There aren’t many new players that would want to play a game that came out 15 years ago. I don’t think that’s really something they want to strife for. New players tend to play retail or any game that came out after 2020. I bet that more than 90% of players are returning players or players that have played wow at some point in their life.
That’s literally half of the community. More than 60% have killed Algalon as of today, which we would consider “hardcore” in any metric.
What errors? If they change something they get hate comments, if they don’t change something they get hate comments. I don’t even know what the community nowadays wants.
If I were blizzard I would just stick to #nochanges (what they have been doing, mostly)
They kinda have the same approach in Retail too. It’s like they resigned themselves to the game remaining in its niche state and are more concerned with keeping and milking their existing playerbase (focusing on the more diehard fans in particular) than trying to reverse the course in any way. But this is a defeatist approach and it’s only gonna cause the game to slowly die.
Well that’s all we have left after years of shunning away the more casual playerbase. And it’s a feedback process as well, because hardcore needs to feel hardcore, and thus the bar is raised higher and higher and people keep on quitting as a result.
Well, you need to see who they get those “hate comments” from. As I said, some of the players on this forum (you know, like those thinking your opinion doesn’t matter unless you parse 95+) are just as out of touch with reality as devs are, if not more.
It’s unreal there are people who still deny that gearing a fresh character is a terrible experience right now… lol
At this point I just believe they’re disagreeing to boost their forum post count.
Oh yes, I’m not saying retail is doing it any better. I’m just saying new players tend to play retail and not a 15 year old game. And blizzard have actively been trying to get new players to retail (stuff like intro zone etc)
Personally I don’t think its true that so many casual left. I encounter them everywhere, literally half of my raid is full of casual dads. The game is just that easy.
But I see where you coming from.
I absolutely know the ones you are referring to. The forums is a cesspool of complainers. I’m actually interested, what points make you think the devs are out of touch?
I skipped Ulduar since I admittedly leveled up too slow and by the time Ulduar Dropped on NK i was only “half BiS” as both tank and healer. Ulduar goers considered both my GS and general lack of experience with raid a demerit which lead to me missing raid 4 weeks in a row at which time I gave up as my GS even with EoC bought upgrades was still not enough. Naxx was only ran as Saph+KT and remaining raids became increasingly rarer to non existent.
We know phase 3 will drop soon so I ask you… How am I supposed to catch up then if the only ran Dungeon content will be HC++ as that’s where the most current tier emblems will be and which by rough estimation will be gated by players behind Ulduar 25 gear (not necessarily HMs) while the shared lockouts will lead to established groups to force ToGC for which again my gear won’t be enough.
How am I supposed to skip Ulduar tier (not that I can since half od Phase 3 BiS still is there) if all options are locked? (Outside of paying to transfer, buying gold and then paying for being carried to better gear)
Guilds only recruit people capable of clearing current content and show little interest in gearing up a newbie. Plus being a Paladin which is generally already filled job doesn’t make me any favors
That’s not true.
My guild takes anyone that is willing to commit. You can even be in blues. You might have to clear a few 10ms and ask people to help you h++ but in no time you will be able to clear Ulduar.
You mean nowadays or over the years? Because if you mean the latter, it could be a very long story Like, the actual starting point of it all might be debatable, tho I think that Ghostcrawler’s post in response to people’s complaints in early Cata was a good turning point in how Blizz started losing it, so to speak.
Are you sure your idea of what a “casual dad” is now is the same we had back in 2008, though? Because I would say my guild is mostly casual too, by today standards - but compared to what people used to be like back in 2008, we definitely are hardcore in our approach.
Look I’m telling you a situation I saw last time when I checked guild recruitment on NK. Assuming they even need a tank or healer.
Also that one’s on me but thanks to having fulltime job and on shifts I can’t commit to raids since it’s physically impossible for me unless the guild raids on weekends.
Thats unfortunate and sorry to hear.
But also NK is not the most popular realm in Wrath so your guild choice is pretty limited especially with your job.
Yes, we’re not, and a lot of actual casuals have left since then. You’re not encountering them everywhere.
Pretty much… everything, really. From removing RDF completely to the Ulduar changes (the items, the tuning, the duration of the phase itself) to HC+ to even smaller stuff such as removing the auto Disenchant in groups. Basically, they took the approach they followed in Retail and applied it to Classic as well. Which is why I always find hilarious when people reply with “go play Retail then” to people protesting these changes. Retail is exactly like that - HC+ is basically a watered down version of Mythic (which, guess what, can’t be RDFed either), and raids were uptuned because the current standards of what counts as difficult in Retail is not what was like back then and thus they changed it.
Everything they did was basically to make the game more interesting for engaged/serious players but also more hostile to newer and/or more casual players - because they’ve kinda given up on the latter as a demographic, at this point, as most of them quit and Blizz doesn’t care about bringing them back, or doesn’t believe it’s possible or feasible.
I’m fully aware it isn’t but it’s a realm I started on and one that still somehow survived when bigger realms have fallen. And ultimately I am both unwilling to raise fresh toon somewhere else as well as absolutely against gambling money on transferring and hoping next realm will be better.
I know some games where a new player need like a 2-3 years to catch up to where high geared players are today, which would mean high geared players are even further a head when that new player catches up