although it did have some great systems in its time, im not sure theres a place in modern mmorpg games for thid sorta thing to come back
But yeah, tbh it was quite a community upheld thing however, people never went in and tried to steal camps, no one griefed in this manner, it was just respected and people would try join the group if not move to the next camp to join those.
I remember u even had queues for entry to ssid groups where players would wait til someone left to be invited.
Todays game, i simply dont think mmorpgs have the social structure to uphold such a concept anymore.