Guardian Druid "Lunar Calling" Talent bugged?

it seems to me that the talent [Lunar Calling] from “elune’s chosen” is not buffing thrash as intended.

lunar calling changes thrash dmg type to arcane and buffs for +12% dmg.
speccing [stellar command], my thrash deals 81k melee dmg
speccing [lunar calling], my thrash deals 100k arcane dmg

when my math is right, it should sum up as followed:
81k + 12% [lunar calling] = 90k arcane dmg, which is further modified since it is arcane dmg:
90k + 20% [Fury of Nature] + 10% [Elune’s Favored] = 117k arcane dmg which is 17% more than i actually get.

to make things worse: details still shows thrash as melee dmg and i have no idea how the season 1 4-set behaves on this, since it buffs arcane and bleeding dmg with different amounts. so is thrash now meele AND arcane dmg or only arcane? and if its both, shouldnt [Killer Instinct] and [Nurturing Instinct] both buff thrash aswell?

i was testing if [Ursoc’s Fury] was viable with all the buffs on thrash. unfortunately the buffs seem not to add up as intended.
i would really appreciate if anyone could confirm my claim or just explain what happens there.

Greetings
Untas-Frostwolf

Hi sorry just need some more information is the first example 81k with zero arcane damage modifiers yes? also is the 81k the initial damage hit of thrash or a periodic damage hit?

if i do calculations then going from 81k to 100k is a 23% increase, if you calculate the % increase of talenting lunar calling 12% and elunes favoured 10% its 1x1.12x1.10 since buffs are multiplicative not additive it’s 1.2342 or 23% increase so i’m guessing you didnt talent fury of nature in the 100k example?

81k initial dmg yes.
the 2 talents in the tank tree seem to buff as intended as values change if specced/unspecced
the 1 in the hero tree doesnt seem to work propperly.
but if i do the maths right there should be:
+12%
+20%
+10%
which is a 1.47 multiplier or +47% if added multiplicative
from 81k to 100k initial dmg is by far less than +47% in my math

push i guess?

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