You mean the Hozen? That wasn’t knowledge, that was vandalism. Hozen doing philosophy is fine, but only when they do not destroy anything in the process.
Pearl of Pandaria does show that the Wandering Isle Pandaren regressed a lot and the whole wanderlust thing that started them out vanished, resulting to them stagnating. The idea of wandering out there and learning new things was heavily frowned upon when Chen left, and it continued to be frowned upon when Li Li wanted to elave because all Chen’s adventures did was “bring trouble”.
They tried real hard to suppress knowledge of the Pearl of Pandaria, and the fact that Pandaria still existed out there, because the Elders decreed that the island provides all they need.
come to think of it that’s the plot of moana
I can’t post links for some reason but google the The Lesson of the Burning Scroll. Destroying knowledge and burning books is some of the first stuff you do in your adventuring career as a pandaren.
The Edict of Temperance is a scroll of wisdom passed down from my elder’s elders. Wisdom from a more peaceful time.
Every lesson has it’s time and place, and with darkness on the horizon, the time for this particular wisdom has passed.
The burning of the scroll is an acceptance of tidings to come and a promise to action.
Ironic since the Mogu actively obliterated the old pandaren ways.
You do not ‘destroy knowledge and burn books’.
You symbolically burn down an outdated scroll set up specifically for that purpose. Extrapolating that into a book-burning culture seems like total insanity.
I don’t consider it far fetched that houjin would take the lesson to heart and try to liberate their fellows from outdated, stifling thinking. They seem the sort to want you to think for yourself with a wise old master slappin’ a disciple upside the head for daring to write down his musings. Hence why it’s headcanon.
You do not ‘destroy knowledge and burn books’
https://en.wikipedia.org/wiki/Burning_of_books_and_burying_of_scholars
Sometimes Blizzard hits it right on the nail, perfectly.
Orcs, by virtue of their semi-elemental titan construct nature have a highly resilient physique as we know; a dense bone structure and naturally bulky frame.
Less known is their ability to ingest and digest things that humans and others cannot. Like their distant cousins, the goren, the orcs have tough stomachs that typically kill bacteria and parasites which explains why they are capable of eating such quanities of raw meat as mentioned in the novels.
In the end, as children of the Breakers, orcs are built to destroy and consume their surroundings, leaving a desert unless the impulse is tempered or redirected.
Why is it always Titan constructs with you, first Trolls are Titan constructs, now Orcs.
Woman, you crazy.
It’s not even headcanon.
Orcs are descendants of Grond, which makes them semi-titan constructs like humans.
Orcs, by virtue of their semi-elemental titan construct nature have a highly resilient physique as we know; a dense bone structure and naturally bulky frame.
Less known is their ability to ingest and digest things that humans and others cannot. Like their distant cousins, the goren, the orcs have tough stomachs that typically kill bacteria and parasites which explains why they are capable of eating such quanities of raw meat as mentioned in the novels.
In the end, as children of the Breakers, orcs are built to destroy and consume their surroundings, leaving a desert unless the impulse is tempered or redirected.
For once I subscribe to your headcanon
Orcs, by virtue of their semi-elemental titan construct nature have a highly resilient physique as we know; a dense bone structure and naturally bulky frame.
Well their durability is canonical, and likely why they wear less armour than other races - they don’t need it, their skin is pretty tough.
I’ve always envisioned Orcs in a pseudo-Spartan lense- they are usually laconic in speech, prefer direct action - have little use for philosophy outside of a martial nature. They are grouped into clans (much like the Spartans) and have a crude, tribalistic “democracy” based on strength (Warchief/Chieftain is meant to be the most suited role - as were the Spartan Kings)
The similarities don’t stop there - Spartan women were far more egalitarian than their other counterparts in the Hellenic world, they had most if not the same rights to property and were usually trained to fight (to defend themselves). Strong women were preferred since they were expected to have strong Children, which is something the Orcs emphasised - at least pre-Thrall did.
In addition - like the Spartans and the Orcs, they always felt - and often were - foreign conquerors even in their own land. This mindset was engrained in Spartan citizens, as they were heavily outnumbered by the non-Spartans and the Helots - the slaves (Peons for Orcs I suppose).
I think Horde RP would greatly benefit from people roleplaying their Orcs more like Spartans spiced with a bit of nomadic steppe folk (Like the Mongolians) rather than “RAAAGH ME SMASH ME BIG ORC” chest thumping ape style.
It is the case that the orcs of alternate draenor proudly bested the Primals, fulfilling the legacy of Grond and ruining the delicate balance of the world. The lightbound even call them out on it with the orcs, as usual, refusing responsibility. What we see of their changed world is a wasteland with dying plantlife and impending famine.
I try to keep my speech laconic and explain things in the simplest way possible on my orc
Except when telling stories. With orcs and their oral tradition, you can bet that’s the one time my orc expresses their tale colourfully.
Except when telling stories. With orcs and their oral tradition, you can bet that’s the one time my orc expresses their tale colourfully.
Oh it’s not to say Orcs won’t have poets and storytellers either and Its fully expected that they would place great emphasis on such things, considering all the types of song and praise they have for their warriors.
I can imagine there being an Orcish Iliad or something similar.
@Vakosh-argent-dawn is truly the Orcish Homeros of our time
Gnomes, lacking farming, fishing and other means to sustain a food supply have perfected a system of rationing, artificial food processing and mineral/vitamin supplements.
Since Pandaria is in the southern hemisphere, it is currently summer there. Likewise, it is winter in Pandaria when it’s summer in the north (and in real life for the predominantly European players).
The Pandaren phoenix is one of the most iconic creatures of the continent. So incredibly rare that many think they are fictional, rumours say that the creatures make their homes in hidden places among the northern peaks.
Phoenixes and their eggs make for peerless status symbols among the very richest and most influential of Pandaria’s populace, and rumours are that said eggs can be found on the black market - but at unimaginably high prices.
Different regions in Pandaria specialise in different things.
The Jade Forest is the cultural center of Pandaria and home to a plurality of the population - only the Valley comes close. Here their culture is expressed to its fullest, with knowledge, philosophy, and mastery of the arts. It is also the richest of the regions.
The Valley of the Four Winds is the breadbasket of the entire continent and provides enough food to feed the entire populace. Despite this, due to the competition from each other, the Valley is not as affluent as the Jade Forest, and the farmers tend to live relatively humble lives. Other pandaren sometimes joke about Valley folk being ill-educated, but the truth is that they aren’t very far behind the other regions.
Kun-Lai specialises in metalworking. Wood is relatively scarce north of Binan, but metal is plentiful. This results in local warriors favouring swords and guns over spears and bows. Not only do some of Pandaria’s best smiths live here, Kun-Lai was also the first region on Pandaria to discover gunpowder, resulting in some rather exotic creations. Old monks and priests occasionally choose to live out their lives in hermitage in the mountains, so there are quite a few such structures among the peaks.
Krasarang is a land of hunters and gatherers. The occasional farmer tries to make a living down the Zhu province, despite the vegetables being normal-sized. But other than that the focus is on fishing, gathering forest herbs and plants, and hunting the local wildlife. The plentiful wood has also resulted in a culture of skillful carpenters, who are sometimes hired by richer Valley or Forest inhabitants for their skills in building structures resistant to the elements.
Given that Eversong/Quel’Thalas is locked in a state of perpetual spring, it provides the perfect place to grow fruits year-round. Providing the Blood Elves and their allies a 345 day stream of vitamin C!