This is the one rule for official hardcore servers that I feel is just arbitrarily limiting player’s enjoyment in the game.
So you say and I quote
Blockquote
One of the most important aspects of the WoW Classic Hardcore realms is engaging in adventures in the outside world with other players.
Well, as I’m sure even players on the dev team knows, most hardcore deaths tend to happen before level 20. You know what’s funny about that? Alliance players will generally not touch a dungeon before level 20. Alliance is also the more popular faction in hardcore, as anyone who’s played on “unofficial” hardcore servers would know.
As such, your average players that struggles to even make it past level 20, will engage in plenty of “adventures in the outside world” as part of their hardcore experience, in spite of dungeons being limited or not.
What limiting dungeon runs does, however, is. Well first of all it’s just blatantly giving in to the fan fic rules set by a certain influencer who pushed hardcore from the very beginning. Sure, hardcore may be more of a community sort of grassrooty type of thing, but that doesn’t mean that, you know it doesn’t seem right that influencers should be able to set or influence rules for something that’s been officially sanctioned by Blizzard.
Second of all, there’s innate danger in entering dungeons. The deeper you go in a dungeon, the harder it is to get out. Usually, to get the reward that you’re looking for in a dungeon, you have to go pretty deep. Whether in a group or not, the danger that a dungeon will pose to your average player is not to be underestimated. For instance, let’s say a Rogue trying to farm a dagger off of the first boss in Gnomeregan. Or a Druid wanting to farm the mace off of the robot boss also in Gnomeregan. They have to stealth in past tons of mobs in order to get to the boss they’re looking for. Things can go and will go wrong. Of course, these players will not have the option to farm these specific items on official Hardcore servers if this rule stays in play, so they’ll have to resort to using the AH or something. Far less dangerous than entering a dungeon, by the way!
Thirdly, you say and I quote yet again
Blockquote
Creating random and serendipitous interactions is a core aspect of the original release of World of Warcraft
Well, what’s to say you can’t have those kind of interactions in a dungeon? What’s to say that the 2nd or 3rd run of Deadmines will play out exactly like the first one?
You also say…
Blockquote
and spending most of your leveling time in dungeons is counter in spirit to what Hardcore is about.
Okay, so what is Hardcore about again? Do we have a definition for it? The only one I can think of is, “don’t die”. And to me, it feels like entering a dungeon is risky territory. So how is doing dungeons not in spirit with hardcore?
Moving on to the next piece I want to quote from the article…
Blockquote
We do recognize that there may be a desire to run a dungeon while leveling multiple times, such as to finish a quest or get an important piece of loot. As a result, we’ve added a 24-hour timer to almost all dungeons for players until they hit level 60.
Okay so I don’t quite get what you’re trying to confer with your statement here. So you realize the desire that players might have to run a dungeon multiple times while levelling, that makes sense. Loads of people like to run the same dungeon over and over, for instance a Rogue farming the sword from Van Cleef, or a Warrior farming the SM Scarlet Crusade set… and despite you realizing the desire that these players have, you’re going to limit the dungeon runs to 1 per 24h, effectively making it impossible for anyone but the slowest of levellers to run the same dungeon multiple times… okay, yeah that makes sense, I guess?
On my final notes here I would like to say that I feel like when this rule was considered, one argument that arose was probably something along the lines of: “Well, we don’t want people spamming SM for 10 levels.”
To that I say… well… why not?
Running dungeons in this game can, and many people would attest to this, be a bonding experience. It can be a way to make new friends or acquaintances within the game. Especially in hardcore, where most people will likely choose to be on coms for dungeon runs.
In my opinion, you are killing off a social aspect of the game in order to appeal to fans of a certain influencer’s anti-MMO ruleset.
But hey, at least RXP stocks are looking up!
Huh, maybe there was a connection to that after all…