There’s a lot of people who dislike healing nowadays and for good reason.
It’s one if not the most stressful role in mythic plus. You have to keep people alive, dispel, interrupt, watch all the ridiculous clutter, position, and do DPS on top of that. Now I don’t have a problem with interrupts and dispells but the DPS-ing is just an extra strain.
Some people enjoy this, others don’t. I’m obviously in the latter camp so here’s what I think could be an interesting solution for the like-minded.
Give healers some short-lived buffs to hard cast.
Small damage/resistance/attack speed/crit boons and the like that would stay for 10/20/30 seconds.
Hard casting would replace hard casting damage and give you something to do when there’s not much healing required. The alternative could even be channeling buffs that persist as long as you manage to channel it obviously.
You could add your 10/20/30k dps to the team without having to DPS and you’ll be the support/healer you always wished to be.
Of course, this would be reserved for mythic + only, not in raids not in PvP for the sake of balance.
It could be a ring like the onyx annulet or any other item/spell/potion/whatever.
As said, this could be an alternative not a replacement. Those who prefer raw DPS wouldn’t use it , especially classes like disc priests whose healing and damage are intertwined.
I kind of agree, healers being expected to do damage as well makes sure some clases or speccs just dont perform as well. Why bring a holy priest if a druid cant dot and hot everything while staying very mobile.
But then again if you got a good group wich interupts and does the tactics right there generally shouldnt be that much to heal
I play a Resto druid… And I am here telling you this happend to me in a heroic run while I was learning. Tank started flaming me for just standing there not doing enough DPS.
I also had it happening to me in a few early m+ runs too. And I am just saying…
Getting that sort of crap thrown at you as a healer… after a completed run and all and everybody is alive and well and key completed. Is just not fun.
On the posetive side though. It has made me more careful when playing my rogue. I avoid swirlies and aoe vomit like the black plague. I dont care if my dps meeter suffers and people flame me for it.
Oh yeah… And player issue… Not a game one this at that. More of a something we should be easier and more lax about to new halers… Im not saying the whole game has to change for them.
Hard pass! I love playing my resto shaman the way things are right now. Extra interesting on weeks that require a bit more, like explosive weeks. Love it!
Hence why I love Holy Pala with my Avenging Crusader build… But as long as there is this bug atm with Avenging Crusader doing the opposite of decreasing CDs for abilities, I am not interested in playing Healer.
contrary I start to complain when I do more dmg as the dps when I play the healer.
Makes you wonder sometimes if people even plugged in their keyboard.
Now that rarely happens in M+ because if the people are terrible dds my dmg will be also in the gutter because those potatoes take more dmg than anything else so I have to heal all day.
In leveling dungeons I end up doing 50% of overall dmg as healer and that is quite sad how bad people are. I do dmg so we can actually finish a dungeon under 1h
Nevertheless I think blizz has to do something with healers. In good groups, you actually don’t need a healer even if you pull half the dungeon. (see MDI)
also if you want to do some dmg and focus more on healing you can play evoker. They actually just need to cast fire breath once every 30 sec to do most of their dmg.
I don’t know, it rarely has something to do with being good at healing.
It is as simple as:
group good = healer big dmg
group bunch of apes = healer no dmg
the design is basically so bad that if you play with good people, there is no healer required. The dmg rotation for healers is usually 2-3 buttons.
Depending on the healers the dmg range is very large especially if some healers only require 1 cast to do most their dmg, while others need to hard cast.
Mhm… I mean obviously with a good group that avoids more damage. The healer has less work to do. Your allowed to say that because your another healer. And of course… Everyone else are potatoes I know that now. We are truly just better than everybody else.
The design is just so bad… I mean of course all the damage the dps takes. Has to be potato caused.
In fact the design is just so bad even… That if we have to heal and not do damage instead. Its obviously the DPS at fault.
Man I love being a healer. Being an elitist is the fire. im getting into this.
Sylvanas turns towards the forums
You are all! POTATOES!!
I see it now… Those guys back in that heroic… the mythics… It was never me being a bad healer…
It was all of you being crappy potatoes all! Rolling in damage face first! then complaining about my dps later! It’s been you! all this time!
if you need a healer in heroic, yes all those people are potatoes unless you run around in ilvl 200 or something.
It is unfortunate but the way the game is designed right now is that almost every mechanic in every dungeon is avoidable. If you take dmg you made a mistake. There are exceptions of course for some mob groups.
no in fact with a good group you will feel completely useless as a healer as nobody takes any dmg, ever. The tank usually heals more than you anyways so don’t waste your tiny heals on a 500k hp target if he can crit heal himself for 300k every 6s anyways.
Healers are often more to provide some external defenisves for bigger pulls or to pick up the mistakes others make.
I can tell you that healing a +5 is harder than a +16 with people that know what they are doing.
if someone tells you in a heroic you are a bad healer i don’t even know what to say lol
if i play my pala tank and i have a solid group, i always have the most overall heal. with not so good groups, i am usually right behind the healer.
in low keys i dont need a healer at all.
there are also lots of people right now who run 20+ keys without even inviting a healer.
then again yesterday i had to heal a pala tank that didnt even know that prot pala has word of glory (lvl 11 key) his total healing at the end of the dungeon was like 2 mio or something like that from some random passive absorbs.