why are you lying
Well, like I said, the problem stems more from not having a meaningful go outside of a big CD, rather than healer mana regen being too high.
A consequence of making CDs so disproportionally powerful in comparison to standard rotation coupled with the go being so easily disrupted.
I’m not saying current balance is great, but disempowering a role (that already feels really unfun) further is not going to fix anything imo. I’d be more inclined to exploring the idea of giving healers less standard rotational mitigation, and putting more of their survivability in active outplay mechanics.
Yeah, shaman right now is a bit of an outlier, but they’re also arguably kinda squishy, I killed a gladi exp shaman in a single kidney with malediction because he squandered trinket in favor of pushing more dmg during the earth ele phase.
I honestly kinda like the jist of how resto shaman generally is, they don’t really oom until you start forcing them to hardcast. I think it’s a fun dynamic.
That’s fair, I have little faith on Blizzard aswell.
Borrowed power, for example, is terrible and hasn’t worked in a single expansion, and we’re on 3rd iteration already. Whatever it is that compels them to hold onto this kinda stuff is the one that needs a reform.
So if your argument is that since healers die when focused and CC’d by 6 coordinated and geared dps at the same time they’re not overpowered, then you don’t understand the meaning of “overpowered”.
And if you think PvP should be balanced around healer and dps going at each other 1v1 then you don’t understand what WoW PvP is about.
I don’t feel very overpowered in PvP… I cast, I get kicked, I die.
Ancient Teachings of the Monastery.
Main 3 ST damage abilites heal you and allies within 30y for 250% of the damage done
well this has become very awkward hahah
Thanks for the … enlightenment
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