Guild Wars 2 adds new specializations nearly every expansion

For every single class.

Now, I’m not asking for the same thing here. But at least, could Mistweaver be split into two different specs: Fistweaver & Castweaver? That’d be a nice start.

6 Likes

Maybe cos baseline the 2 game not on the same lvl of class design.

Bring on the Archaeology spec for rogues with their own pet kobold they can choose to blow up for extra dps.

2 Likes

We have too many specs already.

1 Like

I agree.
Weaver is more complex than a solid 3/4 of all current WoW specs.

1 Like

Ok cool.

can you just spec your talents like that?
serious question, haven’t played a monk in a long time.

Fascinating.

Borderlands has a lot of guns apparently.

3 Likes

Not really. Nowadays, the most viable build is “hybrid” between the two playstyle, and you can see how that’s an issue.
Imagine if Holy and Disc were merged into a single talent tree and I told you the exact same thing you just told me. It creates too many issues: neither playstyle can be designed properly, and when you need to nerf one playstyle, you sometimes nerf the other one too for no reason.

If guild wars 2 does it the way you like it then, then the rest should be self explanatory :slight_smile:

Indeed!
Blizzard should start stealing that too, like they stole World Quests, Fractals (M+), the Skyscale (dragonriding) and so on and so on.

Whenever Blizzard steal from GW2, WoW becomes a more enjoyable game.

Okay, so it wasn’t self explanatory then :wink:

In other news rain is wet

1 Like

No. Rain isn’t wet, it gets other things wet.

You are wrong.

Stupid take, imo
This game needs fresh life, and no another map and raid is not it, my main class almost plays looks feels like vanilla…

This, need way more changes, hero powers between expansions are not cutting it for me. Mage barely changed at all between df / tww, just weaker shields and its a new expansion and I cant feel there is any changes in the way how frost or fire plays, I like the changes they made for arcane, its awesome now. More changes for the rest aswell next. We play pvp so new raid tiers do nothing for us. Warlock class design is stuck in the past, its clunky and slow in modern gameplay, hard casting everything and standing still, compared to the new fast paced and fluent way the new heros play and how everything new gets designed, I want class rework for it like retris got. Just look new havoc range dps design and it will be super mobile and dodge cc or something and be unkiteable and never need to stand still to cast I bet.

They’re already struggling with balancing the current specs, and ya need more? :rofl:

Yes, dont find excuses for them doing a bad job, hire more or better people and deliver, easy, imagine giving them a pass for being bad at their job

Yes.

They’re struggling anyway, might as well add content for once.

No thx. I play a class or spec for a reason - because I like it the way it is, don’t want it to be changed into something else with every expansion.