That is the price of playing on a Megarealm. Our server was around 3,5K and I didn’t saw behaviour you mentioned that so often. On Megaserver you get zero tolerance, because replacement is waiting right behind the corner, just like in crossrealm RDF.
I played most of TBC on Zandalar Tribe RP-PvP. A realm of maybe 2000 alliance(logged, which means probably 1k accounts) who are supposed to be extra-sociable since they chose RP tag. Then I moved with the rest of my realm to Earthshaker for free, which has 6k alliance (logged, which means probably around 3k accounts). Maybe one third of people are still in ZT tags and supposed RP realm migrants. I wouldn’t say that’s really mega realm territory. I can only imagine how much worse it is on Firemaw or Gehennas.
I’ve played on a server with 1500 players and also never saw this happening.
Even on a server that small I didn’t see most of the people I ran dungeons with again. Some people you meet twice or three times, but mostly it’s just like RDF. You meet once, do a dungeon without much conversation and after the dungeon everybody leaves with a “thx bb” and chances are low you’ll ever see them again.
In TBC Classic the socialization takes place in dungeons rarely. With the RDF the socialization will also take place in dungeons rarely.
Well this might have really happened to you, ONCE. It’s definitely not something that happens all the time or even just sometimes. Unless of course you play TBC Classic in some kind of parallel universe, where the game is completely different and the community is completely different. But the changes in our world shouldn’t affect you then.
By now the argument of social interactions or the lack of them in RDF got debunked so many times. It’s amazing that there are still people trying to roll this stone up a hill.
Just wanted to tank you guys for the good work. This is everything I could want Been using the (I) LFG a lot to lvl my alts lately and it’s actually really neat. But was very much missing a better UI for it. And also an interface button as I think many people don’t even know it’s there.
So thank you again for doing this. It’s perfect!
IDK maybe it is just me then, because I am open to meeting new people, who respond with same attitude. I am adding tanks, healers and dps to friend list alike, have battle.net friends from different guilds whom I keep contact with and run heroics or ZA on alts, when our guild has no raids during that evening.
On retail from 2009, after RDF was implemented, till 2018 when I stopped playing retail at the start of BfA I only added one guy from mine realm in RFD and noone in LFR (when I geared my alts for MoP challenge mode).
However I builded a half of guild raid from friends I met during organising MoP challenge mode runs on 5 characters (Prot war, BDK, Ele sham, Rogue and prot paladin) after latest guild I joined in 2014 lost ⅔ of their raiders and officers given me GM and RL rights. We closed all HM content and some mythic, that is not bad for a guild build on a dying realm from scratch. Sadly Draenor died along with our guild, because people ran to Megarealms in 2016 and left the game in masses.
I play on Mirage Raceway, Horde-side - about 2k players on ironforge.pro. And not once, not a single time, was I (or any other in my group, as far as I can tell) befriended by anyone at the end of a run. People will say “thanks for the run” or stuff like that, and that’s it. When making groups, ppl just use LFGchat - never been in a group where ppl claim something like “gonna call a friend” or something, except ofc for guildies.
This whole “serendipity” talk from devs is just romanticized jargon that happens maybe once in a bluemoon and arguably not worth throwing the entire game under the bus for everyone else. If you wanna have that kind of closer social experience, raids are the way to go. You sign up on one of the various Discord pug channels, join their run, perform/behave well (even better if they got a voicechat), and then if you did well there’s a good chance people will remember you and give you priority invite next time they make another pug. And, since pug raids often happen on a weekly schedule and are organized by the same people, week after week, the chances of such bonds forming are much, much higher than in dungeons. I’ve got plenty of contacts and good relationships in other guilds and groups thanks to raids - conversely, nobody ever remembered me from a dungeon run.
But ofc our devs would never know since they’re too busy wasting their lives away in friggin GDKP runs. They are about as out of touch with reality as it gets.
You are not the one to talk about being out of touch with reality.
On Firemaw it’s just about the same thing. People are in general not toxic or anything, apart from an odd few I’ve come across. No one simply does not talk during dungeon groups or shorter grouping for quests and such.
You sound more like the kind of person who drives on a road and wonders why everyone else is driving in the wrong direction
No, but you are the person that want to make it so that everyone in the world drive on the leftside because that is what you do at home.
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