the design of ele shaman is one of the most disgusting things to witness and i would rather them foreclose world of warcraft and lay off 10,000 employees than turn the game into ele shaman x10 or however many caster specs there are
People also like to oneshot the enemy, be immortal and win. Maybe we should ban damage that is below 100% of a health pool, make it impossible to be killed in combat, and grant a victory to teams that manage to be defeated ?
They like it after all.
More seriously, casters cast for a reason. If you donāt want to cast, then do not play a caster. Thatās as simple as that !
you can also cast when you move. like fire mage or other mage specs with ice floes or that shaman spell which I donāt remember now. It makes the game more fluid and enjoyable for casters.
however, I understand your frustration of you losing fun while bashing down an immobile caster down. I believe thatās the reason why you approached the suggestion with full of hate.
Reduce melee mobility, gap closers and micro cc and then you can make casters cast again. They to have to casr for their cc atleast, with the exception of spriest, which is ironic because shadow has go cast most of their damage.
Not that people arenāt qqing when hardcasting actually does scary damage (frost mage, volcanic surge elemental).
1 freedom = can be dispelled/stolen and doesnt provide any speed boost.
Steed - 45 second CD and only be casted onceā¦
Our talent can do 2 but its not that great.
Hence why Paladins are asking nicely for Long Arm Of The Lawā¦
Talenting into unbound freedom makes the target with freedom equipped move 30% faster and can be applied to an ally + the paladin too
steed has 2 charges.
they have more than enough movement when required considering theyāre one of the most volatile high damage melee
Forgot about that yes ^
In the burst window yes, kinda⦠Soon as I pop wings, a bill board must appear over me headā¦
You have to forgive me tho, I have an illness and I forget things easly.
Df meta dont favor hard casting, only the ones that dont actually cast are doing fine in general. No wonder with game so bloated with all cc and everything they even had to invent crafted item like precog for this expansion only.
And only reason comp like mld are fine with it playing demo (hard caster) frostm with glacial (hard casted) is cause their position forces enemy focus either of them leaving other free which doesnt happen in any other enviroment.
Anyone who would say range dps hard casting are fine or go as far as claim #castermeta in df are thinking of controlled situation in 3v3 with very specific comp and leaving the bigger picture out of the equation which they should take into account if they are talking of meta or pvp in general or they need to specify it on their claim.
For example sv is best in 2s when you play it with rdruid but does it make #svmeta, no, its a bigger picture needed to taken into account when looking specs and pvp now that blizzard has split the content accross all these different modes all of them played actively. Just like we cant claim #castermeta if there were specific comp in 3s managing get away with hard casting through strategy with positioning forcing melee go on one of them leaving other free, this one thing make it ācastermetaā as less than multiple melee wouldnt be dominating multiple aspects of the expansion which they constantly are trying to downplay of.
Someone who only plays one mode of the game can talk specifically only of it and laser focus his whole thought on single aspect of the game he uses his time in but then he needs to specify it as the game now is 3 different formats that reward arena achievements, I play all, 2v2, 3v3 and even this ss which I dislike but most of the time have to play it for various reasons, so my thought process is weighted with all of them when I think of pvp.
Instants are way too rewarding. Casted spells should be your primary source of damage.
Same goes for heals too. Casted heals should be far stronger and instants and hots noticeably weaker.
I think every single caster should get the SP treatment where they have to hardcast the vast majority of their abilities for damage. Instants should be your damage sources while on the move, but thatās all.
That is a give and take of course. That means melee mobility has to go down. Iād also curb on diminishing returns and stun DRās, potentially bringing the original duration of CC back to where it was, but you can only be CCād by the same school twice in a row, everything else after that is immuned.
Oh and hunter deadzone and warrior stances too while weāre at it- And I say that as one who loves both of those classes.
And while weāre at it, remove any and all passive rotational utility such as automatic dispels from classes. Dispel protection returned back to just Warlocks and Priests, while Mortal wounds is returned back to just the specs that had it pre Legion. Sharpen blade effects gone too.
If itās been introduced into the game the last 4 expansions, basically do away with it. That means also stuffs in my class btw, so phase shift and void volley for example.
Make grounding stop only 1 spell like it used to but make it baseline.
Differentiate the purpose of offensive and defensive Cās again. BoP no longer allows you to melee attack like it used to and divine shield reduces your damage dealt by 50%. Curb leech from all classes baseline, introduce instead active but temporary defensives.
We had that back in MOP or even earlier (canāt remember exactly) Where everyone could cast while moving. Yes, it was fun, but back then the toolkit of every class was much larger. I donāt think that would work today.
In LoL, when they started to introduce champions that all had a dash, a shield, a self heal and an aoE ultimate, that is what 90% of all the new champions are.
Equally when you start to build your game around a hypermobile, fluid gameplay where mobility is the key element and everything else feels like sandpaper, all the other heroes (or in our case, classes) that rely on more traditional sources of damage like casting, let alone being less mobile, feel awful to play.
I donāt think the play is to just make every class into the same version, I think we should go back and reject this degenerate game design that has permeated the game since DHās were introduced to the game in Legion.
pray to god that in 11.0 they finally take their heads out of their and just start at the problem - rogue.
rogue is the problem. rogue has infinity stuns and mobility. because of this everyone needs their abilities to be used in stuns, or similar levels of mobility.
mage in its entirety is balanced around rogue. because of this, they need 80000 blinks to be able to teleport around pillars while also casting at the same time to connect with their rogue who has cheapshotted someone 65 yards away behind LoS.
because mage has this mobility, now melee need to be able to catch them, so melee have anywhere from 3 to 5 gap closers or self dispels.
because melee have this, now we need to make casters that arenāt mobile ridiculously tanky, etc.
it all starts with rogue - it always does. specifically sub, but now theyāve given dance to every rogue, the cancer is spreading to even assa now as well.
you cannot touch any spec in the game right now on the mobility or defensive or casting front until you fundamentally rework specifically sub rogue. the CDR on vanish needs to go. the double dance needs to go. duel needs to go. teleport on shadowstrike needs to go, etc.