Hes ok with the boost!
I just don’t think all the doom and gloom people say about it will happen.
It will save a normal player 7 days /played. That’s 168 hours or 2 hours a day for 84 days.
They still have another 4-5 days /played to do in Outland. I know the record is less than a day but no normal person will do that.
In that paragraph i tried to capture the sentiment that lead to the boost’s realization as i am of the opinion that leveling is fun (leveled a paladin by questing proves that). But what motivates us in the game to continue are those endgame goals be it having loads of gold or winning 1v3 in pvp or having a legendary item.
Therefore leveling is the first obstacle that we face and its only natural people that dislike that process would want to skip it, my position is that if they do then they will have no connection to their characters or their play-style as time is always a requirement for those emotions while devaluing the base game discouraging people that didn’t boost to continue playing.
For us to act to get from point A to point B we have to have that feeling of need and desire to get to point B which must be maintained lest we fail to reach the destination (endgame) BUT as you said the journey matters and it shouldn’t be allowed to be skipped for real life money.
Im
Ok with the boost, i leveled my warlock at the start of
Classic to 60.
I will main mage, curently leveling in classic, my mage is 27-hoping for prepatch faster.
A friend of mine wants us to play arena disc rogue, i wont waste another 7 days to level also a rogue.
So i think the boost ideea its fine, dont even want to enter this emotional argumenta about bots :))
Have a nice day Dottie!
Not sure about pre-patch but it’s 30% faster in TBC later patches. A normal player would have taken about 10 days /played currently to get to 60. Yes, I know people do it faster but I’m talking about the average.
There have been a few threads on the US forums about the TBCC levelling speed.
Leveling is not a niche competition in the base game for the majority of the player base, its the first obstacle that every player overcomes to achieve their goals. If it is gifted/exchanged or bought then the satisfaction one will derive from finally achieving those goals will be lesser in comparison than if the obstacle remains.
I understand your 2% leveling 98% endgame content position but i would argue that if you and anyone completely skips that 2% then you are less inclined to continue once you reach the endgame. For example if your 100%=200 days played on your toon then 4days were spent leveling and 196days on the endgame, if you would skip those 4 you would be less motivated to play 196days cause now the competition which you are participating no longer values only effort and skill but also real life currency. Again with the chess analogy i mentioned above people wont stick to a game that is skewed in favor of those who paid.
Weather you believe that to be the outcome if boosts are implemented i would urge you to see the opinions in this post of people who boosted in retail and see how easy it was for them to abandon their characters cause they didn’t care about them anymore. And the reason i see is no time leveling-bonding with the toon, which again brings me to the point that with boosts we will have bigger server populations on day 1 but fewer all around the phases as people who didn’t boost feel their efforts diminished and people who did boost don’t get the same level of satisfaction out of their endgame experience.
I have a boosted char that I have played in retail for many years, my main character was boosted.
Good that the boost is optional then? Because if this is the case for YOU, no one is forcing you to buy it.
Please stay within the parameters of the topic, i never said that there are not personal benefits in boosting or that people that take advantage of it don’t have good reasons for doing so. What i am arguing is the state of the game as a whole for the player-base will be worse off with it than without it, as it lessens the server population and devalues the fair competition of the game.
So i would urge you to make server-wide arguments for the player-base in favor of the boost and not stick to just personal feelings/goals that you gain with it, thank you.
Well, because of personal reasons, the boost will be good for
Many people:)
And here lies the disparity cause no one is forcing the boost down anyone’s throat but the advantages between players that use it versus the one that don’t are significant enough that non-boosters will be left behind in the game’s competitions. So no one is forced to buy it but they are worse off if they don’t, again the chess position is a great example IMO, since no one is forcing you to buy the forward pawn structure you can either choose to play with unfavorable odds or leave the game.
And more and more people who won’t use the boost will be squeezed out of the game as an end result creating less populated servers for a worse overall gaming experience.
There will always be players levelling since the boost costs money, and its only 1 per account. So no I don’t buy this argument. Secondly boosted players lose a lot as well… They have to go back and fix their professions, they most likely will start with less gold than a efficient leveller would. They will most likely be worse players since they don’t know their class as well as someone who has level from 1-60.
The boost was announced weeks ago, and its probably months until TBC gets released. If you plan to not use your boost, start levelling now.
Yes it is, because most players don’t level, they participate in endgame.
I got next to zero satisfaction from completing the leveling grind. I got a lot of satisfaction from downing C’Thun for the first time, or stepping into Sapphirons Lair with the FR gear I crafted myself.
You can say what gives you personally satisfaction, you can’t decide that for me, simple as that.
And how do you figure that being the case?
What do you know about my motivations, preferences and personal taste?
…
Exactly.
I know the reasons why many people left retail behind, because I am one of them.
And it wasn’t because of character boosts.
It was because servers felt fractured (sharding), communities nonexistent (xrealm LFD/LFR/nhcRaids), loot pointless (personal loot, randomized stats, forging), because classes were no longer unique, crafting overstreamlined, and the entire game becoming one big stinking permanent grind for the current expansions stat-carrot (azerite, anima) and dailys, weeklys, missiontable-crap, because mounts & Titles became over-saturated to the point of utter ridiculousness, …
There are dozens of reasons why I left retail and never looked back. Character boosts weren’t even on most peoples radar when they thought about why they hated retail, because leveling was so streamlined and easy anyways, that they were completely irrelevant to most.
It just feels like a corrupt company that does not really care about long term success anymore. They just want to milk the existing fanbase while the game itself is getting slowly destroyed.
Don’t you think that Blizzard could have put more effort into creating a nice leveling experience? Like making an actual good game instead of offering to skip the trash that they serve us?
They basically created the problem just to sell the solution and you support this strategy?
Understood, and well answered.
Thank you.
You seem to see it as a single frame and not a movie,if we compare the point a boosted player reaches outland and the point a non-boosted player reaches outland as a snapshot frozen in time then your argument that the boosted player is worse off has merit, because the boosted player will have less gold, worse gear, and misaligned profession levels with his character level.
But that analysis is quite flawed cause it doesn’t take into account that a character’s optimization and farming capabilities are getting exponentially greater the closer that character reaches the endgame. Meaning that a boosted toon is far ahead in realised potential than a leveled char could ever be.
For example if you level playing about 5 hours a day and with equal skill, a boosted char will reach lvl 70 in about 15 days while the non-boosted char will be getting close to lvl 55, boosted char is getting attunements done while aquired pre-raid bis while non-boosted char hasn’t stepped in outland yet. By the time the non-boosted char reaches lvl 70 the boosted char simply by playing the exact amount and with equal skill is far behind in gold farmed/gear acquired/profession usage.
Once a non-boosted player realizes how less valuable he is compared to the boosted player ,to the server and any guild simply by not paying while putting the same effort and having the same skill-set then he is less inclined to continue playing.
The fact that he has time to catch up to potential boosters if he starts leveling now is an argument as to why boosts are not needed at all.
By that logic, no one would ever level any char any more, because people have lvlcapped, BiS equipped chars right now, which they will transition to TBC.
Humans like opposition to their progression, based on that i don’t believe that you got zero satisfaction from completing the level grind. It might pale in comparison to your AQ or NAXX progression but it never was zero, if leveling was such a tedious bore-fest to you then the satisfaction took the form of some sort of relief just like a week long constipation streak where you finally eat a couple of kiwis go to the WC and ploof you are free and relieved.
I never decided your exact feelings but i inferred them based on the fact that we are both humans whose hormonal cocktails dictate their emotions which in turn guide their actions, and the fact that we play the same game and both want its success and longevity.
And once again i analyze the fact that you left retail because its systems have devolved to an endless grind-fest while stripping away its unique capabilities in terms of items/classes/profs etc leaving players (here i go again) unsatisfied.
The level boost is the progenitor to all those systems!!! Its impact will sow the seeds of them again in classic if it comes to the game and you and i will again leave the game.
I could be wrong about this assertion but i stand by it for the moment and i welcome your criticisms nonetheless.
Humans take the path of least resistance. That’s why so many are falling for this. “You think you do, but you don’t.”
Yeah that is what the boosters want, to catch up to players that kept on playing for 2 years cause they don’t want to level, and that devalues the playing time of those that stuck through the whole classic experience.
Your 60lvl BIS char has an advantage over anyone that is late to the party cause you put skill and effort into it, the moment you allow anyone to catch up to that using real life currencies you devalue part of that effort and skill.
Its like running a marathon and after you reach the 10th kilometer someone decides to join the race and expects a car to drive them to the 9th kilometer so they are close by and not be left behind but that takes value away from your running if its allowed to happen.
The price of being among the leading groups in outland the price one should have to pay is going through the classic content now to be prepared and not just flat cash.
It’s funny how you say equal playing field until someone swipes their card to get a boost what about all the current level 60s with all their gold and gear that doesn’t sound like an equal playing field to me.
Using your own analogy it’s like playing chess with 10% time left on the clock with pieces missing against a player with full time on the clock and all pieces just because he joined the chess club before you now that’s an advantage