It does not effect big elite mobs, so i cant take a break, dispel myself or for example cant get rid of necro
I will stick with charge when i play guardian.
Yeah, it’s situationally useful. When it’s time for it to shine, it really does shine, but in a lot of scenarios - like the one you just described - it’s very subpar.
I’d rather they keep it in the game, but it shouldn’t hog your primary means of burst mobility.
Well i know in most non elite it can be useful, but then except sethralis orb room (necrotic week) it is not that useful. Without charge we dont have the pace of m+also.
Wild charge must be skill, not talent.
This. This x 1000000!
100% agree on Vortex being extremely situational and Wild Charge should for sure be baseline as a mobility skill like every other tank has (Roll/charge/leap etc).
Will be sticking to WC personally too, it’s got a lot more uses going for it and is 99% always useful.
What are you talking about? Vortex + Typhoon combo worth more than what we had earlier. Vortex works on mobs which are gripable or movable by other spells, it’s very usefull now and works great on necrotic week.
Charge is Warrior baseline spell, that’s why I think they wont bring to being ability instead of talent. Blizzard said ealier they want to make classes unique, that’s why druid lost blink earlier.
Great only m+ necrotic? Except that, still garbage.
I admit, when I heard the news, I thought “sweet!” Only to also sadly realize, many elite mobs ignore it.
I mean it is not too bad. I was using in resto spec when tank needed. But people acted like Jalisco describe. everyone thought It will help a lot for guardian. ofcourse some people were saying it is taking away charge. but it did not do much difference. and when compared to wild charge, it feels like not worth it.
Same impression here, and I don’t know what the hell people are talking about. Most likely they haven’t tried high keys yet, which I understand. Bears are bottom since patch. The spell is nevertheless a huge help and makes for a fine combination with both typhoon and roar.
Perhaps people just need time to know how to use it properly, because starting the moment they say that charge is better I really begin to have it hard to take their complains seriously. How on earth would an ability that makes you literally run into mobs be more useful than one that makes you run away from them when it’s kiting that you’re supposed to do ? And please don’t tell me charging into allies, that would even more laughable…
I know it is not bad, it was introduced like a savior, but it is not that good. That was my point but I exaggerated. It does not prove my point is wrong. It can still be better than before with typhoon, but again not a savior.
You were telling charge is not good. Think a scenario you don’t have w charge. Dh and warrior burns down adds before you reach mobs, get threat back is much more difficult.
I am occasionally playing prot paladin 367ilvl. Consecration and one hammer is enough to hold threat. I had a crazy burner dh, 25-40k on big packs. But no issue with threat holding as prot paladin. If i was guardian i would not get agro for 5 to 10 secs.
So wild charge problem is the result of threat problem.

I know it is not bad, it was introduced like a savior, but it is not that good. That was my point but I exaggerated. It does not prove my point is wrong. It can still be better than before with typhoon, but again not a savior.
You were telling charge is not good. Think a scenario you don’t have w charge. Dh and warrior burns down adds before you reach mobs, get threat back is much more difficult.
I am occasionally playing prot paladin 367ilvl. Consecration and one hammer is enough to hold threat. I had a crazy burner dh, 25-40k on big packs. But no issue with threat holding as prot paladin. If i was guardian i would not get agro for 5 to 10 secs.
So wild charge problem is the result of threat problem.
I don’t know what you mean by “savior”. If you expected it to make bears great again you were greatly mistaken. If you mean savior when it comes to kiting then yes, it IS a savior together with raor’s CD reduction. Typhoon alone was not enough and we needed some kind of ability that could hold mobs long enough for everyone to nuke them and us to recover, and we got it. Again people just don’t seem to know how to use it properly, or maybe they just expected something easier to use.
As for you second point, it makes zero sense whatsoever. Why would anyone right in their mind attack mobs before a tank, especially in high key runs ? That’s complete amateur playing. A good tank will always be ready to move on to the next pack, charge or not, and the little bits of a second charge makes you gain are not worth it at all, and in no way make up for a good argument. Charge has NOTHING to do with threat management, other factors do. Fyi dk’s don’t have any charge, and dh’s in high key will almost NEVER use their jump when engaging a combat, they ought to keep it for when the time to kite comes, which sometimes comes shortly after pull.
Again, it becomes more and more clear what kind of people are complaining about this spell.

Again, it becomes more and more clear what kind of people are complaining about this spell.
talks the guy who does not have any score for 10+, and i have more tank score than yours with less dungeons. this sentence came for your sentence above.
yes it can be improved with practice . I am not objecting your arguments. but stil there is the fact that it is not that good.
since you don’t understand , i will explain more, vortex can hold mostly non elite mobs. So when you use vortex and typhoon elite big mobs are still on you. non elite mobs are not a big problem for me. i don’t have issues with all non elite pack of mobs. they are not a threat (causing death) with or without vortex . ok? we have magic damage problem which mostly comes from elite mobs like witches in wmanor. vortex is not a solution.
I’ll put it this way;
Vortex is useful - but it’s a TALENT, it should be baseline.
Other tanks just out-skill us in any way, shape or form possible.
We’re the weakest link, we contribute with nothing special unlike the other choices.
I’ve stuck my druids to Balance, and I have clearly stopped playing Hardcore-esque anymore due to the lack of… well… motiavtion.
I think charge should be baseline. And i mean just charge not wild charge. Because a charge is the basic gap closer we have, yeah sure you can go cat and dash but you can’t do that when you have ten mobs on you.
If wild charge actually buffed your charge by adding the multi-form charges or lowered cooldown. THAT would be something i’d go behind.
Right now vortex is ok as it is but you take a pretty massive hit in mobility if you choose it. The only way to make it stronger would be to make it possible to activate at will. Then it would sorta work like a gorefiend’s grasp.
I do agree with Taîc and earlier, Tonnek/Ferios, in that Charge needs to be baseline, as stated before.
I personally enjoy being able to charge in to packs I’m chaining - Using charge to root the infest slugs if it gets missed, or anything else that it can be used on - using charge to get out of packs (on casters or mobs caught by others slows). Using it in travel form in places like Temple for helping party members/carrying the orb carrier, or as fall nullify/knockback recovery. It’s a whole lot of mobility in one spell that makes the spec just a little more fun (imo) which it desperately needs and having it off the GCD feels awesome again.
As I said before in my first post - I can see UV being useful in SOME situations.
I can see the appeal for UV on Necrotic weeks maybe, depending on what group you run with, and possibly places like SoB/SotS where mobs run away also, but people should try to be a little more open minded about how and when you can use WC also It’s not -just- a charge.
I plan on using UV if/when the situation calls for it, however I run with a resto druid quite a lot so I’ve found that it has very limited positive impact when compared to having charge, thus I will almost 100% stay with WC.
But at the end of the day we shouldn’t have to be choosing between core utilities that are enjoyed by most other tanks especially when our base tool kit is as sparse as it is, after so much of it was tied to the artifact and simply left there when they were abandoned.
UV as a trait is bad. WC as a trait is bad. One of these should be baseline and maybe bring back Intimidating Roar or some modifier as mentioned above, for WC/Charge.
We have to skill our Charge, we have to skill our Stun, we have to skill UV… at least one of them should be baseline (I prefer Charge).
DK has his Massgrip baseline, Warri his Charge, Pala his Stun…
There is similar topic on US forum, i like this post, so i’ll share it: https://us.forums.blizzard.com/en/wow/t/what-happened-to-all-the-guardian-druids/55414/12?u=pepilac-2380
Ion want to kill guardian player… We have to wait next expansion for play… Thank you so much Ion !!!