Healer nerf? Really?

They know we’re in a healer drought, right? Because healing in keys is currently the most unfun it’s ever been, VOTI is entirely possible without running healers due to the Onyx Annulet… and healers are getting nerfed?

HUH?

Most if not all affixes are just challenges for healers. Quaking, Grievous, Spiteful, Bolstering, and Bursting are all affixes that challenge healers and barely effect the other roles. It’s bad enough that at higher keys the damage spikes are utterly unpredictable at times.

Yeah, I give up. Rerolling DPS next season since it’s easy mode in comparison. That’s one less healer main, I wonder how many will do the same until literally no one wants to heal anymore.

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Most of the keys, even high level ones can be done without a healer. Because of self healing of some classes, they don’t need a healer. That’s what they should change first imo but they are going for the different direction. Was same for shadowlands.

I am a long time healer and don’t think I will change.

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Healing is not unfun because of healers being underperforming. It’s because people can’t follow mechanics, or because it’s actually way to many of them (I’ll leave that one open for discussion). The nerf / buff has nothing to do with it.

And neither will be affacted by the 25% hp buff / nerf.

Well, it sort of is. It feels pointless to press healing abilities that do about 10%-15% of dps healthbars. The impact what we do is very low.

Next to blizz tried to remove the amount of cooldowns we have, so we will be less flexible. Last retribution rework removed holy avenger for all specs. Which means a holy paladin only has wings left, which is 20 seconds every 2 minutes. Which is 1 time per boss fight and not every trash pull. So we are left with spamming our 10-15% healing ability.

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I would like to heal, But dropped it when ”Healers has to dps” became the meta opinion.

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M+ is not for you, you casual pleb without a party. If you are not playing with static on the competitive level, you do not deserve to have fun.

Jokes aside, This change is for highly competitive coordinated groups, that really can beat dungeons without a healer, as they are bored. Unfortunately, blizzard does not care about the average Andy

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I don’t know what is problem here?
I mean affixes does not effect healers if you have people how to know set up for upcoming week…

Bursting can be easy dispells by priest and mass dispell.
Spitfull can be easy solved with having shaman earthtotemt too root them or even dudu Dps/heal to mass root it…

For Grivious any good aoe heal is good like Hpriest or evoker… So i really don’t see a fuss… Most of the time when i do heal i got bored so i have to dps so this is just gonna make it fun.

I disagree. I never tried holy paladin and discipline priest, that’s for sure. But other healers feel incredibly strong.

Healing has always been fun if you play it right. Waiting for someone to get damaged and then using your kit isn’t the right way imo. I’ve played almost all healers this season and I’d ok with all of them. Also simplifying affixes not gonna increase number of healers, it will make them disappear even more cuz when you don’t need a healer why grab one instead of a DPS ?
Good luck plying dps

Healer nerf? Or just aiming to make healers relevant again?

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i am not going to say anything about other healer classes than holy paladin atm. So that is fair. But 10% per healing ability isn’t ‘incredibly strong’ from my hpala book.

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It’s not “making healers relevent again” though.

Increasing mob damage and player hp by 25% is the same as nerfing healers healing by like 20%. If they had increased player hp without increasing mob damage they’d achieve what they stated the goal with this is:

Increasing damage output by the same percentage does not give us more time to react to incoming damage, it just means we’re weaker and have to cast more heals to keep up, where some healers are already struggling with the throughput. We’re basically going to be back to square 1, we’re revisiting early season 1 again. And they’ll have to nerf the content and buff the other healers that are in a bad spot, again.

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Other healers feel incredibly strong?

You what?

There’s a huge chasm between resto druid & evoker and say… Holy priests. It’s just stupid how strong a resto druid is compared to a holy priest.

And where on earth did you find me comparing resto druids and evokers or even anything else? I just said, that the healers I tried (excluding hpala and dpriest) felt very strong in terms of topping up hp, meaning I’m supportive of the 25% hp buff.

I really have no idea where you came up with such a stupid response to my comment?

They’re not strong though. It’s only resto druids and evokers that actually are strong. The other healers suck. If we reverted to the dungeon numbers at the start of season 1, it would basically be impossible for a lot of healers doing 20s right now to even do 20s. The only reason the other healers work decently now is because the content got nerfed into oblivion, not because they’re strong. They’ve buffed several of the other healers several times and they would still struggle if we had early season 1 numbers in dungeons.

Also the 25% hp buff would only matter if they refrained from buffing the damage output from mobs, the end result is like nerfing healers by like 20%.

This is also a direct buff to specific tanks relative to other tanks, especially blood DKs. Guardian druids survivability get nerfed with this change though, which was already bad to start with. Guardian druids will be even more prone to blowing up.

Worked through this in another thread: it is not a nerf. In theory.

Blizzard’s statement is that they are concerned that damage is getting too spikey, which results in some healers being very strong because they are equipped to respond with spike healing and put the party back to full very quickly, while other healers trickle feed and leave the party below 100% for too long - at which point the next heavy damage event is lethal.

The stated intention is that they will reduce the damage spikes while also increasing player hitpoints and damage taken overall. Their goal is that healing becomes more of an over-time effort, rather than reaction testing the healers, expecting that the party is always fully topped between damage events, and demanding that the ramp healers have already ramped up for several GCDs before the damage phase begins.

In theory, this is beneficial, because the trickle-feed specs won’t struggle to respond to sudden bursts, and the ramp specs won’t be so reliant on watching timers to know when to start ramping. It will make it less important about how that healing is delivered, and more important that lots of healing is done. All Blizzard have to do is ensure that hps output is about the same and worry less about whether that healing arrives in bursts or trickles.

So on the whole, this is a positive announcement - although I think they explained it poorly.

Do I trust Blizzard to balance it all out, having announced this change just 2 weeks before it goes live?

No, not at all. They did exactly this in very late beta, at a time when all youtubers were saying how healers were nicely balanced and all felt good. A big 40% increase to player hp and damage taken, and suddenly it revealed that dungeon hps wasn’t at all equal it’s just that all healers had been delivering massive excess. Now they weren’t and we ended up with a strong meta ranging from S to D tier.

It did get mended over time, with patches after launch adding new talents and effects to the healers that were struggling with the burst damage such that right now, they’re all in a fairly good place and if you aren’t looking to push 25+ keys you can play anything. It did end well and I applaud the ongoing tuning and patches as a very very positive thing indeed - but I haven’t forgotten nor forgiven the rocky launch any more than I have forgiven or forgotten the state of imbalance in 9.0.

If this 25% change had been announced 6 weeks ago, I’d have been much more optimistic. On the whole it is still a good change, but I do not have much faith that 10.1 will actually be balanced on launch with the timing as it was. It will settle over a couple of months and be of overall benefit, but I do think we should buckle up and expect the usual candidates to get locked out of pugging while the meta healers get all the attention.

Side note; I’ll be starting 10.1 on preservation evoker with resto shaman backup, because I am so tired of finding myself at the bottom of the tier lists. It is demoralising, and it can cut the legs out from under you to have a slow start to a season because pugs prefer someone else.

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When this change was early announced i would have started gearing my 341ilvl resto druid, yeah. Even though i hate playing the spec. But hating is better than feeling miserable.

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As someone that has played the dungeons on the PTR:

No.

Resto druids still reign supreme compared to a holy priest. Holy word cycling is holding holy priests back in a major way and will continue to do so because the damage is happening too quick outside of apotheosis. Doesn’t help that the holy priest set is basically designed for raids as well, where prayer of mending is our main healing while in dungeons it’s flash heal/heal and serenity.

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Interesting to know. I haven’t had chance to put in any PTR time (and frankly it’s not worth my effort to since nobody will listen to my feedback).

But as above; the change in theory seems positive. The statement that they want to bring spikiness down is helpful, because that’s generally what my MW has suffered with this season. Fortified week, someone would get hit for 80% by a trash mechanic (yes they should have dodged but they didn’t) and I couldn’t put 60% back into them before they ate another, so the 2nd fail was lethal.

There will still be a tier list of healers. Always is. But I think the goal of not forcing ramp specs to see into the future to avoid a party wipe is definitely a good one. It’s not a total fix for all problems, but it is a step in the right direction :smile_cat:

That still happens on the PTR. I’m probably not going to play a healer in 10.1 as a result of the change.