I don’t understand this either. They leave on the first wipe and… what? Go back to the finder, try to find groups on this particular boss, wait 20-30 mins for an invite if they’re dps, and then repeat the cycle? How many pulls would the first group have had in that time?
Stupidest thing I’ve seen was a 4% wipe, and people leave. Why? A 4% wipe is not “omg these people are rubbish and they will never learn or improve” territory… just go again and kill it.
The last two bosses can be tricky; seen some pugs get completely hard stuck on them and after 6-7 pulls even I will give up if there’s no sign of progress and we’re bleeding away the good players.
I sympathise because that’s where I was getting to this tier. I’d pugged up to 8/9 but needed curve to join the Sarkareth pugs.
And tbh, I see why; the ones that don’t demand curve tend to fall flat, fast. People run to weird places with the knockback, dispel at the worst time, don’t take bombs, don’t interrupt adds, run away and die alone with the soak… generally demonstrate that don’t know what those mechanics do.
That said, also seen that happen in “curve only” and “anyone dies in P1 gets kicked” runs. Idk if this is boosted players, or just those who got carried by accident one day.
Some pugs are responding by checking logs and finding out how many kills people have to try to weed out the one-kill wonders, which may just drive boosting up to the point where people get 2-3 boosts with 2-3 different communities.
Kind of all feels like a symptom of the same issue; heroic raids are not really pug content. There are tools to let us pug them, but it’s just not the design and intent that we should raid this way. It’s always better with a guild/community run, on discord, coordinating, not getting angry, and not walking away every time there’s a wipe.