BFA going from alpha to beta was pretty much this. It was a bit much…
The consumable has no cooldown, I think, but it costs a whopping 10 TW badges per piece! - Meanwhile, there’s the inky black potion that turns everything extra-nightly and can be purchased for gold at the DMF.
And that is exactly when the toy would come in handy even if one plays mixed - to have a rare chance to make the night go away for a bit when it is really annoying.
I find it a loss to not have that eerie darkness in that place, and only that place.
You have never seen the movie Pitch Black?
If you want control over what lighting conditions to play in by choosing when to play, then be aware that is a luxury to many, and I wouldn’t consider it the norm.
A somewhat faster day-night cycle plus the existing toy seems fine to me.
I think Elder Scrolls Online has a pretty good solution for that.
In ESO, every 6h are a full day-night-cycle. Means that on a single IRL day, 4 ingame days complete the rotation.
Sounds to me the most fair decisions. Having day-night cycles be every 2h would ruin time-relevance a lot for us Roleplayers. We would basically have to speed up everything we write plot-wise or completely avoid any mentioning of time itself (and that’s a no no in itself).
Real life sync can be practical.
I basically cannot play Skyrim or Truck Sim or any other game with accelerated cycle because I get dark sessions in the middle of the day when I’m virtually blind.
Just move in a cave, man!
Otherwise I like the accelerated cycles - I get to see everything. It also works with time related events, spawns, such as sleeping NPC, specific fish, foliage, werewolves and vampires…
oh there is games that literaly are totaly black when no moon, or well lets say nights are dark, realy dark, though they aint mmos, but games like The forest, conan exiles, ark survival evolved, they all have crazy dark nights to the extent that whitout a torch or light source you relay cant se anything. unless you change your gamma a lot.
I want healers to be on par with each other balance-wise. They are already unique in their playstyles, especially in this expansion.
You have a toxic personality, by the way.
‘‘You have a toxic personality, by the way.’’
Well someone’s gotta challenge your terrible ideas, doesn’t make me toxic. If they don’t someone might start thinking the lack of reply means they are actually good.
The ideal approach as I see it is the following: Examine a couple typical ways in which people allot their playtime over the day, then choose a day-night cycle for the game that is slow enough to not cause any immersion issues and is asynchronous enough to not match any recurring pattern of said play activity.
ESO sounds like the same as Skyrim. In Skyrim it didn’t outright bother me, but IIRC sometimes it felt too quick and I did feel some kind of pressure.
Any game day length that is an even fraction of 24 hours would be unwise, because it could create said matching patterns. But if, for example, a day in Azeroth was 14 or 15 hours, that would create enough variety.
If you fail to provide your own arguments and have to quote my other posts which aren’t related to this one, you are just being deconstructive and toxic.
you are very toxic though
and you never challenged any idea
you just attack the posters, never ever you present an opposing idea or even elaborate why an idea is ‘terrible’ - toxic
i don’t even know what you’re doing here
you glorify classic and dictate how people should play in retail
well stick to classic if you can’t tolerate change.
i too prefer shorter day/night cycles
or perhaps just shorter nights - longer days.
on the bright side though, nights don’t seem as dark as they were in the past
remember Nzoth assaults from BFA ? i hated it !
Was that recent?
When I got to Boralas the first time it was night and very dark, I struggled to find my way around it.
Thankfully the next day when I went there it was daylight and so much brighter.
Maybe they’ve reverted it then. I recall lots of complaints that the only difference between day and night in WoW was the skybox.
What? That’d have been awesome! Way more immersive. Do the same with caves too!
They should release a new type of server that doesn’t really have a story but it’s just about survival.
You have to eat, sleep and cope with potential city guard bounties!
The sad thing is that the inky black potion from the DMF still doesn’t go all the way AFAIU. While it changes the skybox to a beautiful clear starry sky, the overall light level is only a tiny bit darker than regular nights.
I didn’t try it in Duskwood, though, only in Stormwind and Orgrimmar.
That may be, but that also means that with a day-night cycle of 15h, every 1,6 days it would be a full cycle. In a week that’s 11,2 day-night cycles. That coulc make it technically worse, since it’s an uneven number. Some days it would be straight night for all day for everyone that plays during IRL daytime. That could also mean that those people come here and complain about the changes.
I still believe a 6h cycle rhythm (4 ingame days in 1 IRL day) is the best solution. It’s even, fair and has a round number.
That’s the whole point. (Night belongs to the game. There is no right to play in daytime all the time.)
But if you make it 6 hours, for any casual with 1-3 hours of daily playtime it wouldn’t make a difference to make it shorter.
But maybe this is Blizzard’s reasoning. Maybe they want to cater to the people playing during the day or evening, possibly a focus majority, to give them proper lighting conditions. (Although I would assume that relevant target group would be playing late evening sessions, after dinner until working people’s bedtime.)
You say I have a toxic personality - the one with a toxic personality is you. Your ego is so fragile that you can’t handle sometimes not being invited to groups on your priest and you want to use sledgehammer solution to reduce class uniqueness even further, just to appease your own ego - this is despite the fact class homogization and how they have lost uniqueness is one of the most common complaints you see about WoW over the years. You want to make the classes even more boring all because you are like ‘‘wah wah wahh no one picks me’’
You could either roll a different class (1-70 takes less than a week these days) or join a guild and play with them, but your solution is just ‘‘make them all the same’’ and ruin it for everyone else. You are the one with a toxic personality, you want to ruin the classes because you are too lazy to reroll or join a guild, and want the game to revolve around you. Also I strongly, strongly doubt you are being rejected from groups just for being a priest as much as you are making out, it’s probably happened to you once or twice since DF came out.
Also some things are just self-evidently terrible ideas, we don’t have to debate them for example ‘‘Should I jump off this cliff?’’ - obviously no.
thats fine with me. if you have dark places in game during the day then things become hard to see, and if its bright stuff during the night my eyes would burn
Back on topic it’s kind of cool to all be experiencing the same world together - if for example your in stormwind at 10pm but you know that half the people around you have tweaked their settings to make it daylight that makes the whole thing way less immersive and less of a shared experience imo, make it feel like less of a ‘world’. I highly dislike this idea, just keep it to the stupid items as already.