Is playing a healer outside of raiding and dungeons like shooting yourself in the foot and a form of masochism? For years, I have chosen to play a healer because I enjoy the role and the fantasy behind being a life-saving character. Back in the day, during Vanilla or TBC, sacrificing damage for healing was understandable because you killed slower, but healing allowed you to survive more than just two mobs ;p . You had tools that no DPS had, plus changing talents wasn’t free , it was costly. Nowadays, outside of group content, a healer only does about 1/3 of the DPS and hardly ever uses healing. A DPS deals three times more damage and can heal themselves effortlessly, not to mention their tools for damage mitigation and crowd control .
In summary, shouldn’t Blizzard just remove healers from the game entirely and introduce support classes like Augmentation Evokers instead?
I’m more concerned about the fact that there isn’t enough reward for playing as a healer. When playing as a DPS, you’re strong in all game content, but when playing as a healer, it’s only beneficial in dungeons or raids. I could change my spec and do quests, but there are people for whom that ruins immersion; I’m one of those people ^^. I want to identify with the character I’ve created and not pay the price of killing a mob three times slower than a DPS. I’m thinking of a system where a healer could do what they specialize in, but outside of group content, that’s impossible.