Throughout the hallways and corridors of bustling cities and towns, therein echoes a name. Always within earshot, the traces of stray conversation speak of an ideology. Every tavern sings of a desire of freedom, and the barkeep recalls word of a Brotherhood that pursues it relentlessly. The nature of the rumor instills a curiosity in anyone. Perhaps a mistrust or a willingness to hear that little bit more detail from the narrator spewing it to your ears.
“The Brotherhood?” they ask, a perked brow evident on their features. “A bunch of freedom-fighters. Believe in the truest forms of freedom this world can offer. One not bound by loyalty. A freedom, they say, that allows you to pursue any goal. By the edge of the world you’ll meet them. But at conflicts, wars, and skirmishes, you’ve seen their unmistakable influence at play.”
The Wheel of Entropy is a collective who’ve come together because we’ve realised that life is absurd and therefore, so is morality and purpose and the likes. We can only achieve freedom through Chaos and therefore we represent living Entropy to allow the world to be as free as it deserves to be. To pursue ones own goals without the ever-imposing eye of society condemning you each step of the way.
The Guild Ranks:
- The Prophet (GM) - The lead visionary behind the Guild’s directive and the influencing figurehead that ensures the Brotherhood and it’s ideology will continue. The Prophet is Etzlicoatl.
- The Black Bishop (Co-GM) - Acting as the Prophet’s right hand, the Bishop oversees the Prophet’s Court and leads in the Prophet’s absence, enacting his will and speaking for the Brotherhood. Wiskervílle is the Black Bishop.
- Laughing Dancer (Officer) - The Prophet’s Court is comprised of the Laughing Dancers, those who have ascended to the summit of the Brotherhood and enact it’s policy with every action, every syllable.
- Nidus Hand (Officer) - The Hands are those officially recognised by the Court and the Prophet himself as the individuals who embody the aspirations of their peers.
- Word Bearers - The Brotherhood personified, the Word Bearers are those who preach the doctrine and the dogma to all those who would listen, willing or otherwise, internally or externally.
- Exemplars of Discord - The Exemplars are those who have proven to be exceptional within the ranks of the Unbound, often outperforming and going above and beyond their peers in their pursuits of freedom and ambition.
- Artificers of Plenty - Supplying the Brotherhood with resources, be it enchanted items, rations, supplies or weapons, the Artificers are both independent and separate assets to the Brotherhood, offering business to the open world.
- The Unbound - This will get it’s own section below, as the Unbound is both a position for those integrated into the Brotherhoods ways, but is also a rank that encompasses five others.
- Acolyte - The freshfaced, the hopeful, the young blood. Each Acolyte enlisted is a fresh mind to the lifestyle of the Brotherhood.
The Unbound Ranks:
- Null Weaver - The Null Weavers are a sect of the socially gifted, the silver-tongued, and the politically inclined. Whilst not necessarily combat inclined, the Null Weaver focuses on a diplomatic battle, influencing negotiation and allegiances, spreading rumors and sowing the seeds of bedlam.
- Void Scribe - The Void Scribes are the intellectually adept, and the creative minds that oil the chaos machine that is the Brotherhood. Ever creating, identifying and evolving in their research, the Scribes are a pillar of the Brotherhood, armed with an inquisitive mind and a penchant for science.
- Storm Screamer - The Storm Screamers are the destructive firepower of the Brotherhood. Those who specialise in self-sacrifice (physically or spiritually) in order to gain power unimaginable, only to unleash it upon the foes stood before them.
- Singing Fate - To be a Singing Fate is to revel in the chaos and the thrill of battle. Wading knee-deep in the blood on the field, only to emerge at the other side, knowing only victory. To change the fate of the wars around them at the edge of their own blade.
- Crimson Smile - A Smile forever immortalised in blood. The Crimson Smiles are those who dissect and break their opposition before battle has even begun. Reconnaissance, infiltration, assassination and torture are the fields of expertise for the hopefuls who walk this path.
The Officer Team:
Our officer team comprises of the current names and faces (Ingame Names):
- Etzlicoatl / Shrogan / Selvarinae
- Wiskervílle
- Myandra / Nythlihoatl
- Mortharas
- Valreau / Astralite
- Sickbunny
- Gralouk
- Zalunja
- Caryendah / Grannyenda
OOC Info:
The Wheel of Entropy is recruiting! We’ve had a lengthy history throughout the years, both on Argent Dawn and beyond, having been a staple guild back on Guild Wars 2. We’re a guild focused on roleplaying and creating an antagonistic narrative here on Hordeside Argent Dawn. Our main goal is to continue providing a development experience for you and your character through both our own collective plot and by helping you to flourish in your own.
We are not a militaristic guild, nor are we a house guild or a township. Unfortunately we’re not pirates either (though pirates are welcome!). As a guild we embrace a more cultish environment, pushing the boundaries of “morally questionable” with our running theme towards Entropy and Chaos, in hot pursuit of our own take on Freedom.
The Wheel of Entropy is presently based within Shadowprey Village, Desolace.
As a guild we do offer two scheduled events per week, typically falling on Mondays and Thursdays at 8PM ST and 9PM ST respectively. However, members are free to make, attend and build events throughout the calendar week as well, receiving assistance with creating a narrative and running the event if desired.
Additionally we do have raid progression evenings on Fridays, starting at 8PM ST, if this is something that interests you. It is not compulsory and is entirely optional.
If this is a project that interests you, and you would like to know more, please feel formally accosted to contact any of our Officer team, or any available members.
In order to join, there is a brief OOC procedure, running its course over the span of fifteen minutes or so.
May the Wheel turn in your favour.