Has the equal gear experiment failed?

Last year everyone was so excited when they heard no more pvp gear upgrades in DF and said it would make them play way more. Instead the opposite happened, and pvp is deader than ever. I bet if Blizzard just added a weapon upgrade at 1800 you’d see participation go way up.

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Thats what we call delusional.

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So you’re ignoring that power increase has always been the main incentive in mmos that keeps people playing?

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Are you ignoring the fact that people like to fight eachother with equal gear instead of having to face people with better gear which you will end up loosing to just because of the gear?

You are assuming its the “unable to upgrade gear to beat the lower kids” is the reason why ppl dont que.

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I’m saying that gear upgrades are a major reason to queue for most players. I did RBGs in SL and everyone in there was trying to get the next rank so they could upgrade their gear.

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Did you also face ppl with full gear and got rolled over?
Did you also face people who were literally extremely bad at the game, but because they bought boost, they could defeat you with just the gear difference?

Thats an assumption.
I say the biggest reason why ppl dont play is due to the MMR. Its more worthwhile to wait before you climb.

The best thing they ever did was remove PvP gear upgrade so people dont have to keep fighting uphill battles whenever they want to climb. Instead majority of times its skill issue related instead of gear difference related.

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SL’s gearing system was terribly sweaty and we should never go back to it.

Yes, because they had to, not because they enjoyed it.

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So how come MoP and WoD had the highest pvp participation to date, despite gear being equal?

S14 is unanimously hailed as the best season to date. In WoD pvp participation was on par/greater than that of PVE, according to Brian Holinka.

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The low participation has absolutely nothing to do with “lack of incentive” and SL has the worst gearing in wow history, it was disgusting from start till finish.

The low participation is due to deflation, poor balancing, que times and borderline radio silence from blizz.

Two terrible seasons in a row with awful balancing, que times and deflation wont get people interested in playing. People will wait till the last couple of weeks n push their rating. Infact adding gear upgrades n other filthy SL “features” would probaly be just about the only way possible to make the situation worse.

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Maybe, at the same time it would scare away all the people who just do unrated PvP for fun because they’d get face stomped in their random BG’s.

I don’t have those numbers, but there is never a shortage for those it seems. Always 40 man queue popping at 4 am, no problem.

And solo shuffle, which is not everybody’s cup of tea.

People practically begged for a “WoD-style gearing system” at the end of SL.

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So you think the only reason people have stopped playing is because they can’t upgrade their gear?

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It’s not exciting that you don’t have to upgrade gear.
It’s more like… I dunno, imagine somebody were trying to cut off your arm… well you finally fought him off… and you have your arm… is it exciting to have your arm? Well, it’s more of relief that you still have it.

The gearing is the same. It’s nice to not have arbitrary obstacles that make the game unfun. But it’s not sole reason that makes game fun.

100% it wouldn’t.

Game has different issues, like MMR and queue times. Those are main concerns.

And by the way:

  • Season 1 saw a great participation in solo shuffle, gear didn’t have upgrades, mmr was inflated
  • Season 2 saw low participation in solo shuffle, gear didn’t have upgrades, mmr was deflated
  • Season 3 sees low participation in solo shuffle, gear doesn’t have upgrades, mmr is deflated

Surely it must be upgrades.

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Counter question:

You think when there would be still different gear values, you think more people would play?

Definitely not, so what is that non sense thread about?

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Yes, just like in Shadowlands.

It’s not just about overall participation, what matters most is healer participation. If rating gave gear upgrades the number of healers queueing relative to dps would double.

As dps you can either have 10-15 min queues with gear upgrades, or 30 min queues with no upgrades. Your choice.

Are you trolling? SL season 3 and especially season 4 were completely dead!

In essence this could very much be correct since people with gear with shoot higher naturally in rating creating a bigger gap for those in the middle, which will reflorish the ladder.
but then on the oposite side you got the freshly leveled people in bgs.
But theres a solution actually that solves both problems:
-Gear scales just like now… wait for it… but only for battlegrounds.
that way there will be bigger gap between the top players and within time they will be way too high to bother with the casual Joe.
And it will NOT affect the freshly leveled 70s.

I mean it could also backfire and make people quit right of the bat resulting in the supposed “top” not being able to reach higher over the deflation of the ladder that happened because people got a little discouraged, a little too fast.
But generally it could work.
And you kind of got a point.

I agree with Vinzor, this way there is 0 motivation to play rated

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and at least in one case he is right, I am a healer and if pvp gear can be improved, I will play rated

That’s the assumption that everyone strives to do rated PvP at some point, but I don’t think that holds true. People who play for fun without wanting to worry about rating will stay capped at a certain Ilevel regardless if they are fresh or not. While if you link Ilevel to rating, the gap between them increases for unrated PvP, causing the normal BG’s to not be fun anymore for those players who simply don’t want to pursue rating at all.

Also the idea that the top players will be ‘way too high’ to bother with casual joe is simply not true. People loving being ubergeared and participating in random PvP/BG’s, simply because they enjoy crushing normies and seeing them wriggle.

The average player will be full honor geared just by doing 1 day of PvP, so it’s not like people who are most active in those are pursuing honor. They are purely there to entertain themselves, give rated higher Ilevel than unrated in normals, and for them it will be so one-sided they won’t participate.

So… net-sum it might be you get 1 more person to play rated, but you chase away 3 others who don’t want to play rated. Don’t know if that’s good for the game.