Was having a look at the Guardian change, as much as I sometimes like the moonfire stuff, I do see that a melee playstyle looks pretty good.
Putting Pulverize at the bottom e.g. is a decent change, so I can pick the talents above.
Was having a look at the Guardian change, as much as I sometimes like the moonfire stuff, I do see that a melee playstyle looks pretty good.
Putting Pulverize at the bottom e.g. is a decent change, so I can pick the talents above.
it is not clear why the build is being played en masse through raze. more complex gameplay, as you have to choose all the time what to spend your rage on. less tenacious build. and all this for what ? the dps of the build, it seems, is not higher, or very slightly higher, compared to the mixed build on moonfire, flashing claws with rend and tear, ToI and eathwarden + reinforced fur + after the wildfire.
Yeah all top bear tanks seem to completely avoid any moonfire builds.
Raze is fantastic damage but you don’t want to spam it consecutively because the shield amount cap is a portion of your total hp so you can end up wasting absorb shielding, which means you can focus on maintaining Ironfur and dealing damage with the Thorns talent as it offers fantastic mitigation up to ~5 stacks.
If you’re skipping Moonfire talents you compensate with Swipe. Under the right circumstances the slowing effect from Infected Wounds can be insane and it could work in combination with Moonfire talents.
There’s so many builds now; allowing you to better handle incoming burst or passive damage and you can even focus on the damage type, spells or physical.
General tree is still a mess and the new talent (dmg/vers) is a joke but guardian talents are good and strong. This spec would be perfect if we had one more one bonus point to spend somewhere.
Gory fur is hot garbage and unfortunately it is gating the way towards Wildfire. Fury of Nature isn’t very interesting either. Unlike the Berserk talents which are the cornerstones of the spec, these two I mentioned can be improved or changed completely as they’re just bland and boring.
on paper, or on dummy, when all the rage is spent on raze. but in practice, a lot of rage should be spent on fur, and the DPS of this build is not higher, or only slightly higher than that of the build that I described above. at the same time, the complexity of such a build is higher, and the survivability is worse.
or, I don’t understand something )
Moonfire works well with a smaller number of targets and your damage output is significantly higher than with alternative talent choices, but if you’re constantly able to hit ~6 targets Swipe performs equally well because you don’t have to waste many global cooldowns on applying what is primarily a damage over time effect.
Galactic Guardian has been nerfed so the Twin Moon talent it automatically triggers only a single Moonfire beam and I’m not quite sure yet, but the Rage gain is generated only from manually pressed spell once the keybind lights up. You’ll still prefer to Moonfire isolated or while moving towards the enemy, but it isn’t ideal to spam in melee range if you are focused on physical side of the talent tree.
Bears generate a lot of Rage so you are often overcapping your resource, Ursoc absorbs and pure damage ouput potential because of the Thorns of Iron x4 stack cap.
Stats wise, I still prefer Versatility, but instead of going full haste as in older patches where you Moonfired the entire continent and received a lot of passive healing from doing so, and for reasons of overcapping Rage with minimal benefit Mastery is starting to look very attractive.
You’ll prefer to alternate spender ability usage while keeping track of your Ursoc numbers. The difference to previous patch is that while the physical side of the tree dealt a lot of damage, it offered bad sustainability against tougher monsters. Spamming Ironfur was less damage on more targets but it offered far better mitigation.
Now with the Thrash related talent buffs, the spec has just enough oomph to offer a new viable playstyle, where you have both the damage output and mitigation and you aren’t forced into spamming Ironfur exclusively on a smaller number of targets. High armor mixed with steady absorbs performs amazing.
I tried these two builds in 23 keys (the standard one is now on raze, and the build I described above), and I didn’t see that the build on raze gave more dps. but I saw that this build was much more annoying, and gave less survivability.
I only said that it has the potential of dealing more damage. This is applicable to outdoor content and lower keys only where you can survive without a single stack of Ironfur and niche situations.
Imagine mobs which you can kite with Raze aoe slow (it can outrange their melee) or caster mobs against which armor doesn’t matter. The bear has good enough tools for every possible situation and the amazing thing about it is you don’t necessarily have to sacrifice too much damage output in order to survive.
Everyone is mostly playing the same main build with minor variations containing; dream of cenarius - ursoc endurance - pulverize - imp surv instincts - infected wounds - some are even going for Feline Swiftness at higher levels
The best thing about Aug Evokers is they help everyone and not just with basic damage dealing aspects. More sustain, helps the tank and makes the healer job easier. Would your talent choices be any different without this spec existing? Unlikely.
It’s a healthy talent tree but it could use minor quality adjustments.
Anyways, it should require no special explanation as to why absorbs are superior to passive healing from Moonfire. It might work in PVP but isn’t optimal for dungeon runs. Even if the the damage output is equal, it is impractical because too much time gets spent maintaining DOTS after the GalGua nerf.
Through constant attempts at trying to maintain uptime, you waste not only excess Rage by not being able to dump it on time, but often delay your Rage generators as well and eventually Ironfur falls off because you are distracted too much with Moonfire.
The dps of raze is WAY HIGHER, then moonfire
I saw about 400k dps at the peak in the first pull in the halls from the bear with aug in the group, in the build via raze. and I myself gave out about 400k dps at the peak in the same situation in the build without the raze described above.
twin moonfire talent no longer works with the galactic guardian proc, which makes moonfire pure garbage now. raze build is 10000000% the way to go from now on period
anyone still running moonfire is griefing
lol
and don’t care about everything I wrote above. stupidly expressed the truth in the last instance )
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