Has PVP seen less participation?

How are we supposed to play the game when there’s literally 5 3v3 groups in LFG, have to wait like 5 minutes for queues at 2k rate in 3s and you’re playing sweaty mglads every game in a disgusting meta.

The season is still very deflated. The MMR changes did nothing - 2.2 in 2s is still full of 3k xp people only.

Has everybody moved to WOTLK or is just the game dead?

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It’s wrath and people waiting for dragonflight, also no new elite sets for the average player to grind for.

happened the same with classic release, ppl will play wrath til shadowlands end of season, get glad etc and prepare for df

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There’s simply not much appeal in PvP this season. Not even an elite set.

That’s correct. It’s fascinating to me how it seems as though they’re actively trying to pick the dullest colors possible for elite sets.

I guess it’s a way to soothe PvE players.
They don’t have to be mad about missing out on elite PvP sets if elite PvP sets look like garbage.

prideful season had the same elite set as grievous. while there is no new set to “grind” for, i’d say it’s the stale and seemingly unappreciated meta/expansion that makes this season hollow.

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The difference is though that they were class specific elite sets whereas now we have to settle for armor type sets which completely removes an incentive to play an alt of the same armor type.

But you’re also right about the meta/expansion being fed up with.

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It’s probably more than just one factor. Some people quit because there’s no elite set to obtain, some preferred playing WotLK, some did not enjoy the meta… if all those add up and each factor makes some people quit, you end up with a dead ladder.

In fact, there are many topics describing current problems.

The fact that they give everyone +300 mmr did not solve the existing problem. Now r1 is 0.1% 2554. It seems to me that everything is going to the fact that the gladiator bar will soon be reduced to 2100. Apparently, Blizzard no longer wants to inflate growth MMR and increase its multiplier by win streaks.

Look at Bualoсk, who said that the system is fine, you are playing on the rating you are playing on (Your true rating). Now he is hard stack at 1900-2k MMR (Based on his words, this is his true rating). Do you know what this means? He will get a gladiator after Nastychaton shares his 2600-2700 MMR for him. Because he (Bualock) himself is NOT CAPABLE of it.

But I will be overjoyed if no one helps him. When this guy doesn’t get a gladiator, he will finally realize that he defended his idiotic position in vain. In the meantime, it’s nice to watch how he tries to play with LFG healers (calling them clowns) and micro friends (russian dk-elem) who can’t do anything like himself.

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The problem isn’t the multiplier, ok? It’s the inflation events being fewer/deflation events being more common. An inflation event is when one team wins more than the other team lose from the match, while a deflation event is when a team lose more than the opponents win from the match.

For example, if you’ve got a lot of players playing few games, you’ll have a lot of inflation events and very few deflation events because of how it all works. But if you’ve got few players playing so much that it still equals the same amount of games as a lot of players playing those few games, then you’ll have less inflation events and more deflation events when compared to the first example.
It’s because their deviation value becomes way more stabilized with few players playing a lot of games.

The system is still designed so that it causes a rating pool inflation by having few people play more and more games, but because the deviation value on average is more stable that way, you need several times more games played to accomplish the same result as in seasons where there were more players but with fewer games played.

What is needed isn’t another SL s2. What’s needed is more players showing interest in rated PvP.

(Because rating isn’t account-wide, if everyone who got 'em could play their 20+ alts without a need for so much work to prepare them for rated queues, then that alone would inflate the ladder by quite a lot. The lack of alts being played is also a factor in what’s causing these problems.)

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I was not playing last season so i farmed the 1.8 transmog hit 1.86
Then i was like u could push too 1.95 for gear upgrade, but woltk pre patch drop and i waited 20 min with my groop in lfg a view times, got no raiting or gear requirement and nobady eaven sign in

Any healer wont 2 q?

Bualock is a very delusional person. Not only is he playing literally the best class right now, but unless he plays with his r1 friends, he can’t do jack. I won multiple time against him this and last season.

The problem you’re describing does seem to be the case… I was watching Whaazz yesterday and he got his Gladiator in one of the games. Lontar congratulated him on being glad #3 in EU and I was like no way that’s real, right?
Yep, it’s real - 5 weeks into the season there’s only 3 gladiators in EU compared to probably hundreds in US.

Blizzard can you stop afking for the 2nd season in a row for a whole region??

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Why does it matter if glad is rare to get for 1 season?

Because it makes some people think it’s borken (wrote it like that on purpose) when the ratings aren’t up on 3k in a much quicker pace.

So when the blue post blamed it on a “bug” in the EU region, people thought “hey, so the problem was real and it’s fixed now! Hooray!”.
But all Blizzard did to fix the “bug” seems to have been to do a massive injection of MMR, probably by messing with the deviation value for everyone.

If they mess with the deviation value artificially, and make it so everyone got a deviation value matching something like 5-15 wins in a row and add an arbitrary +MMR change for everyone before they queue after the change, then the MMR for people will keep skyrocketing up for a short while with very little being lost when losing.
But once that deviation value then stabilizes again, then we’ll be back right to where we started in terms of “feeling stuck”.
Because artificially messing with the system while claiming it’s a “bug”, doesn’t make players appear out of nowhere. Some definitely returned to PvP with that change, but when talking about player numbers in the tens of thousands then clearly not enough returned & stuck around after the artificial manipulation of the rating system.

What those kinds of changes does accomplish, is cause the ladder to be more “spread out”. It’s not exactly a circle with how players are spread out, it looks more erratic like a random soundwave sample, but so what the changes did was change it so the bloated part spread out more upwards and downwards, to smooth out the lines in terms of how many characters are at each rating.

So the season is still dead activity-wise, and the rating system just wasn’t tuned for such a low participation rate this season.

inb4 the next blue post saying “Sorry, we failed to fix the bug the first time” or “Sorry, we’ve stumbled upon another bug”, and then doing another round of artificial injection of MMR.

I have no problem climbing from any of the ranks currently the playerbase is just currently low because people are playing wotlk i have done 2v3 even this season to 1860 mmr in 3s if you are feeling stuck its just where you belong currently in this season.

I barely play, so I hope you meant the general ‘you’. I’m talking about the complaints about the rating that you can still see on the forum, the general dismay about the lack of rating inflation in the system.

Personally, I’d rather do well in a system where high rating is rare, than do well in a system where high rating is common. The tricky part is when you have to go through the group f***er, then I just focus on other things instead.

Im talking about anyone currently complaining about not been able to climb the mmr system is not bugged right now its possible to gain MMR and climb its not like it was before the bug fix its just if you was 2600 in s2 shadowlands you are going to be around 1800 now its also why i think achievements should be % based again if you think this season is bad you should have played s14 mop it actually ended with r1 been around 2600 this season will still climb to around 2800-2900 before it finishes which is normal for a lot of the past expansions.

The problem is not the mmr system its glad been a 2400 achievement which means its either easy to get or rare to get if it was % based there would be no problems right now and it would never be given out for free even in high inflation seasons.

I played in MoP a little bit.

I agree completely. But there were people complaining 'til their lungs turned blue, especially Jito would always jump into those threads and advocate for things being turned into de facto participation rewards instead of it being rewards for those who do well.

Ye but thats also why the game is so simple right now and people just roll fotm to hit these milestones playing ret/warr to 2400 example is very easy but if they had to push it that season to 3.2 they would not bother rerolling like that and would try to get good at a single class instead.

Look at all the demo/outlaw/fury rerollers atm if they had to actually be good at the class they rerolled to instead of just abusing certain comps to 2400 at the end of the season there would not be much point in them doing this.

It matters because we got 3 glads in EU compared to hundreds in US and we are playing the same game? Like the current system makes achievements meaningless. Elite one season is not even close in difficulty to Elite in some other season.
They should definitely work out an MMR formula that would allow someone not spending 16 hours on WOW pvp a day to be able to push to some meaningful rate in seasons with low participation.

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