Has PVP seen less participation?

Just means that glad on EU for this season is more rare and thats a good thing it means the mount is worth more if you look at unchained gladiator mount you dont say wow he got glad but you will for this season.

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I work full time and play maybe 2-3 hours on a night after work sometimes less and maybe one full day on a saturday if i dont go out it has nothing to do with time played you are either good at the game or you need practice thats all.

You do realize the majority of players don’t have a network of players ready to push 3s with and are reliant on LFG? This season and last Gladiator is definitely not obtainable by LFG groups without comms.
I fail to understand how Gladiator being MUCH more rare is a good thing unless you have a team of people you regularly play 3s with, so you can feel more accomplished by getting glad.

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Who said i have a network of people to play with I quit wow in s1 legion and came back in shadowlands prepatch I had no1 on my friends list and just played the game I used LFG to find people couldnt get glad in s1 because of the real MMR problem blizzard caused when everyone just sat rating but i found people to play with i could queue up lfg and I would not be stuck just dont let the s2 inflation get to your head you need to improve a lot.

I peaked around 2.3 ls in 3s mostly playing with different people and 95% of the people you play against at that rate last season were 3k experienced people and mglads. Does that not seem like a problem to you?

No because 3k xp means nothing i got 3100 xp in mop s15 and just under 3k in s2 shadowlands because I was busy with work at the end of the season do not for one second think the xp of these 2 seasons is even remotely close the only thing that matters is your rank on the ladder which btw would mean you was playing better last season than you was in s2 shadowlands as you was at a higher rank.

You should be more proud of your 2300 last season than your 2500 in shadowlands season 2.

Being socially adept in a social climate like the group f***er, is both dependent on you as a person, as well as how much effort you’re putting into practicing those social skills.

In other words, it doesn’t have anything to do with “skills” in the game. It depends on your ability to bond with your peers.

Personally, I tend to do well in seasons when I have people I can bond with. When I can’t bond with people due to friction forming, it tends to go worse for me overall in a season. But you can’t bond with everyone, people weren’t made to be able to do that.
But diplomacy is a skill you learn over time, which increases the chances of being able to bond. Requires a lot of conscious effort though. However, you should never expect it to work with everyone.

That being said though, there’s a lot Blizzard can do to help smooth and encourage social bonding between players in PvP. Blizzard have really done the bare minimum in that regard.
For example, they could work it into the reward design to offer something for winning X amount of games with the same team of characters, or if they go Big Brain they could create a new kind of achievement tracking that gives something for winning X amount of games with the same players (i.e. bnet or wow accounts) regardless of the characters you all play on (afaik that kind of tracking for achievements isn’t in the game though).

But with the rated solo shuffle eventually being released, it’ll have a pretty big impact on how people perceive and engage with the “premade queue”.
For example, people sitting several hours in the group f***er will probably not be as common once a rated solo shuffle option becomes available. Which means the list of people searching will become smaller.
It’ll also probably mean people will value the bonds they manage to make a bit more, since it won’t be as easy to find new people to play with regularly (this is overall a good thing, for the most part).

Anyway, so the social climate once rated solo shuffle is released, will become very different from what it’s like now.

It matters because of how it is tied to gear (and possibly title + mount).
You compare how difficult it is to get Gladiator item level gear versus the equivalent M+ or Raid. It’s not even close.

The effort needs to be rewarded. Simple as that.

But is it easy (or quick) to do? Unlikely. Not without micromanagement and actually analyzing the games.
How can Blizzard know that the games I have played have been frustratingly difficult to win and requiring a high skill-cap?

All in all, it is a cursed game development problem which happens when you have a game / PvP environment that lives long enough for the playerbase to be filtered down to practically only skilled veterans.

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Your comment just screams it’s you talking from a PvE perspective. Because to a PvPer, the gear only matters until you’re done gearing. To a PvEer, they want gear for all kinds of reasons, it just never stops with them until they’ve cleared the mythic raid and fully geared up from there, along with the m+ levels being pushed to the highest level they can pull off.

The reason why your comment is so disconnected from the underlying reasons, is because gear wasn’t designed like this until Legion (yeah yeah, templates, people not thinking anything mattered, yada yada), and then made worse in BFA, and now SL is basically using the same model as BFA except for some minor differences (and ofc different borrowed powers systems).

Yet people have complained about seasons with low activity, since forever. Because it affects queue times, and makes it tougher to push rating until the end of the season.

Gear upgrades being designed like this, is inconsequential to the reason why people are upset about the lower inflation. People would be upset regardless.

It is rewarded. There are more gear upgrade tiers than ever before in the history of WoW PvP. People complaining just don’t like the fact that there are rewards they can’t get. inb4 people complain about facing others with higher ilvl than what fits the MMR, everyone faces that problem yet there are people who manages to push through regardless, usually by playing the strongest comps they can play in the meta since that always adds some extra “pushing power”.

No, it really isn’t. The problem is that the game isn’t separated from PvE completely, which it should’ve been a VERY LONG TIME AGO.

This explains it:

As far as gear rewards are concerned, if PvP would be 100% separated from PvE, it would not need different ilvls at all. All people need in PvP designs, is the ability to show expressions of skill. Which means things that they can do well, and can do bad. For example, templates as a concept would’ve been perfect if there’d be no ilvl difference at all, no borrowed power at all, and just the ability to customize stats allocations and save presets for different builds/matchups that’s easy to swap between just like gear sets.

Because that’s an expression of you, your choices, and your “skill”. In other words, it’s a skill expression. Same with class designs, people just need expressions of skill built into it, which Shadowlands has actually had lots of when compared to many of the past expansions.

That, plus cosmetic rewards, and a design that fosters the creation of an audience base and to enable 3rd-party hosts of tournaments in the game, and to let people spectate games in the game itself, would go a LONG WAY to making WoW PvP surge in popularity on the world scene of esports.

I can get 2100 on my 285 ilvl frost mage at this moment gear has nothing to do with 2100 if you are good enough you will get 2100 and full pvp gear if you cant get 2100 you should not even be thinking about getting glad.

Yes, I agree that WoW PvP could have been a separate game in itself.
But the reality is that it is not. Thus, you have huge amount of players that actually care about multiple aspects of the game.

There are several parts to it, but the bottomline is that it should be rewarding:

  • As a player, I want to feel skillful and that I am improving
    Curse: Since rating is relative to others, and the rest of the playerbase is also improving at the same time, this will cause you to feel stagnant.
    Even worse, a messed up rating system and shrinking playerbase resulting in a lower rating than what you are usually used to results in you feeling decadent / on the decline.
  • As a player, I want to feel rewarded for my efforts
    Curse (since Arena is not in a vacuum): Other players engaging in easier content are rewarded equally or more, making the game feel unfair.

Different things, but equally important in the diverse MMO that WoW is today.

Yes, I agree.

I never said anything about climbing mate, just rewarded for effort / skill vs PvE content. :slight_smile:

… What? :laughing:
Ok, so you’re basically saying you disagree with a natural part of rating systems. You’re saying you disagree with the natural process that is meant to quantify your ability relative to others.

So when you combine ^ this quote with what’s mentioned above it and the earlier quote, the inevitable conclusion one reaches is that you’re the spiritual successor to Jito.

So Ghandii, what you’re saying is that you’re against rating systems in general because it inherently rates people above and below other participants, thus making you feel those things that you mentioned.
In other words, you want it turned into a reward system like PvE, where you are rewarded with the pretty cosmetics and such, and better gear and so on, not for doing better than other players, but for playing more and more and naturally progressing that way, even if you aren’t doing better than other people.

trash illusion mog, and i have all s3 elite sets allready… so why should i que for arena?

Because there is an achievement and a mount that will be unobtainable with the release of the next season (Never in your life). Not everything is based only on transmog.

you can also q for arenas because you genuinely like the content, not everything has to be reward based.

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Undoubtedly, if we were not interested in playing rated pvp, but on the contrary playing skirmishes in arenas, we would not create topics with rating pvp problems.

By the way, with the introduction of the third rating mode (solo turn 3x3), now the rating 3x3 with the team gathering will sink even more, and the situation will be much worse than now.

Lol, no mate, I was trying to write scenarios which explain how many players subconsciously feel in the context of WoW PvP.
These feelings and player dropoffs (leading to an even more “competitive” ladder) are inevitable with the current system, and to some extent cursed game problems (although they can be mitigated some by your different suggestions).

I’m no Jito re-incarnation :slight_smile:

I mean… many ppl are preparing for WotLK. This season has been dead from the start.

  • no pvp balances
  • not even a new set for transmog
  • no incentives to play, gear gonna be outdated within a few months, irrelevant to get good “base gear” for the next season
  • glad title super hard to get due to lack of players
  • Shadowlands pvp

edit: the terrible gearing system is still there. absolutely unfun to grind 100k honor (or whatever amount it was exactly) to get a full upgrade.

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This sums it up. Melee cleave clown fiesta all day with 10 pseudo interrupts and OMEGAPUMP damage from start to finish, and because of the low player count 1800 is the new 2400. At least every other game im seeing their armories 2700 exp, 2500 exp, 2300 exp, and they are all playing at 1500-1800 stomping is noobs who usually play at 1800 regulary every season. Its getting a bit dull and im considering even to stop queueing up because it is not fun anymore. And i play to have fun, i dont care about “git gud” or improving my gameplay sweating behind a computer for 12 hours a day just to improve my E-peen, thats not why i do arenas.

Maybe another 6 month break is in line, to save some on the electricity bills for not turning on the computer.

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I don’t think high xp players remain at that mmr for quite long unless they’re playing an alt that they have no idea what they’re doing on.
I’m not even high experienced (2.5 s2 / 2.3 s3) and winning obviously worse players doesn’t feel rewarding at all. Outplays mean nothing when it’s clear you’re playing against someone who’s playing the game very casually or has 1k exp below you. I don’t know who would enjoy playing games like this except some streamers farming for youtube/twitch content.