I think the system wasn’t really designed around elite pets so now that they exist the whole system is bonked. Elites take 50% less damage so unborn valkyr and some pet with black claw and a form of stampede is gonna be better than the intended anti-type practically every time just because it lets you bypass the 50% dmg reduction mechanic by hitting just under the threshold 3 times which makes the whole thing kinda stupid.
And they are not. Building up a roster of pets that can beat the WQ’s takes time, so allowing it to shave some time off other activities is fair. This is actually one of blizzards fairer ideas.
No it is not impossible. The fun of pet battle for pet battlers is to figure out how to beat an enemy. Every fight is a little puzzle. You look at what the enemy can do and have to combine your pets in a way to beat it. Many of us agree that once a battle is figured out the actual fight is rather boring. To just pick 3 of the effective type and just roll over the enemy would turn pet battles incredibly boring. That would be bad game design. That is why pokemon is now incredibly boring unless you pvp or collect.
You want Xu Fu’s pet battle strategies, much better then wowhead for this stuff.
As long as their grabby fingers don’t touch tmog or mounts rewards, I generally can tolerate the existence of this feature.
Although I was not happy they were needed for engi leveling early in expac and rep grind, I can safely ignore them as always.
But personally I find them even more boring than farming rare blue prints from rare timegated daily rares.
You have literally 0 clue how competitive Pokemon battles work if you honestly believe that the pet battle system is better. That statement actually made me laugh irl just from reading it, so thank you for that XD.
Well for starters I did state that I was talking about pve, wasn’t I?
And secondly I don’t think a system in which players regularly cheat to get competitive pokemon faster is very good.

The fun of pet battle for pet battlers is to figure out how to beat an enemy.
Sure. I am not contesting the notion that the people who enjoy pet battles are really fond of this.
All I’m saying is that for everyone else - for whom pet battles are a side-activity - it’s incredibly frustrating.
If you don’t have a huge collection of pets, and hours avaliable to go through a lengthy trial and error process, then you’re simply not going to figure out the winning strategy on your own.
So everyone - myself included - end up going to Wowhead or getting some addon to do it for us. Because you just want to get it over with.
There’s no enjoyment in the process at all. Zero. Nada. None.
And if Pet Battles were only made for the core audience of ex-Pokemon Masters, then it would be fine that it’s this difficult and inaccessible and convoluted and impossible-to-figure-out.
But when Blizzard puts these Pet Battle World Quests in the outdoor zones and adds rewards to them so they become of interest to the general playerbase, then the difficulty of those World Quests should also match! But it doesn’t. It’s way too hard for someone who doesn’t have a long history of doing Pet Battles and is familiar with all the abilities, which ones work well in combo, and what the various breed types are.
The guy who just comes in and does his best with his favorite Pig pet that he got in the Children’s Week event, he’s going to get completely annihilated every time.
It’s crap game design. Blizzard seems oblivious to who their targeted audience is.
That is mostly due to overlevelling and what switch style you set in your options, as for the cheating I agree the competitive system itself sucks, that has no influence on the depth of the game or the strategy itself though. As the cheating that does occur only produces pokemon that are possible to obtain in game (it skips the time grind)
Its essentially the same as buying a levelled pet on the AH tbh.
It could be entertaining, just look what I did:
I’ve named one of my pet Asmongold that look like the wretched NPCs(BE starting zone or Suramar mana-hungry mobs). I think it’s quite funny.
This “need to reach flying as fast possible” hysteria is really getting out of control.
Rare farm and difficulty tagging a rare…now pet battles have been targeted by the hate. Why are some so god damn desperate to reach flying? Will the world end tomorrow if you don’t get flying today or something? So you don’t do pet battles and will get your flying like 1-2 days later. So? Is it really such a tragedy?
Been busy with rl stuff and can barely do the dailies everyday so i will probs get flying last(well in my guild anyway). So I simply can’t understand this “MUST HAVE FLYING NOOOOOOOOAAAAAAAAAAWWWWWW” hysteria…

All I’m saying is that for everyone else - for whom pet battles are a side-activity - it’s incredibly frustrating.
Practically everyone views pet battles as a side activity, there is not enough content to be a main one.

The guy who just comes in and does his best with his favorite Pig pet that he got in the Children’s Week event, he’s going to get completely annihilated every time.
Which would make the whole system pointless, what would be the point in making new battles if you could just nuke every master with a random pet you picked up years ago.

Which would make the whole system pointless
It is pointless! It probably ties with Archaeology as the most pointless and stupid gameplay addition to WoW ever.
But just like Archaeology, at least make the torture less frustrating to endure whenever you have to!
I don’t really know what you’re still rambling about. People enjoy the pet battles - just because you don’t, doesn’t make it a bad feature.
The problem here is you feel it’s mandatory because of the reputation requirements - but as I’ve already pointed out, at this point, if you’ve ACTUALLY been doing all of the other content that offers rep, you would be revered now without having to even think about pet battles.

There’s no enjoyment in the process at all. Zero. Nada. None.
But that is subjective thing. It would be like me going “I just played the newest arena Blizzard added to the game and had no enjoyment with it!! Why does Blizzard keep adding things to the game I don’t like!!!”
As you have already stated pet battles are not something you do and that is fine. But why would you want to have that part of the game, which other people really like, be ruined just so you can get flying a day earlier?
Plus in Nazjatar a 5 player quest which takes around 5 minutes rewards around 150 rep, right? So a quest that rewards 250 rep and is soloable should require some time.

The problem here is you feel it’s mandatory because of the reputation requirements
Me? No, I’m not fussy about flying. I’m only Honored so far. Taking it slowly, no rush.
I just hate Pet Battles and think Blizzard have screwed the design up in every possible way they could, and I just felt like expressing my dislike for their crap game design. No ulterior motive really.

It is pointless! It probably ties with Archaeology as the most pointless and stupid gameplay addition to WoW ever.
But just like Archaeology, at least make the torture less frustrating to endure whenever you have to!
They did make it less annoying, by scaling them and letting people fight the newer bfa masters with a level 1 team so you dont even have to level them.
The naz/mechagon have fights that 3/4 of them can be done with the same two pets and the rest makes up to a maximum of 6 pets you need. It’d probably take 20 mins to find one of them and the rest you can buy off ah and you’d be set until those places are dead content.

As you have already stated pet battles are not something you do and that is fine. But why would you want to have that part of the game, which other people really like, be ruined just so you can get flying a day earlier?
Here’s my proposition:
Make the Pet Battle World Quests significantly easier to do, so normal players have a decent chance to do them without having to go to Wowhead.
Then - if there’s a need - introduce more Pet Battle Dungeons and Celestial Tournaments, if that’s what the diehard Pet Battle fans want.
But World Quests are meant to be a mix of many things. Kill this, collect that, craft this, and fight this pet. And thus the difficulty of the Pet Battle World Quest should be comparable to all the other World Quests. It shouldn’t stand out as being an insane challenge that’s impossible without being a Pokemon Master (or visiting Wowhead). That’s simply too much. It’s overtuned relative to the targeted audience (the general playerbase!).

Its essentially the same as buying a levelled pet on the AH tbh.
Kind of though Pokemon has a whole emphasis on being a pokemon trainer. I don’t think it’s bad thing to do it I just mean that it’s a bad design that its pretty much a necessity to stay competitive.

That is mostly due to overlevelling
Exactly which the wow design of not being able to overlevel makes its pve far more challenging and fun. It is indeed not as complex, not by a long shot, but I don’t think it has to be. Either way it seems Gamefreak doesn’t care about Pokemon anymore so I’ll just make do with wow

I have had to advise much of my guild and friends through pet battles because the rep is too good to miss.
I feel like I need 4 years of medical school to even understand the basics of Pokemon.
Also op I agree. I’m very salty about it, and 9.0 better not try and gate flying behind a 10 month long pokemon patch.