Recruitment Status: CLOSED
1. Summary
2. Characters
3. OOC Details
4. Seasons
5. Memorial
- Summary
In Character
The Jagged Spear is a Horde task force, recently formed by the erstwhile warlord, Shanzi Bloodfang. With tensions beginning to rise within the faction and the war against the Alliance escalating by the day, Bloodfang has taken it upon herself to gather the most skilled and the most versatile adventurers and soldiers of the Horde to form a group that looks past the in-faction fighting and ensures the safety of the Horde as a whole.
Each member of The Jagged Spear is carefully chosen based on their skillset and fills their own unique role within the taskforce, which in turn creates a diverse unit with a strong focus on cohesive cooperation. With such dangerous and trying times, the primary objective of Bloodfangâs unit is to protect the Horde and its people, whatever the cost and whoever the foe.
Out Of Character
To put it simply, The Jagged Spear is a multi-racial, adventure-themed guild made of skilled, individual members of the Horde, who take the fight to powerful foes across Azeroth. Working beneath a DM NPC benefactor - Shanzi Bloodfang - the emphasis is on teamwork and cooperation, as opposed to following drills, formations and working under the thumb of a commanding officer. The guild is intended to be an ensemble, first and foremost, and work toward pursuing each characterâs personal narrative and arc.
Link to Argent Archiveâs page:
https://www.argentarchives.org/node/218984?
- Characters
With the Jagged Spear being a heavily story driven guild there are a number of important characters that play key roles in the story arc. The five champions act as investors to the Jagged Spear, providing various rewards for those who take up personal tasks from them.
The Champions
Warlord Shanzi Bloodfang
Stands at the helm of the unit, but takes a more hands off approach, putting her trust in the members to lead.Dossier:
https://docs.google.com/document/d/1XZpMsOOPCxRpKyMfg2UDiHywNEmaOcOPEF4ciMbzI1Q/edit
General Larsador Bloodfall
A General of the Sinâdorei Blood Knights and a life long friend of Bloodfangâs. He acts as their main contact within Quelâthalas and the general Eastern Kingdoms.Dossier:
https://docs.google.com/document/d/1VJ_UYnbXpLmYYyVIjeBm3PLp4I3rTTQ4KN_iyv4QG_k/edit?usp=sharing
Reward:
âLights Protectionâ - An orb that pulsates with Light energy, Using it forms a protective barrier around the whole group, preventing them from damage for two rounds of an attack. Best used when needing time to prepare an escape.
Talon Druid Winnoa Featherwind
A Talon Druid who, although is no longer part of the Cenerian Circle, has an extremely deep connection with the Emerald Dream as well as Thunderbluff and Highmountain respectively.Dossier
> https://docs.google.com/document/d/1HzKn2WIzJHQGR-V6DmdWUG_0Lz2qdmAerkY3td0tcC8/edit?usp=sharing
Reward
âSeed of the Earthmotherâ- A seed brimming with life magic that will bring a single member of the unit back to full health, no matter the injury. However it will need to be rejuvenated by Winnoa herself after each use.**
Shadowhunter Rakkaâtikki
A renowned Darkspear Shadowhunter who looks over a number of troll military units. Still highly loyal to the Horde and its hierarchy he has great sway within the military units of Kalamdor and acts as the Jagged Spears connection to such.Dossier
https://docs.google.com/document/d/1p1bv687Y9OVSE5H4OZvho_xdW8mM2xXiglIceNFA_gA/edit?usp=sharing
Reward
âRage Mojoâ - A jar of mojo that boosts the users strength by an obscene amount, however it also sends them into a blind rage which could cause more issues than it is worth.**
High Apothecary Vivian Von Croy
As one of the High Apothecaryâs in the Forsaken Sector for Body Preservation, Vivian is deeply routed within the Forsaken hierarchy which plays a key role with allowing the Jagged Spear to not succumb to the pressures of High Command.Dossier
https://docs.google.com/document/d/1BtS7kOs4F6LPFNShASG8dCMPHEfJLHmYMzZ-7t0PVaI/edit?usp=sharing
Reward
âVoice of the Spirits.â A small box that once opened calls all the unsettled spirits of the current land to swarm and attack the target enemy. Screams of the spirits may cause pain to those with untrained minds.**
Other Characters
Dark Ranger Celesia Blightwind
Blightwind has been assigned to watch over the unit to ensure they do not become another rebelling group against the Warchief.Dossier
https://docs.google.com/document/d/1NIMjjYNgaz5r1we8Yegy2WM7bN7nKtpqfekO_q75lrA/edit?usp=sharing
Zizzabelle Sprocketjock
Zizzabelle acts as Bloodfangâs personal secretary and deals with all the paperwork and finances of the Jagged Spear.Dossier
https://docs.google.com/document/d/1Phy_N-7E9Z-nR9xkxlV0nBUpAqS4LKMDDre5UjnyAo0/edit?usp=sharing
Lord Hillard Silvercrook
TBC
- OOC Details
Structure and Ranks
Knowing how many guilds have struggled due to the trappings of IC authority and ranks, we will maintain a more simple and straightforward system in its stead meaning that every member will remain on an equal rank and platform.
-
Warlord
Although she no longer stands as a Warlord of the Horde military, Shanzi Bloodfang stands at the helm of the taskforce acting as a more hands-off leader. -
Overseer
A single member that ensures the group stay on track and all voices are heard. In the event of the group being unable to reach a decision it falls on the Overseer to make the call. -
Chosen
The rank given to all those within Bloodfangâs unit.
To ensure that the unit is satisfied with their field leadership, it is intended to have a monthly meeting between the guild and their benefactor to discuss any matters up to â and including â who should take charge whilst on the job. If there is a need for change, this is where it will happen.
Events and Activity
Every week, there will be 1-2 events dedicated to the main narrative arc of the guild, depending on availability and convenience. Within this arc, the players may discover secrets pertaining to their often elusive patron, with the intention to escalate this story in an epic finale.
Alongside the main arc, there will also be a number of smaller scale tasks, that arise throughout the groupâs travels and adventures. These will range from group run-ins with the Alliance, to smaller, more class driven tasks that allow each member to have their chance to shine.
Finally, once per week, there will be an event slot reserved for individuals to take charge of their own events, to focus upon their own characterâs story in however they see fit. This could be requesting aid in settling a personal feud, searching for a rare and storied weapon they desire or simply taking their comrades to a place that holds meaning to them.
Of course, no one is expected to join each and every event, nor would you be expected to log on every day for RP or involvement. We are aware that real life will always take priority and we all have our own real world responsibilities. However, this does not mean we will be taken for granted - we do not want alts that will only be sparsely played or have limited interaction with the guild.
Unless there has been prior notice, after two weeks of unexplained absence, an inactive player will be removed from the guild and recruitment will be opened to fill their space.
Recruitment
- ThÔrn
- Rukkha
- Margrosh
To enable personal character development and a more unified experience between the players and characters, the initial plan is to enforce a strict number cap of around 15. With this we hope that people are able to follow and play out their own characterâs journey, whilst not being lost in the mob. Furthermore, with this we plan to have more personalised and focused DMed events, where each character is an individual and not simply a face in a crowd.
We are also very keen to take on players who are willing to DM as well. We want it to be a collaborative guild so people interested in DMing specific storylines are very much encouraged. Ideally each event will be run by someone different to create variety and prevent DMs from burning out.
Consequently, the recruitment process will be thorough and there will be a zero tolerance policy for players who cause problems for the guild or for those around them - we are here to play together and have fun together, not to have to deal with the issues of those who canât get along with others. This will apply to both IC and OOC as, although we encourage characters to have conflict when meaningful, IC actions will have IC consequences â especially amongst the elite of the Horde.
If youâre interested, please do get in contact â even if it means sending an in-game letter by mail â and we will get back to you.
- Seasons
With a heavy story being told and a focus on individual characters we like to compare our adventures to seasons of a TV series. Each âseasonâ lasts about four weeks and ends in a climactic season finale.
Season 1: "Cuckoo's Nest"
https://docs.google.com/document/d/11Qv9bS9EYzYW2Ty8F47fjbE8LtQU4j22R_kGgMpbXv0/edit
Season 2: "The Lost Light"
https://docs.google.com/document/d/159oTXakG9l65H80DtTifKfgnN9IY2SfGVzLsAynBHyg/edit
Season 3: "Building Bridges"
https://docs.google.com/document/d/17MMj8vmJUtT6R-J255-_Q3uTSp0-1MyUnwdQuutC0Pc/edit
Season 4: "Wild Goose"
- Memorial
In memory ofâŠ
Lummile Starblade: Mauled by a swamp monster in Feralas.
Morri Seamorz: Burnt to a crisp by an angered Green Dragon in Duskwood.