Have healing become harder? I’ve got a 585 shaman and it feels like the HP bars barely are moving in M0. Sometimes it don’t move and sometimes it goes big heals, feels kind of weird and more stressful than ever before. And I’ve been healing since several years back. It also feels like that it’s a lot more spike damage than previous expansions? Anyone felt similar or have any tips?
Healing is now CD based. You will heal very little without CDs and instantly top up everyone with cooldown. There is nothing in between.
Once you get some gear it goes back to topping people super fast. At least for holy paladin. We’re already getting 30% in our secondaries and it’s the first tier of the expansion.
But every pull seems to be so spiky. Even with Ascendance, my heals feels so week. And often have to pop a lot of cds which makes next pull very difficult. Feels so much harder than before and I’m up for the challange, but I’m confused atm
I also get oom so quick and need to drink a lot during dungeons?
Start of the season is always hard.
You have relatively low gear and people take more damage because they don’t understand mechanics well.
Yeah healers have had time rough since they changed it up in dragon flight.
True, but there seem to be a lot of “do it right or die” mechanics this time around.
Every time Blizzard talk about healing, they talk about reducing healing output and toning down the spike damage, and every time they don’t do the 2nd half. The number of oneshots to be found even in M0 is surprisingly high this season and it’s not a great feeling.
Use CDs. Donno the shaman ones but generally healers have long CDs for osh*t! moments and short-CD ones to make things smoother. Use the short ones regularly. And learn to not hold to the long-CD ones for dear life - if you see the whole party under 30-40% and the fight just started, pop those CDs, they are there for a reason.
Also HoTs. They make your life easier. I play a resto druid this expac and all we got is HoTs, no direct healing much. Makes for a lot of constant healing but spot healing is difficult.
Shamans (I hope) still have Riptide, it used to be one of (if not) the best HoTs in the game, use it liberally on the tank and melee dps even before they take damage. That way when they DO take damage you can spot heal or AoE heal and the HoT is helping you without wasting your global CDs when you need them. Oh, also Healing Rain - huge help, druids have Efflorescense (basicall the same thing), maybe other healers do as well. Looks like healing isn’t much but it helps tremendously because it is basically passive healing - drop it at the beginning of the pull, apply HoTs and THEN heal. Keep it working for you in the background. Every little bit helps.
Always been the case in the beginning of an expansion. This time seems more severe but manageable. It will get significantly better with better gear to the point of being a literal god with Jesus-rays (Chain heal) by the end of the expac. And people will take less damage then too, have more HP overall so they don’t get gibbed in 3 seconds flat.
If you are prepared with HoTs it is manageable. If you wanna see real spike damage, do the Timewalking dungeons or Black Temple. Literal 100% - 1% - 100% - 10% - 100%, etc. If you hesitate for a second , people die. Even then, people still die after every pull, it’s hilarious.
I just want to say that I really hate healing tanks in 4+ dungeons. It really sucks having to reserve GCDs on them all the time while managing the insane group damage.
It’s not become harder, people have become dumber.
I used to almost exclusively heal.
Very rare these days. Not worth the grief
That too, yes. Standing in fire seems like the new hype thing to do, people are focusing on glowing buttons on their action bars and don’t notice where they are or the mechanics at all…
Or use their personal defensive CDs like at all. On my warrior, there have been dungeons where I have received close to 0 healing from the healer, because I don’t need it - don’t stand in fire, use Victory rush (which I guess people think “it’s a dps loss so no”), use healing pots (dirt cheap on the AH, seems everyone forgot about those…), use Enraged Regen when a big OOF is coming.
Awareness of their surroundings is at an all time low… Eyes glued to Details and the glowing buttons. That also makes the healer’s job significantly harder.
What Dejarous sais is correct.
From the keys I have done… the one-shots are ALL avoidable. Unlike in DF.
There are some notable exceptions, specifically bosses. But overall, that is the feeling M+ gives me for now.
Have you been healing with your shaman for several years ? Because healing has not become harder. Its just a bit more complex than what it used to be.
Give me a bit more context, and some situations a bit more specific than “bars dont go brrr” and I can give you some suggestions.
I don’t disagree, but I do believe this makes for a very harsh learning curve. A +2 shouldn’t really have any oneshots for say a 600 ilvl character. Maybe they should be 80%, so a good firm warning that you can’t survive that by +6, but they shouldn’t outright kill you.
It should be a learning curve, not a learning cliff. And nobody wants to go back and learn in M0 because the gear is worse than delves, and delves are significantly easier (as a group). M+3 is the lowest learning dungeon anyone wants to do.
Is that not the same thing?
Healing always feel rough at the start of an expansion. Dungeons also keep getting more and more complex for each expansion. So in that regards its harder to heal then what it was before. And we also go from having so high stats in s4 of DF and down to low stats now which makes our heals feel like they just tickle. Hopefully will feel better when everyone gets more gear and knows the dungons better.
Yes, it is harder.
I explained this on another post, to sum up, basically Blizzard made some crazy changes and people have more % health than before, but the potency of your spells wasn’t buffed accordingly to this change.
So let’s say you’re a Holy Priest and you needed to cast 3 Flash Heal to heal somebody from 20% to 100%, now you’re gonna need 5-6.
+2 is old +12.
ofc it should 1 shot when people make cardinal mistakes without any gear.

+2 is old +12.
That is part of the problem. There are no lower keys to go to. M0 is useless to people in champion gear from delves, but even that has oneshots for positioning failures.
Feel like we’re sitting on a timebomb of player complaints that will probably blow up over the weekend as people really get to play…
Guess we’ll see how it pans out

Have healing become harder?
Yeah. blizzard made it harder for healers

Is that not the same thing?
You have a point.
But for me there is a difference between managing CDs properly and the DF situation of having to top people off from 10% to 100% in 1s or else they die.
That is just my opinion. But others might have a different one.

And nobody wants to go back and learn in M0 because the gear is worse
IMO if your skill is insufficient to clear an M+2/3 then absolutely one should go to M0 to practice. In other words, if you dont clear the content you should not have the items.
And I dont want to sound mean or anything. I say it with good intentions. So to be clear for the reccord il give myself as an example :
I would absolutely love to have a Myth track item next week. But all I have achieved so far is to deplete by 20 minutes a GB+8. And if I don’t manage to complete a 10 this week its fine. I tried my best. I simply was not “good enough” to deserve my Myth Track item. I have to learn the dungeons (or get lucky) and maybe I will manage next week.
And this applies to any level. Not just mine.
My message is this : just do the content you like. At whatever difficulty you find comfortable. Regardless of gear rewards. If you do, not only will you have fun but gear will literally rain from the sky. Because if gear is the only motivator, then what do you do when you eventually reach max ilvl ?
Its my opinion atleast.
Has anyone else noticed that there are now more mechanics that require you to move immediately and interrupt a cast, or is it me? It seems that I frequently need to stop casting a healing spell like Healing Wave because fire appears under my feet or some other hostile ability towards my direction. And unlike previous expansions, we no longer have the luxury of “eating” it up and healing ourselves later since the fire under our feet also happens to interrupt (usually through a knockback).