As someone who’s never truly stepped into the toes of a healing role I’m looking to switch things up and was wondering what healer people would recommend for a total noob?
Ive had a go on Holy Paladin but at face value with no idea it seems…confusing to run towards damage for holy power? However definitely the most visually appealing imo.
By all means I’m not afraid of a learning curve but fewer keybindings are better for me these days!
Healing in PvP is very overwhelming for a lot of players so unfortunately the best advice I can give you for PvP is simply whichever you enjoy the most.
With that in mind though, Mistweaver Monk is probably the most new player friendly healer, as well as one of the best performing.
Riptide, small heal over time, use this when you have to cast while moving
Healing Rain (big blue circle on the ground, does healing to friends and damage to enemies)
Chain Lightning, spammable multi-target damage, use when you are doing nothing else
Honestly, until you are sort of M+12 and higher, you can make do with only those. You won’t be great, but you’ll be adequate.
Vs Holy Priest, the other typical “for a newbie” healer recommendation:
Better movement abilities. Gust of Wind and Ghost Wolf get you out of trouble. This gives you more chance to learn mechanics without being oneshot by them. Priests die a lot until they learn the dungeons/raids.
Currently meta healer, no problem finding groups right now.
Ranged interrupt on short cooldown, arguably the best interrupt in the game.
Ranged AoE stun.
Because the small toolset is “enough” for low content, you get loads of time to learn your other buttons.
Even when you do bring the others into play, the basic healing approach isn’t that complicated. There’s a lot of point and click to fix broken healthbars, and a little bit of cooldown alternation, but you won’t really get a healer without the latter.
My advise you if you want to be a new healer, do not worry about doing the damage spell, many healers will try to be doing a good damage and forget their job. Let your full mind energy go in the healing, and looking at what is a danger, and making plan for them. Once you know all the damgers and have a plan for them, and you are good at the healing, now start the damaging because it can help your group more.
I personaly would recomend resto shaman. Its really intuitive to Play on semi decent level . Holy priest seems nood friendly too. At least that’s for me .
shaman is generally not a class for beginners just from the sheer amount of buttons. aside from that shamans have quite the utlity that needs to be switched from dungeon and per weekly affix, so it requirrs some knowledge.
if he goal is to just go up to +10, well i guess you dont even need a healer. but from pugging this week on my resto, no chain heal spam is not enough at all.
on a +14 i had time 150k hps already and even in +12 i had to use my complete kit including frog and prio kicks to prevent wipes because dps are just useless.
if i hadnt done 30k dps i am very sure we would have missed some timers as well because the dps are very often tank levels of damage.
using cloud burst also requires some knowledge of dungeons.
I wouldnt say rest is the most difficult because at least you can stay at range but all healers feel easier or difficult depending on the group and situation. some struggle with burst aoe, other with sustained aoe again others with st.
Healer list for me:
holy priest is by far the easiest but it struggles with frequent burst aoe healing as it has basically 0 big aoe healsthen comes a gap
mw is quite easy but it is so squishy and sitting in melee and can struggle with frequent aoe as well
holy pala, mostly people consider it difficult because of melee range and using crusader strike for hp generation. well it plays weird because your casted heals do almost nothing but it isnt difficult. just press sac on cd will get you somewhere
resto shaman
disc
prevoker (it isnt that it is incredible difficult but it plays different and is squishy. it needs to ramp for big aoe and has slow st, no burst. if your group plays agsinst you, you want to alt f4 because you aint heal anything)
paladin is very hard compared to shaman. its chess with 1 sec reaction time and tons of cds.
but shaman is very chilled. the only problem is mana. but i dont have best gear.
that is only the problem if you play it the easy mode aka chain heal spam, which wont do much in higher content anyways.
i dont know why you think pala needs any more reaction time than other healers?
paladin uses almost exclusively instant cast which makes it a very fast reactionary. What most people struggle with is usually that outside of wings the healing is bad and most healing in general is tied to a cd or holy power which mostly comes from meleeing mobs that 90% of the palas dont do apparantly.
generally, besides holy priest, all healers play very different and some find this playstyle eaaier and other find aomerhing else easier.
i am for example terrible at resto druid healing as i dont like to constantly hot everything to be prepared.
what m+ level are you talking about?
and what are the affixes?
and do you play in pugs or with premade with imba classes like spriest, enh shaman etc?
because in the higher range the way of playing is hardcore and holy pala has MUCH more skill and knowledge than tank and dds. and he has to time all cds. I would even have to use clique tricks to have quick access to all the cds… and without mele wings and 3x 50% beacons I would never keep these strange 22s pugs alive. I hardly ever see top classes in a group. and it’s being pulled non-stop because it’s all about rating.
but heal shaman is very good spec where i can chill. it plays very comfortably. and also very popular because of hero.
I am playing currently around 17s to farm crests
I had groups in neltharus this week where I had 130k hps on a boss and 90k hps overall end of dungeon.
Chain heal and surge spam will not cut it. You can usually use chain heal twice and than it is completely useless and heals for nothing till you recharged.
any affix, doesn’t really matter. But of course bursting is more taxing and simply chain heal spam will not cut it and you will drink after every pull that is if no people die anyways.
I don’t 100% agree. What palas got for cds?
sac → will be thrown out almost on cd because has so high uptime
Blessing of protection → can use for certain situations but there aren’t that many and besides the high cd you cannot use it all that frequently.
I don’t think there are actually any other cds at the moment that aren’t almost used on cd anyways (wings / DT)
Honestly in my opinion, cloud burst totem alone is more skillful than any cd that paladin has to offer currently.
Paladin is not super easy to play because you are in melee and sometimes it feels like you have absolutely no healing available.
For me the constant use of crusader strike to be able to heal is really annoying (not for melee wings build). But that is probably an UI setup thing or so.
Playing all healers usually in the “higher” key range 17-20 or something like that, I usually don’t agree that shaman is easy.
Just using 30% of the buttons in an incorrect order to time a +11 doesn’t really make it easy, might as well be the group just carried someone.
So here I have to contradict very boldly.
15 quick access CDs + 5 long CDs that go out intuitively. like full heal every 7min or freedom etc.
and burst heal only works as a COMBO. and the whole thing has to be timed for incoming damage.
plus 2 weakauras for wing proc and debuff after judgment.
positioning…
but if someone tells me that it is easier than my shamans. and shamans is my second favorite chars… then have to shake my head with a smile.
I’m a noob to healing as well and haven’t tried all of them, but I found Holy Priest to be the easiest/most intuitive to play so far. As Elahri put it, you see damage - you heal damage.