Right not they are “competitive” only because they have crazy amount of healing and dmg. If that is staying that way, sure sigils are overkill, especially because they can stun you into 2 follow up sigils just by themselves.
my only option as enhance player is zugzug since those smart devs removed my instant hex and left me without any CC. can only zug and heal
DH isnt competitive though. Basically bottom of the barrel concerning pve content.
Also, alot of our sustain has been nerfed if you loook over the lists, alot of leech brought down and things, so they defintly have accounted for the fact DH is getting these things.
when a DH is part or the final Raid boss kill in a world first team i’m not sure he can be considered bottom of the barrel.
neither are they doing bad in m+, it’s just that there’s 3 others better than them. you want bottom of the barrel roll feral or roll ret and experience real anguish
Eeeeh i wouldnt put feral and ret in the barrel at all.
They are so far down the list its just a crime on balancing realistically. Theres a difference between being one of the bottom, and one of the forgotten.
In 4 mins with Demonic Origins, you will have 40sec of Meta (2 times 20 sec).
In 4 mins with Demonic, you will have78sec of Meta (30sec + 4 times 6 sec).
That is almost the double ! Who will ever pick Demonic Origins ? Moreover when talents like Inner Demon and Relentless hunter encourages you to go in and out of Demon Form more often.
I may have an idea :
Metamorphosis base cd at 3min (2min with talent Rush of Chaos).
Node choice between Demonic and a new talent :
— You mastered your inner demon, you can’t transform in Demon Form anymore, but you gain flat 15% Haste, Crit, Mastery and Versatility. —
Whatever the numbers are, you get the idea !
I’m not sure. We’ll have to see how it plays on alpha/beta. I suspect there’s a lot of adjustment that can be made with other talents. Momentum was top havoc build throughout early SL, and that has considerably less meta uptime than demonic, so ‘more meta’ isn’t always best. There may be other benefits besides getting an extra eyebeam and blade dance, AOE stun and moment of immunity every 2 minutes instead of every 4.
I agree with most of the things you stated here. Demonic origins should change position, or maybe put it back in pvp talents and that’s it. Perma 15% haste is perhaps a bit too much.
Another thing I don’t like is glide as part of momentum. It didn’t catch my eye right away. Imo felblade should replace glide here, because glide will turn momentum into a 100% uptime braindead gameplay where we will use glide/cancelaura macro every 6 seconds. Not only is it braindead, but it looks stupid and will become tiresome over time. Felblade might not change the uptime drastically, maybe not at all, but at least we won’t be using idiotic macro every 6 seconds but a dmg and gap closer ability that can also fit nicely into the dps rotation (especially with demon blades talent).
There is a mistake in my sentence, there is 8* eye beams in 240 sec (assuming it is 30 sec cd), so we have 8 times 6 sec + 30 sec metamorphosis = 78 sec in Demon Form.
New Idea, what about :
Swap Demonic and Rush of Chaos
You will have :
Demonic for everyone, an iconic spell for all DH.
Choice between 1 min cd reduction, or double this reduction but at cost of 10 secondes duration.
Also, for Havoc Tree, makes Eye Beam baseline, and put Demon Blades/Insatiable Hunger at the first row (maybe Netherwalk can take it’s place.
It makes more sense for a new character, as soon as he reaches level 11, to choose between Demon’s Bite or Auto Attacks to generate fury, rather than at level 27. And for those who wants to focus on the left side of the tree, they can take Demon Blades without spending that much on the right side, allowing for more free points deeper.
not about a personal opinon of momentum. but because they’re removing and changing based on “Love and hate relationships with design”.
by the sounds of it, they’re going to ensure Momentum builds arent the format over this concept that “some dont like it”.
if they’re going to develope and balance classes to try and make everyone love all of the classes. they’re going to be boring AF. the concept of having so many class options is the fact they can define classes to have their niche audience I.E be defined in what they offer. and they’re catered to a type of audience.
if not, its going to be hard to drive unique features to classes and its going retain this “Pick the class thats animations are ur favorite colourand then do the same builder spender loop with a few CDs”.
i question without momentum, if DH has enough to actually make the game play anymore enjoyable then it is currently… which with the current meta build is rather bland overal.
Removing glide as a trigger isn’t removing momentum. It’s a response to players pointing out that glide as a trigger would lead to a playstyle where you press glide → glide cancelaura every 6 seconds to maintain the buff. That isn’t how momentum is supposed to work - momentum plays into the fantasy of a fast-paced hunter who might be a bit fragile in their leather (and often skimpy) armour, but moves too fast for their opponents to hit. I love momentum and I’m glad of this change.
They’re also changing the position of several talents to put momentum in the bottom left corner of the tree, and the path down to it will consist of talents that work with momentum - initiative, tactical retreat and unbound chaos. Essence break is being reworked to be more impactful and goes where momentum is currently. It’s looking really exciting.
(Of course, there are still things that need looking at, but this is good progress and it shows the devs are listening to feedback.)
I think that with this they have achieved, apart from the fact that there will be no need to use dumb macro, that momentum will be an excellent option/build for those who prefer it, but not a must pick for everyone.
Ion has also apprantly talked about knowing momentum is a very like / dislike ability which people who are strongly against its involvement in the DH Rotation,
as i say, ofcourse glide shouldnt be in momentum, however, its kinda weird, if they’re basically trying to create classes that no one will dislike and want to play all of them.
I don’t think that’s what they’re doing. Havoc has always been a choice between momentum or demonic, and players are split in preference for one or the other. They don’t want to alter the class so drastically the one group is alienated. With that in mind, I’m not sure why they decided to remove that either/or choice by putting demonic in the class tree, and I’ll make a post in alpha to raise that point.
I’ve just had a little play around with the talent calculator and (bearing in mind that some of the nodes, including unbound chaos, will be moving around), it looks like demonic builds will mostly taking the right side of the tree.