That’s not entirely correct. There are several ways a player can prevent being affected by it, not just by getting rid of the Souls.
For Paladin:
- Divine Shield (or any form of immunity for other classes)
For general:
- Breaking line of sight
- 60y away from Soul on debuff (granted, that one is VERY unlikely)
Besides that, usually it is not much of a big deal to get rid of the Souls if I have 1 or 2 Words of Glory ready, simply because I can heal them instantly full. Doesn’t mean it is not super annoying to have them around in the first place.
Difficulty can be designed without creating super annoying mechanics that want you to close the game and potentially uninstall it.
Edit: It would be already a huge relief if their spawn-cadence wouldn’t be every 30s in combat but every 45s.