Havoc dh in 9.05

UBC in pvp plays much better now than shtty GT.

Not worth changing to necro. It’s not better than venthyr or nf for pve. CT is perfectly viable, just has the rng element as opposed to bw. It’s up to you what’s more enjoyable to play.

Actually, because I do love to off-spec DPS into it, what is the general preference for M+? I have been recommended CA simply because it is M+ where I am likeliest to have any chance of playing Havoc with friends and community.

EDIT: Sorry to hi-jack!

CA will serve you well, you can craft that.

Thanks!

But are CT/BW comparable, or are they specialised in ST alone?

CT is ST alone, you wont get much value out of it in m+. BW hmm depends are you really wanna play the dot style in m+…think someone in DH discord said its doing better dps for him than CA in m+ but imho id say CA UBC (or GT if you dont like rush) is the way to go. EB into Immo into buffed Felrush = some really nice dmg, if you wanna try momentum do hmm Rush into EB into Immo into ubc rush :smiley: -> should be good dmg or if there’s someone better at theorycrafting maybe there’s a better combo.

Bw feels really bad to play from what I’ve tested so far in raids and open world content. Wasted 5k soul ash. That’s just my personal opinion tho. I’ll take the rng of ct in every single st scenario over bw and with more than 1 target it just get really awkward to use.

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Why would you not test it at rank 1?

Yeah it is. It overperforms CA if played correctly, but its just annoying to keep up the dot on stuff in m+, so there i stay with CA, or craft the rng eye beam one later. It’s okay in raid, at least i don’t really mind it where i just keep it up on the boss without paying attention to it.

I have to disagree here, BW at least adds some depth to our rotation, making sure you keep the dot on 4 or 5 ads and using the time you need to gain fury by applying demons bite to different targets.

Anything that adds more depth to our braindead rotation is welcome at this point.

mhmmm i honestly dont know how i feel about that particular “depth” part by stealing even more stuff from locks. I really dont wanna be a dot based melee class.

but on the other hand i do have to agree with this part: “Anything that adds more depth to our braindead rotation is welcome at this point.”

It’s not depth, it’s griefing your group and yourself. You basically end up playing a scuffed melee warlock with worse survivability than an actual warlock and again…melee. You’ll end up hampering your actual rotation because making sure you have the “woonz” debuff applied to as many targets as possible will turn into an obsession quickly. You’ll either overcap on fury like a madman or you’ll actively delay using your other abilities in favour of debuff management…or both at the same time.
In theory, it sounds like it’s a good legendary, no rng involved, constant dmg, good possibility to achieve some ramp up insane damage.
If you play with friends and learn the dungeons inside out, you can probably do some good dmg, that is ofc if the other 2 dps are playing odd specs or are just bad players playing meta specs. To put it plainly, they’ll allow you to dot all the mobs in the pack, pop immo aura and let immo aura dmg ramp up to full. In any realistic scenario that won’t happen.

Well ive been playing BW and unbound in few mythics now and i can say its not easy to whoosh around and dot everything. At least people cant call us braindead anymore. DPS is good…ive been doing really well with this new fel rush damage but on the downside ive gotten myself killed by whooshing infront of monsters and dying to attacks…i try to whoosh side to side but honest it requires cordination. I’m trying to learn though. Still not going to use momentum im going to be playing as demonic. So far ive learned that im not most likely going to use BW in theatre of pain with unbound. Its super hard to fel rush on those small platforms so this build at least for me isnt in every dungeon or raid boss.
I’d still appreciate if blizzard would stop forcing us to use our mobility to damage but for now i’ll deal with it and hope for better future

I have a question: momentum states something about a cooldown reduction… I don’t feel like there is one. Which cooldown is reduced?

Vengeful retreat cd is reduced by 5 secs, from 25 to 20 secs

oh now I get it. tooltip said that the reduction kicks in when I use it. but it is always active… so I was confused. thanks :slight_smile:

I have one simply question i want to change covenant from kyrian, and dont know what will be best for m+ nf or necro. Havoc ofc thanks

Nf has nice soulbinds, venthyr has uncapped aoe monster dmg tied to meta, so every 4 mins. Necro is…yea. Not really comparable to nf or venthyr

You can also rush in the walls like if the corridor follows like “|” than you dash like “-” and hit the wall. Also if you know there’s mobs in front that you might or might not clip…you can just CS dance behind mobs and rush backwards … so youre rushing in the direction you came from where its safe to move.

also dont be 100% concentrated on your rotation…theres always time before tank “gathers” the mobs…during that few seconds instead of pumping yourself with adrenalin cause you gonna do big numbers, check and define safe “landing” spots for felrush…so tank pulls -> ok i can fel rush here and here, cant fel rush there.

You really have time to “preposition and setup”, you wont lose 30984038403 mil dps if you “stagger” a rush for a sec or two, at least youll lose less dps than if you die by body pulling or extreme sports cliff diving :wink:

After a few dungeons youll know in adv where you need to stand :slight_smile:

Not complaining. Thanks to that talent combined with hunt we can do oneshots easily and do insane aoe pressure with mortal wounds unbound chaos fel rush in pvp