Hard casting should be removed

Oh boy yes please give me mobile sniper shot and ain’t nobody touching me ever

The “reason” my first answer was overly sarcastic is because this post is nothing more than a cry to yet more casualization of an already dumbed down game, just because some people are unable to play with the existing rules and prefer to ask for them to be simpler rather than improve at the game.

Happy ?

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there is no caster hard casting anymore its all instands look at ele

I would say that the game is definitely not more dumped down. The most dumped down it was in Legion and it has gotten progressively more complex since then I feel.

There’s almost 1000! It’s just that they don’t really do much for PvP’ers.

I disagree strongly with the OP, but I can’t deny the fact that the game has way too many things going on for it to be fun to have to hardcast. It’s a real struggle and incredibly annoying to be interrupted (or faking) or mini-CC’d 5-6 times before a cast can go off.

Hi, I’m a frost mage. In order to kill you I have to hard cast on you for at least 7 seconds straight and if you get dispelled it doesn’t work either.

Say what again?

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Ice lance says hi :smiley:

To be fair mage would be completely broken with their mobility and not having to cast!

Ice Lance doing like 10% of your HP per cast if it procs, which it requires casts to do, says hi.

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Frostm whole set is designed for glacial alone this season which means you lose dmg if you dont play it if your dmg for the season is tuned for that in mind and by playing it, it makes hard casting gameplay for frostm atleast. Fire is not hard casting its more fun overall as range dps to play for that reason imo. Arcane also hard cast alot and i never liked arcane or its 1 spell school so i dont play mage for other than fire or frost.

instant orb instant blizzard permanent ice lance procs from what I’ve seen ice lance does like 40% damage of every mage.

If you face any pet class - hunter dk lock you can literally press lance every global from start to finish.

It’s probably not that hard to setup.

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frostm is good with mld but i wouldnt say they are anything else. theyre not meta in ss and not exactly in 3v3 or 2v2 either. its a mid tier dps not op and not bad. kinda annoying design currently cause blizz pushing tier to glacial but this was predictable when season 3 tiers were shown. not very enjoyable casting glacial with all these going on you, not exactly the design i would go for in this meta.

https://check-pvp.fr/stats?bracket=3v3&rating=2200

https://drustvar.com/leaderboard/solo-shuffle-stats/eu

Has a cast time. Unless you just orbed. So basically you need a ton of enemies to hit, so yes it works against the superzoos like Demo, and you can just forget about CC’ing anything after that because the healer is going to stand in it the whole game on purpose.

And you’re still not going to kill with it unless you play with someone who does a lot of spread AoE and even then probably not. You need those hard casts to cause any real pressure I think. Especially against non-zoo comps.

Not a single hard casting class in game right now has enjoyable gameplay in the meta were in or the design they pushed for df bloating it with mobility and dozen cc to a point they had to design craftable item precog to compensate it. First time in history an specific item were needed to craft before heading to play the game as heal/caster dps. The “castermeta” used by some melees gaslighting earlier is now used as ironic joke more so.

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It’s Dragonflight ofc you forget about ccing, the team with more damage always wins, with the exception of sub rogue. I think it’s pretty much same as Shadowlands you just press attack whole game. Cope with it.

Laughs in priest

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Hopefully they bring back LAOTL…

No, I don’t think I will.

You can’t force me to enjoy the PvP game. If I’m not having fun, like the millions of others who used to be here, I won’t play it, and that’s pretty much where we’re at. I mean the fact that I can be 2k MMR and be in the top 200 frost mages worldwide at the same time in 2v2 says everything. Back in my day, top 200 was gladiator on your realm. Your friggin’ REALM.

Ciao.

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There is one fact that dont match up on this claim, if cc didnt matter or were not used then how come it was needed to make item precog specifically to handle with the increased ammount of cc added on the game for df.

Also in sl will less ammount of cc in the game and with longer durations cc were very much used to close and make games and imo even more meaningful way when I could do cc chains with stun and trap instead of having my 1min cd 5sec stun reduced to 3sec what it is now example. cc were used in sl and cc still is used in df its just more of it with shorter durations now.

Druid, war, dh, rog, mage among ones that seemed to benefit most from the cc change for df and clone still best cc in the game cause of the op immunity and no cd. CC is still big factor in the game and I wouldnt say it as nonimportant.

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It’s because it’s not actually real CC, it’s what I like to call micro-CC. I also have another term for them which I can’t repeat here.

Basically it’s a metric ton of 1-3 second CC’s that are just being rotated on you all game long. It doesn’t actually matter that they are so short, because their purpose isn’t to CC you, it’s actually to interrupt you, and this is why being a caster is such a pain. We are hugely more vulnerable to being interrupted (and I don’t meant a spell lockout) than melee because the CC is effectively extended by the duration of the cast that had already been performed at the time the CC lands. It also includes other disruption effects like Shadowy Duel, Smoke Bomb, Spell Reflect, and so on. Spelljukes might be another word.

I cannot for the life of me understand how they came to the conclusion that the solution to the problem of all these micro CC’s was to nerf the durations. Way to miss the mark by a country mile.

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He said that game is won by who does most dmg and that cc is not used at all, I called on it as not true :slight_smile:

Precog wouldnt been made if cc were not used to a degree that game is bloated by it.

I worry about next exp now and what they will do with precog if anything wont change related mobility and cc in the game. They have to bake it into game or make another craftable item which is silly game design imo.

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They have to do a prune on CC’s and rebuff the durations. It’s the only logical answer. There’s too much visual noise and too overlapping abilities and micro CC’s and whatnot. The game’s interface and visual style and combat systems was never designed for this and it cannot cope with it. And before anyone says “But the talent system did this!!” - no, the fact that all the talents give the same amount of effects for 1-2 points as the vanilla-WotLK system did for 5 is what’s causing this.

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