Headcanon 2: Electric Boogaloo

Lunatics sounds good as far as insults go.

5 Likes

I’ll allow this headcanon, Elenthas!

Luckily my night elf isn’t blackmooned :wink:

Lunar Knight sound nice. Or well, Moon Warriors since they don’t have a culture of knighthood, not really.

The closest you’d get might be Moonsworn; held to grim and bloody oaths of vengeance and loyalty to the former High Priestess who is Vengeance Incarnate.

Orc stuff:

The mag’har have a huge cultural divide between themselves and the green orcs. As the old clans lost their meaning in Thrall’s horde in favour of a united realm.

The mag’har of Draenor have familiarity with the concept via the Iron Horde “let there be One Clan” mentality but their coming together was a product of coercion and the practicality of war rather than working with non orcs in a larger confederation of vastly different peoples. The united Iron Horde never disbanded as such, it simply evolved into a pan-orcish cultural identity of mag’har; a much more insular identity.

As such, the mag’har still recognise the old clans to a much greater extent as an expression of individuality within a larger orcish collective. This also means that the reforms of Grom, forced or not, stuck around which is why the Shadowmoon still appear to use the supposedly reviled Dark Star power as shadowcasters rather than returning to shamanism after the death of Ner’zhul. Rulkan’s exiles were not allowed to rebuild as a result and remained outcasts tainted by association with the draenei. By way of Rulkan’s old friendship with the departed Velen, the Shadowmoon Exiles became some of those orcs who willingly embraced the Light of the naaru as they refused to submit to the continued defilement of the ancestors among the old clan.

The battleground areas are much more present in the world then shown in-game.
Instanced battlegrounds do feel excluded from the world since they are often walled of by mountains or invisible walls, but would very much be visible if you were to travel within the world zones.

Warsong gulch would be the true border between Ashenvale and the Barrens. If one where to travel south from Silverwing Outpost in Ashenvale towards the Barrens one would end up at the back entrance to Silverwing Hold. Though other safer routes as been established round the gulch, this would have been the main choking point between the two regions.
The fortress seems to have appear over night once the warsong built the lumber mill and started to push into Ashenvale. The lumber mill was then heavily reinforced to become a stronghold in of itself. Both of these holds are constantly armed and supplied by the Silverwing Seninels and the Warsong clan. The Warsong see this as a honorable proving ground and many kor’kron came to be tested here. Conflict do occur, though not to often, and has been ongoing for many years. But no real victory has been held be either side since then. The concept of victory is simply a game mechanic and none of the strongholds have been breached. Silverwing Hold might have been abandoned since the recent invasion.

Arathi Basin takes place in the small valley just east of Stromgarde keep, between the ruined capital and Thandol Span. The Circle of Inner Binding would be located north of the mine (as seen from the 8.2 preview). The bridge in the back of the horde base (8.2 preview) would be one of the first bridges coming in from the Thandol Span, and Stromgarde keep should be visible on one of the ridges behind the alliance base. Over the years this basin have been contested several times by horde and alliance forces to no avail. No side has been able to hold it for much long due to lack of support and supplies from neither of the factions. Therefor, the bases of operations are old, abandoned and unarmed.
Due to the recent conflict in the region both factions now fighting for the still operational facilities in the basin. With more funding proper fortifications are now in order.

Alterac Valley used to be part of the Alterac kingdom before it’s downfall. Since then the Frostwolf clan moved in and made the region their home. Then came the dwarves with their paceful intentions, looking for titan relics and such. You know the rest

The Alterac mountain region is considerably larger then what we are presented in game. Chiseled between the ruins of the Alterac captial and the forgotten town of Strahnbrad (go look at the map. it’s ridiculous) are the Alterac Valley. Conflict has been cold for some time, but both Drek’thar and Vanndar aim for dominance over the region. Though contested for many years, no faction has been able to achieve victory in this area. The concept of victory is simply a game mechanic and none of the strongholds have been breached. By themself, The Frostwolf are largely outnumbered but have received heavy support from the horde from the beginning. The Frostwolf Village might have become the retreat for Thrall for some time after he stepped down from the leadership of the horde. It might be where they aimed to raise his child. With the Horde losing footholds in the Eastern Kingdoms the scale might be about to tip in this region.

–

Lastly!
There’s a titan facility under Goldshire!! It’s a titan telephone which they used to talk smack to the old gods. Unfortunately someone forgot to hang up the phone and now the old gods are whispering into the ears of the villages making them insane!

1 Like

The Shal’dorei have in their isolation become maladapted to many of the outside world’s diseases over several generations. Sensitive souls need lots of potions when travelling and some struggle mentally when separated from their lifelong urban surroundings.

Posted this one in the old headcanon thread of old forum, so I’ll re-do it here.

Orcish archery is based on Turkish/Mongolian archery, involving the iconic thumb-draw technique and jarmakee trickshots while on wolfback for their outriders to attack pursuing foes.

Also their bows are made of horn similar to the traditional turkic recurve bows because orcs tend to inhabit land where wood isn’t readily available in large enough quantity to mass produce bows on top of basic building requirements. Back on Draenor, Talbuk horn was a particular favourite of orcish bowyers. On Azeroth, whatever is found locally.

The draw weight of an orcish bow accommodates for their immense strength, making it almost impossible to fully draw for races that aren’t traditionally hulking strong (dwarf, draenei, worgen, troll, tauren, ogre - dwarves might still struggle due to size of the bows). The result of these powerful warbows is seen with the devastating damage on impact. An orcish archer is a known fear of Alliance foot soldiers on the battlefield, because their powerful bows shred their plate armour like hot knife through butter.

And finally they make active use of whistling signal arrows to coordinate in battlefield. The Warsong in WoD already hint at this with their howling axes that employ the same technique as whistling arrows.

Also tauren arrows might as well be small javelins

2 Likes

My headcanon doesn’t work properly because it’s -mind- blowing.

1 Like

The Zandalari generally view/viewed Hir’eek as a lesser Loa, a better fit for the more savage tribes because he was the Lord of the Midnight Sky, the guardian of the night. The Zandalari, being city-dwellers, have rooves over their heads in the night so they do not need to fear the midnight skies like the primitives huddling in the jungles.

The followers of Kimbul are often deemed as this obscure and downright strange cult for their uncharacteristicly (for trolls) strict disciplines of honor and noble hunting etiquette.

1 Like

Headcanon: Plate armour is highly effective in WoW, which is why it is still so widely used. It is not only better able to resist gunfire than IRL, it also makes swords and arrows rather ineffective (unless they have more powerful enchantments than the armour, or things like that.)

To deal with heavy armour effectively, you either need powerful anti-armour weapons such as warhammers and poleaxes, or precision tools like grappling + daggers. Artillery, monsters and magic notwithstanding of course.

But also bow and arrows are highly effective still, due to their wide use as well with our favourite elves having dedicated portions of their armies to highly skilled rangers, and many primitive races (who all are perhaps not coincidentally physically strong races) still holding on to them despite plenty of chances to convert to the rifles as their ranged weapon of choice.

Elves have both high access to magical arrows as well as a historical main enemy that is very lightly armoured, which I’d say explains their archery focus. Bows are also highly rewarding if you put in a lot of training and experience, matching elves and their long lives - short-lived races like goblins almost universally prefer guns.

I prefer smacking people with a magic Torch while shouting “Lighten up!”

Plate still has weak links & honing your ability to target those pressure points is the winning factor of any real archer. An arrow through the visor will get you no matter how effective or ineffective a bow is vs. a gun is.

Despite some odd examples of hyper-modern guns that penetrate 150cm steel that we see in WoW, I don’t think that the overall technology factor of the universe is widespread or easily mass-produced. While Ironforge/dwarves might have a gyrocopter factory, there’s not much going on in the industrialisation field for other races.

Also Chieun got it before I could, but that, yes. Elves have a history of fighting savage beasts and hide-wearing trolls as opposed to fully armoured knights with excellent smiths.

For that matter, I think that it’s what the Iron Horde was meant to portray. An immensely industrialised and technological+magical world invading one in mild disarray. Trains, machine guns, sniper rifles. An entire race equipped with vast technology vs. armoured knights and elven bowmen.

Of course. Plate is not invulnerable, it’s just a tough nut to crack and some weapons are more effective than others.

On a separate note, a headcanon that seems really popular:

Pandaren have different fur length and thickness depending on where they are from. Kun-Lai folks have thick, warm fur, whereas those from warm Krasarang have lighter fur. Jade Forest, Vale and Valley inhabitants are in between and are considered the standard (as they make up the majority of the population).

2 Likes

Also those from kun-lai are more prone to having a grey-ish fur color, something not only gotten from old age

Yeeep, that grey fur colour is usually a sign of old age but occasionally occurs naturally is also a headcanon of mine. I have no headcanon about colours being tied to location though.


Agh discussing this subject reminds me of my pandaren caste system idea and how sad I am it is not canon :frowning:

Headcanon:

Timeless and immortal, the Night Elves have not progressed their military might at all over the millenia, simply sticking to what they knew.

Now no longer fighting trolls and furbolgs, they are losing because war is changing, but they are changeless.

Striking from the shadows and vanishing, is no longer a tactic when the shadows get blighted.

Air ships, tanks, total war, the Night Elves are for the first time, having to play catch up with other races.

2 Likes

Headcanon: The pandaren discovered the Light on their own thousands of years ago, independently of other continents. However, as a religion it completely failed to get public traction. The established, familiar and popular nature of Celestial veneration was simply not something the budding Light worshippers could compete with. As a result it quickly faded from attention.

However, it never fully died out. To this day, every now and then a disciple of the Light is met on a road or passes through a village, spreading their faith to those willing to listen. Though so rare that many pandaren live their lives without seeing one, they endure, passing on their tradition from master to student. Many of these disciples can be found in the Shado-Pan, where even the Omnia master herself can be counted among their number (canon!), but it is also said that they have a small monastery of their own in the mountains, a receptacle of millennia of knowledge untouched by the strife that has plagued the other races.

2 Likes