Playing both Rogue and SV Hunter so hopefully I can share advice.
DH is a nightmare to fight if you’re hunter. Usually your best best will be playing the net, sac, and something else but not the undispellable trap, and trap the dh when you can stun/maledict the healer, followed by a net on dh, and that every 30s. Your own healer will need to help you with the damage and the stuns when you trap the DH. The reason why you don’t play undispellable trap is because with thr normal trap you have 8s of cc, which is huge, and if you time your stuns and maledicts well the healer cannot dispel, and if he does then Maledict will force something major. Of course you and your healer must never dot the DH otherwise you can’t net him when you need to.
DK+X… Try to kill the DK, on AMS spam mongoose and KC only and keep your bombs, make swaps on the healer when he exits a trap and tries to heal the DK, hopefully everytime you trap he has lower and lower health, and at one point he will need to heal himself and not the DK, and that’s when you start to win. When the abomination is used net it into tar trap while you run away and it should never hit your team.
Rogue… It’s always assa in the current meta. It’s actually a very, very good match up for a survival hunter. If Rogue + Priest go for you your healer needs to max range so he doesn’t get stepped and can just heal you, while you do damage and go trap. He can go in to cc after trap, then back to max range. Try to wait until the kidney has been used before making your trap go because if you get kidneyed during it then you’ll have no pressure. If you set up a few trap gors properly the priest won’t be able to keep the rogue up. Also when the priest is out of the cc chain and on dr you can damage him a bit, that’s free. Dispel yourself all bleeds after each Kidney Shot (or, if bleeds are about to expire wait the refresh and instantly purge yourself) to kill the pressure. Now if they go for your healer you can sac half the goes, you can net the priest so he doesn’t come into your healers line on stun, and you need to purge your healer every kidney shot. If the enemy priest makes it too close freedom your healer while you slow the priest and the rogue and have him move super far. Reset position.
Vs lock rdruid it’s, again, super cancer, play net, silence and sac, and go druid. Net lock, silence lock, trap lock, have your healer cc lock… Line him a lot. If you take no damage and have your pet and dots ln druid you win in dampening. If your healer is a priest then I’d go lock though because a priest can’t chase a rdruid too much.