Guardian druid and the state of tank's going forward

Guardian druid is shown to players as the most easy and starter level tank , but unfortunately , new players have the power of information so instead of playing a entry level tank , they choose to master a “Meta” flavour of the month tank than start learning with a low skill requierment tank

i think the Guardian Druid dev can just go wild with the skill ceiling on him and just make it complex , weaving and suporting that mechanic , tanks in general they miss theyr unique role , right now , u roll some defences but mostly u perfect your damage rotation , they are made like a “tanky” dps style

My sugestion for future expansions is make taking dmg more entertaining , like when u parry , dodge or block , to have a skill activate and do something more special than Prot war , enable your revenge to do more dmg , or brewmaster to do more dmg when u dodge , dk’s in the early stage , had rune strike that was available only when u parry and hit hard , and still is kinda dull , with only 1 ability per tank that depends on avoiding dmg , make the role of tank all about tanking and responding to dmg taken , not making our perfect dps rotation , one of my suggestion is for example the druid one , he’s a dmg sponge , the more dmg u take the more u get your ability’s empowered to do certain+ things , when u dodge u enable a retaliation skill , for example makes your raze after a dodge to empower your armor (furr) to radiate more dmg at lvl 1 then at lvl 2 , all dmg taken reduce by% and u regenerate a portion of the damage taken and at lvl 3 a big rewarding defence with offence thing to reward u for staying alive and reacting to damage taken or avoided or maybe enable a new skill , something that awards good survivabilty and tactics and quick response to damage taken or avoided