Guild Size Cap needs to increase

We’re yet again at this point with our guild where we have to remove alts etc for new people and new class toons.

My Hubby n I run a large guild with a ton of people who love to play alts and everything else. This last few expansions, on the run into a new exp. we have to kick alts we arent playing day in, day out to make room for say this time new Drac toons or new people to the realm or game that want to join which is a must to keep the guild active and fresh.

We had maxed guild yet again yesterday so the kicking started.

Someone in Blizzard needs to do the figures to take into account the number of alts we can now have.

Say we all have 1 of every toon on the same realm and want them in the guild

1000/13 = 76+ people…

l my guild has 472 unique players, it’s the biggest and most active with members going back its full 10 years.

So we have to hardline alts which isn’t very friendly and just another nail int he coffin for guilds over communities where you can be just a number.

5 Likes

Create a secondary guild for lesser played alts.

I know that’s a bandaid for a broken bone and the problem is still there and I agree it should be capped higher, so just a suggestion on what you could do for now.

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We have a community group also as well as an alt guild but it just isn’t the same. 18 years on a game and the cap hasn’t been raised often enough. Hopefully, they’ll address it one day.

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Would be nice to see an increase. Game has been around a long time and since then we’ve been able to have 50 chars on one realm. Create up to 60 characters. An update is needed to guild capacity.

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Community capacity too, tbh. Or let us join as a player, and choose which guild/community any given character will be in from our pool of already accepted ones.

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My friend plays on Area 52(US).

he’s in the biggest conglomerate guild on the server. They have FOUR sister guilds to accomodate everyone, with a community to link them.

There’s no way you need that many people in a guild. Just makes it an impersonal, faceless society imo.

I am surprised they increased the number of alts but forgot about increasing the guild cap. I also seem to remember this being an issue a couple of years ago. One of the solutions I recall being proposed, and I still believe its a good one, is to have your bnet account linked to the guild. That way only you count as a member and all your alts can be part of the same guild without counting towards the cap. Maybe its time for the GM’s to start creating a storm about this.

This is a decent idea. ESO works this way.

But the problem is, that you’d have to give everyone your battle tag to join, and I wouldn’t want everyone having it.

Kinda stupid cap really. In the days of co-joined realms. We have 6 or more realms bundled together over here. Also everyone has so many alts these days as each patch seems to have a 2 month period of alt leveling as everything has been done.

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They forgot to make the Chars per Server 60 too.
Once you get 50 chars on one server; you cant make more on that same server.

They need to up the numbers on;
Chars per server
Chars in guild
Chars in communities
Bnet friend list
Friend list
Ignore list

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I like your post idea, is very good, and please allow starter account to join the guild as well, to help for grouping and friend.

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I would like to see the same with communities, but also:

  • The ability to see last online date within community view
  • The ability to (Automatically) purge characters that haven’t been online for 7/14/30/60/90 or custom days.
  • To have a player’s alts count as “1” person in a guild or community rather than Rick with 15 alts counting as 16.

There are addons like guild roster manager that do the purge but it can be too hard-hitting so we don’t use that part of it. We remove them individually if they have been inactive for 2-3 months. Having a large guild if run well and kept on top of doesn’t have to become faceless that’s for communities if anything. where people can tag along or jump in for what they need rather than day-to-day.

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