Fair enough.
They are indeed. And they are also really bad and boring. So I really don’t see the reason to turn pet battle into just more of that. Even more since if they did do what you just proposed and you could just blast over them. The rep reward would also likely be lowered to 75 rep to match the other quick and easy wqs.
I completed one pet battle only in Naz and it was today and only because a friend borrowed me his pet, and i am gonna earn my flying tomorrow.
So as many people said there is nothing wrong to get more rep if you invested time in pets and have good ones.
I love collecting pets and they always get locked behind content I’m not interested in doing.
I don’t whine about it, I suck it up and decide if I want to go through the pain of doing something I dislike just for a pet or not.
It takes such little time to level your first pet to level 25, you can even do it instantly if you have a level 3 garrison I don’t see the issue.
Just put a little bit of effort into it if you want to fly faster.
Also, you only need like 5/6 pets max to defeat all legendary pets from Nazjatar and Mechagon. Leveling those takes a maximum of 3/4 hours + whatever time it takes you to find an Unborn Valkyr.
Seems entirely fair and reasonable, in my opinion.
Being able to just “blast through them” gives the normal player more opportunity to come up with his own successful strategies and pet teams – thus making the gameplay loop a far more positive one. Today the gameplay loop mostly just punishes you, unless you are an expert and know the specific pets and abilities you need to use.
Easier would be better, with a lower reward to match.
Except that once that happens the “normal” player is just going to ignore them entirely because it wouldn’t be worth their time. The “normal” player likely doesn’t even have a pet at level 25. And if they did those who completed those quest would likely think pet battles to be a mindless boring activity instead of what they actually are.
It’s not your content, stop trying to mandate it.
The line of thinking that ruined so much of wow.
I think you are missing the point of the WoW system which is more about collecting then the combats, which are scripted as you say. If you put the effort into collecting, you get a bigger toolset to pick from.
So the extra rep quest from the pet battles is a reward for putting the effort into collecting those pets, not a reward for completing the battle.
Of course it would.
I do the “Kill 10 Snapdragons for 20 War Resources and a tiny bit of reputation”-quest, or whatever it is, whenever it pops up. Because I like cleaning out the zone for all its World Quest and Daily Quests. Doing a round if you will.
Didn’t Blizzard make some change so your pets scale now if needed, or something like that? My foggy memory says there was something about it in a recent patch note.
A mindless boring activity?
It’s not yours either. It’s Blizzard’s. And this is Blizzard’s forum. And I use their forum to talk about their game, and say what I feel and think about it. Because that’s what the forum is for!
I’d say that the balance is a bit off. I can understand that the Pet Dungeons and Celestial Tournaments are a reward for having a lot of pets in order to do that content at all.
But common World Quests are not made to be the pinnacle of difficulty of Pet Battle content. That’s supposed to be the accessible, entry-level, introduction to the wider playerbase. And the difficulty should match that.
As far as I know those only happen for the trainers in Kul Tiras and Zandalar. Nazjatar and Mechagon are the end game content.
Well it is actually because it’s content I regularly do, as was what I clearly meant.
But they are not. The trainers in the old world are the accessible, entry-level, introduction to pet battles. If anything the trainers in Kul Tiras or Zandalar could be entry-level, but the trainers on an end game zone? Just like in Argus and Tanan Jungle before that is the place where the trainers get harder.
Endgame content how? What’s different? A World Quest in Kul Tiras and a World Quest in Nazjatar are essentially the same. All the “Kill x” and “Collect y” World Quests are the same. So why should the Pet Battle World Quests in Nazjatar be treated like some super hard challenge? That’s illogical. It stands out – and not in a positive way.
And so do I – at least as it pertains to the particular quests I’m QQing about. Difference being you seem to enjoy it, I don’t.
If you don’t do pet battles you’ll get flying a week later. Is it such a big deal?
NO, it’s not.
At the same time, while I got Pet Battle rep bonus, I don’t bother doing all the WQ’s or camping all rares so I’m behind on this because I cba wasting so much time on it.
Just deal with it and move on you losers
Maybe, maybe not. The pet dungeons are just another means of collecting, they don’t reward rep, gold, gear or anything like that. They do reward you with additional portals and this is a fair extra reward for doing the collecting mini-game.
For me, the extra rep for doing the PB wq’s is about right, what blizzard are saying is ‘if you have put the effort into collecting 100’s of mini-pets, which takes time, we’ll give you in return a little bit of a timesaver for this reputation’.
That seems to be pretty fair to me and a could plan for the future.
thread tl’dr - “why are people who did more than I did ahead of me” lmao.
sad people
Agreed, THAT is bad game design. Also it’s an endgame zone because you know… It’s a zone at the very end of the game…
Because that is how pet battles are and that’s good. They ramp up in difficulty with the patches like they did in Legion, Warlords and MoP.
Technically we’re at the middle of the game. By your logic, the Pet Battle World Quests in patch 8.3 should be John Madden levels of crazy.
Think it’s like Søssky said:
To my awareness, then Blizzard did allude to adding a way to make your pets epic-quality in Legion. But that never happened (for a number of reasons I guess). But they’ve still raised the difficulty of the Pet Battle content by having increasingly more Legendary boss battles. So the overall difficulty feels out of whack, leaning heavily toward being too challenging for anyone who isn’t named Ash Ketchup.
the difficulty of the boss pets are almost non existent. You basically need several pets to succeed (like Ikky, Valkyr, Tinytron… Baa’l is useful too)
Also, the squirrel pet was successfully defeated with green 23 lvl pets lmao (by glowing toxin spam)
Not really given that the current pet battles are not that hard. Like some people have said here there are 2 pets that can solve most of the battles on their own.
Bad reference since Ash was an awful trainer.
In general, pet battles work the way you say they should. Wild pet battles do. Most (but not all) tamer pet battles do.
Then the devs introduced “Boss” or “Legendary” challenges, that have special buffs way ouside the normal range. IMO, these were fun, and an appropriate diversion, when introduced to spice the progression up in Mists, requiring players to learn tactics not normally needed for regular battles.
Unfortunately, they have carried them forward. Like a joke that has been told too often, it has gotten old. The Naz and Mech battles are all of this Legendary type, where the usual rules are effectively suspended, and types matter less than countering those supernatural buffs and comic-book “ZAP!” “KA-POW!” one-shots.
So I agree with you that these battles are bad. I do not agree that they represent battles in general.
OTOH, the way they are set, Legendary without backup, means that they are easily cheesed by buying an Ikky (Full Disclosure: I made out like a bandit from selling a few at a 40K markup!) for anyone who has even a basic set at 25. I’m sure that was not accidental.