I joined the hardcore server with the expectation of a quest and instance grind. However, when I discovered that there was a 24-hour wait before I could enter an instance, I was taken aback. Why did Blizzard decide to implement this? It almost feels like Blizzard intended the hardcore server to provide the most challenging experience possible, perhaps with the intention of driving players back to the regular server with its microtransactions.
Would be odd, seeing as you can do a free transfer from the HC servers to a normal server, the 24h lockout was put in so that people couldnt do dungeon grinding as its by far safer than actually doing quests.
DUNGEONS ON THE CLOCK
All dungeons have at least a 24-hour lockout timer for players below level 60.
One of the most important aspects of the WoW Classic Hardcore realms is engaging in adventures in the outside world with other players. Creating random and serendipitous interactions is a core aspect of the original release of World of Warcraft, and spending most of your leveling time in dungeons is counter in spirit to what Hardcore is about. We do recognize that there may be a desire to run a dungeon while leveling multiple times, such as to finish a quest or get an important piece of loot. As a result, we’ve added a 24-hour timer to almost all dungeons for players until they hit level 60. By extension, this also means that level 60 players may never enter lower-level dungeons with players below level 60 for any reason.
Additionally, we’ve carried over the group experience restrictions from Season of Mastery—meaning that players that are significantly higher level than the creatures in a given dungeon will cause those creatures to grant trivial experience to the other members of the group. Higher-level characters “power-leveling” lower-level characters are not something that we feel is appropriate for WoW Classic Hardcore.