Havoc improvement list

Blade dance suffers from being too reliant on the “First blood” talent which is actually what gives it the real damage it deals.

Target caps are often a problem especially when you actually want to hit 1 target but there’s a bunch of trash NPCs around. This is relevant for both PvE and PvP.

Suggestions:

  • Add a talent which changes Blade Dance to a new different spell (let’s say Glaive Slice or whatever u wanna call it) and this spell does single target damage only, but it is significantly more-impactful

  • Update Cycle of Hatred so it also reduces Essence break cooldown along with Eye Beam so the burst windows can be aligned

  • Provide the spec with a fixed GCD similar to Windwalker and Rogue (which have 1 second GCD no matter how low their haste is), make the necessary haste adjustments if necessary.

  • Fel Scarred’s “significant empowerments” to spender spells must actually be significant increases instead of low increases that barely make a difference.

  • Blur cooldown needs to return to 45 seconds as it was for the entire Shadowlands duration

  • Netherwalk should be usable in stuns

  • Chaos strike animation must be faster

  • Darkness given alternative talent that works like Immolation aura only its a friendly buff that does what Darkness does (basically your character becomes a moving Darkness aura instead of dumping it on the ground)

  • Aldratchi soul requirement reduced to 5

  • Aldratchi to always just provide the double debuff (made into a singular debuff with the same %) after 1 spell, not 2

  • Fel Barrage can’t catch a break and may need to be removed and replaced with something entirely new

  • Glaive Tempest is a joke and requires HEAVY buffs to be remotely playable - arguably the lowest hitting spender in the entire game. Can also make it so the spell moves similar to the Fury Warrior thing.

  • The Crit damage bonus talent should be given an extra choice node for another stat. Forcing a playstyle is toxic. Before a Mastery one existed, but people got both together. Add a choice node for something else.

  • 10% extra Chaos Strike talent is completely useless and a joke to all players of the class. Low hitting spell having a 10% chance to hit again.

  • Which leads to Annihilation needing actual buffs as it hits low as a spender. Consider the name, right now it’s closer in meaning to “Humiliation”

That’s about it for what I could think of. Even if a few of these things get considered it’s still a massive improvement for the class.

We already see insanely good improvements for similar specs like Windwalker. It’s time you gave Havoc some love.

4 Likes

Man do you think they actually look at any of this and care? They have a buttload of data available to them and they can fix the spec in a day if they were motivated to do so. Class balancing is not on their priority list.

It honestly feels like the DH developers got fired after legion ended.

Why would they change anything its already best melee 3expansions in row.
Best defensives cds in game on short cds.
Best mobility
With correct rotation best dmg dealer by far.
Insane burst dmg,constant good dmg +25%mortal strike
Probably most fun class to play also

read the list first

there is a lot of clunkiness and lack of talent updates remaining for the spec

such problems were fixed long ago for classes like warrior, they have lately been updated for windwalker and more.

Make shadowlands first blood baseline and give us such a talent.

This might be a bit too strong. Iirc CoH is a 2 point node (please correct me if I’m wrong). Make it a 1 point node.

That would be great.

Aren’t chaos strike and blade dance only 10% behind their empowered counterpart as fel scarred? Should be fine as it is.

Oh yes. There are quite a few m+ bosses that use their threatening mechanics on a 45s cd.

This might be op in pvp. Take it off the gcd would be better imo.

Make it scale with haste.

Definitely better than the sorry excuse of choice nodes we have. The increased duration one is dead anyway. Making it an aura is definitely a strong choice for certain Boss phases.

Would probably make aldrachi way too op. This equals to a 100% uptime on a 14% dmg increase.

Blizzard doesn’t want it to be playable. Remember s3 df pre nerf? It was hilarious.

I don’t remember the balancing history but back in s3 df (prob s4 too) it was easily playable in the highest havoc keys.

A haste build would be quite nice. Not sure how to implement a talent that „enforces“ a haste / mastery build.

Isn’t annihilation our highest %dmg in st?
I checked the log of Hawk on sprocketmonger mythic and its by far the highest %dmg. Not sure if it needs a buff, probably not.

Some ideas are great, some are just asking to be broken op.

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