Headcanon 2: Electric Boogaloo

Hey, just posting my opinion, if it was up to me stuff would be canonly scaled for real, but alas :<

It’s probably that Blizzard don’t want to make the effort of scaling up Tauren.

Baine mentions that Highmountain are taller. " These Highmountain tribes are… tall. Very tall."

Where does he do that?

I doubt they are larger. Normal tauren are already colossal in the lore. Size starts becoming a real impediment eventually (see elephants - a short fall is enough for them to be terribly hurt).

Must be their antlers.

I think the large HM models we see in Highmountain are supposed to be the proper height of a tauren without the “we have to shrink players because they can’t go through doors.”

I remember those poor tauren females trying to enter Molten Core back in the day, yes all one of them.

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Yeah, I mean, it’s not like the actual HM tauren models are bigger than the lore height of tauren either. If anything they are pretty close that that size.

Many don’t seem to realise just how monstrously huge 10’ is, especially since Tauren are not only very tall but also wider than any human has ever been.

This is exactly how I played my now abandoned Gnome warrior.

Also the rest of your post Is perfect.

10/10

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Headcanon: When the mogu ruled as tyrants, many believe that it was a time when the oppression of the pandaren was limitless. But their cruelty had limits. For example, the pandaren slaves were actually well fed, for a number of reasons.

  1. The Valley is the most fertile farmland in the world, by far. It simply has no competition. It produced more than enough food to feed all the mogu and still leave plenty of food over for the slaves. In a realm of such abundance, there was simply no real reason to ration things.

  2. The mogu are cruel but not foolish. They may not have actually cared for their slaves, but they wanted their monumental structures built in a timely manner, and their emperors punished tardiness. As a result, the mogu ensured to feed their slaves well. Emaciated, starving slaves cannot lift the blocks and forge the golden ornaments for the mogu palaces, but strong, properly nourished slaves can. Similarly, healthy slaves have families and produce more of their kind. The mogu were well aware that pandaren are strong but need a lot of food to reach their full potential.

  3. The mogu were ever watchful for rebellion. They knew that the slave population would almost certainly risk their lives rebelling as one rather than face starvation if the food supplies were cut. As such, keeping them fed had the bonus of improving public order.

Extra headcanon: While the pandaren were properly fed to function, they were still not fed much more than that - transport and logistics cost time and money, after all, which the mogu didn’t want to bother with for slaves. Having one’s access to food be reduced was also a common punishment for minor crimes where execution or family separation were deemed unnecessary - perceived failure to work hard enough, for example.

As a result, one of the reasons being very rounded is so admired by the pandaren of today is that it is seen as a defiance against the mogu (in addition to it being the shape they are genetically evolved for and to find attractive, of course).

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Honestly, this sounds like something that would actually make sense and actually happened…

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Headcanon:

“Fel” as a word in Common is derived from the Thalassian “Felo” meaning “Flame”, because conjuring (sometimes distinctive green) fire is one of the most common ways of using the magic.

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Speaking of headcanons regarding languages: Thalassian has far less swear words than Common.

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They were. As we see in Shadow of the Horde (:nerd:) the only reason the rebellion was able to train their monks was because once upon a time an Emperor stood at where the Peak of Serenity is now and looked upon his realm. He asked his slave that he wishes to make his Empire and all the subjects in it happy out of inspiration of the beautiful mountain scenery.

The Pandaren servant tending to him, offering him wine and such, reportedly said “So you’ll jump?” to the Emperor.

The Pandaren was slaughtered on the spot for his insult and the Emperor cursed (not literally) the mountain peak so that no mogu dwell on it again because the Pandaren’s words tainted the land. Kang and his revolutionaries used this to their advantage, sneaking off and training in peace, knowing that the mogu would never look for them on the “cursed” peak. Although nobody knows that brave servant’s name, he became a martyr for the revolution.

Also Shado-Pan Monastery was the palace of a Mogu Warlord who overseered Kun-Lai. In his past life (because troll souls reincarnate, even if they take thousands of years), Vol’jin was a Zandalari Warlord who tortured Pandaren for entertainment at the terrace of the monastery with this said Warlord. Conquering it was the first real victory of the rebellion and the Shado-Pan Monastery and Peak of Serenity are the two foremost symbols of freedom to the Pandaren ever since.

I guess to actually make this a headcanon post instead of me quoting Shadow of the Horde despite nobody asking, the Kun-Lai Pandaren are so hardy and carry on their martial way while other pandaren are more peaceful and lackadaisical stems from

  1. Kun-Lai is the domain of Xuen who embodies strength and they in turn follow in Xuen’s example, and
  2. Kun-Lai was the birth place of the Pandaren Revolution. To honour those who fought and sacrificed for their freedom, the Pandaren of the north keep up their martial tradition and culture. To join the Shado-Pan is a great honour to many Kun-Lai families, while in the Valley (as we see with Ten), sometimes it’s just criminals who get sent to join as punishment for their crimes.

maybe kun-lai really is the North in Westeros :thinking: I should make a warrior called Jin Snowblossom.

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There is an untold number of Tauren tribes and villages spread out in Kalimdor, that are not seen in-game. Some are secluded and therefore have no relation or loyalty towards the High Chieftain or the Horde. This is really just an extension of the acknowledgment that the world we see in-game is a fraction of what it truly is geographically.

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Gilnean harvest-witches worked the same way as the practitioners of real-life Wicca and other kinds of english witchcraft, and are comparable to these:

  • Worship of a Moon Goddess and a Horned God.
  • Existed in secluded covens and rural communities, generally estranged from mainstream urban society.
  • Have historically filled a role in greater society as healers and alternative problem-solvers for your average (saving failed harvests for example).
  • Historically, they were also driven to near-extinction (which is mentioned in-game), more specifically by the popularity of a more mainstream spiritual choice (worship of the Light).
  • They used the pentagram as a religious symbol, its points representing Fire, Earth, Water, Air and Spirit. (forces represented together in Warcraft lore as well).

Additionally, harvest-witches were lesser druids who were still delving into the basics of Nature magic and Druidism, due to a lack of understanding of and connection to nature. It was not only the meeting with and education from the Kaldorei that unlocked their potential, but also the worgen curse’s origin in a Wild God and the Emerald Dream. This has given worgen druids/harvest-witches a raw burst of power in druidic magic, making them equals to Kaldorei druids on a superficial level - they still lack the centuries of experience and understanding that night elves possess.

Related to this - and to add to my own headcanon, the spiritual ways of the harvest-witches were also developed upon after meeting the Kaldorei. For example, they discovered that their ‘Moon Goddess’ and ‘Horned God’ had names: Elune and Malorne.

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Gnolls are an incredibly complex culture, Matriarchal in nature, and generally communal. They do not like to be alone, and only very rare individuals travel alone. They are not as stupid as people think, even despite the examples of such individuals as Sayge from the Darkmoon Faire. Their culture is based on the traditions of the Masai and Zulu people of Africa, in the same way that Tauren are based upon Native American tribes. Warbands of Gnolls are called ‘Impi’s’ and the names they are called in game are simply the names humans give them, not their actual names which are much more complicated. Who names a child ‘Hogger’ after all.

Like the Masai of our world, a young Gnoll does not get his or her name before they kill one of the ancestral banes of their people, the predator that has plagued them and made their world so dangerous for generations. Humans. The Gnollish people are fierce, and their jaws can exert so much strength that they can rend through plate armour, but then the Humans just come in greater numbers, with thicker armour, and it is Gnollish tradition to not wear such, apart from that unique caste of Gnolls who have slain more than ten humans, and can wear the metal armour, as a token of achievement…

Why? Because they are a culture based around death. The Gnoll is seen as Scavenger, as Menace, Raider and wicked. Yet this does them a disservice. Gnolls know, that the world turns, the wheel of life turns, and what was born today, must die tomorrow. Is it better that the dead have no purpose? Their Shaman, like the famed Sayge, can -tell- the future, and they know…they -know- when it is someone’s Time to Die.

The Gnolls aren’t evil….they are restorers of balance. When it is your time to die, the Gnolls will be there. They may take your wealth from your corpse, they may take your armour, they may take your skin for leather of their tents, and your flesh for food. They make sure that your -Death- has as much meaning as your Life did. Nothing is wasted, Death has meaning.

Sometimes, regrettably, there are those whose time it is. Through Sickness, Age, or simply the Gnollish Sages scrying it. That is when the Impi’s descend upon human settlements, to try and slay the weakest one whose time it is. That is when Humans and Gnolls clash, and the collateral damage on both sides is horrendous. But this is a -Holy- duty to the Gnolls….They will not fail.

And that is the tragedy. They are the Keepers of the Dead. Not Menaces, but Ministers to one’s final remains.

(I may have thought a bit too much about that, not that I want playable Gnolls for the Horde, at all)

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Well, he does call himself Hogger…

‘‘Yipe! Help Hogger!’’
‘‘No hurt Hogger!’’

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Sounds like something someone who wants playable Gnolls for the Horde would say.

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powerful lore post

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I’m going to post the entire novel on the forums one passage at a time

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