Healing dungeons is not fun at all

Very considered and how it is supposed to be:)

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It is actually quite the opposite, high M+ tanks are much more considered of others than the regular “see what I can do” tanks.

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I typically pull 2 packs at a time in HC, 3 if they are close together and don’t have troublesome mechanics. It’s the pace I am comfortable with and if the DPS don’t like it they are welcome to tank instead - there’s plenty of demand for them.

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I try my best. :sweat_smile:

I can’t really comment on that because I play tank myself, as you already know because of my previous comment you replied to. So in that sense this might be true as I don’t just mindlessly pull everything in sight like a mad man and actually consider the skill level of my current group.
That’s also a “habit” I’ve aquired during my time of pugging m+ dungeons because you always have to consider what your group is capable of doing.

There’s no point in pulling 5 packs together to only have your entire group wipe, causing you to lose more time than you would’ve if you would have split those 5 packs into 2 pulls.

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I’ve had about 50% success rate so far in TWW normal mode, half the tanks were utter jerks and the other 50% acceptable. I think giving tanks this much independence was not a very good idea after all, did not do good to the overall gaming experience. But the problem is not with the game mechanics, it is with people, as usual … :slight_smile:

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Did some more dungeons, multiple rookery normal runs in a row, current item level 554. It was really suffering… Even got kicked. In final room, tank sees that everyone is around 10% health and I can’t get them topped, his response, pull more trash.

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Heh?

I’ve been sat at 100% hp when I start taking damage on my moonkin and then I die without getting any heals at all from the healer over time, “i have to heal the tank” they say. Meanwhile the tank is a blood DK that’s like tripling or quadrupling the healers HPS. No, just no, you don’t have to heal him instead of the DPS.

I legit have to cast regrowths on myself, as a DPS, to stay alive because healers just aren’t healing. It’s ridiculous.

When playing my DK it’s ridiculous how many healers are neglecting to heal the group because they’re spamming heals on me. No, I’m not gonna die if you stop spamming heals on me, you’re just overhealing.

That is more the problem of the healer not knowing how to heal a DK. And to be fair, you need to install addons and specific weakaura’s to understand. The healer is just proritising tank over dps since when the tank dies it is a wipe. He is not ignoring the others and he is not not healing.

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I peaked at 1.3M HP in a Priory run, and I loved it! That was one of the only times in these heroic dungeons that I had to actually think about what I was doing.

In pretty much all other runs it’s always just: plop down healing rain, throw around a few riptides, cast a healing surge now and then, do damage while wondering if that is a good use of my time". With massive packs, I have to heal properly, use my CC, weave in interrupts, pay attention to where I’m standing, etc. I felt engaged, not just like I’m running along in auto-mode.

Very true! Healing BDKs was always a little confusing to me because I had a hard time judging when they really needed me.

I don’t remember where I got it from, probably from you or another healer on here, but I use this WeakAura (it only pops up when in a group with a BDK):

https://wago.io/GHTE-Q8Od

It makes it very easy to tell whether a BDK needs attention or if they will (hopefully) take care of themselves. It works fine in TWW too.

running dungeons isnt fun, the ammount of trash mobs is horrible

healing has lost its fun part a long time ago m8 same for tanking.

Honestly, dungeons with randoms currently is overall not enjoyable, regardless of the role. The gap in different … play styles … is way too big due to the lack of open content (raids, mythic dungeons, mythic+ dungeons, rated pvp).

Either sit it out or find like-minded players to group with, is probably the only solution here.

I kind of like to heal these madness groups. At least there’s something meaningful to do, other than waiting for someone to mess up.

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Especially if the tank is blood dk and can’t properly play the class there is a danger they die one shotted. Blood dk doesn’t have good overall mitigation if they don’t press the right button at all times. But shadow priests have great healing, easily self-healable.

It’s not about can you heal it, yes you can, some dps may die, but the group will survive, the point is, there are different players with different lvl of experience, and a few other issues like:

  1. Some ppl never learn their class or switch too often to have time to learn. (not their fault, the game forces them, it’s either too boring or demands specific class if you wanna play at all)
  2. Some tanks don’t understand tanking
  3. Some healers don’t understand healing
  4. Some dps don’t understand dpsing
    Overall it isn’t the fault of any player, it is the demand of others that forces ppl to do silly things, and some personal responsibility to learn and understand, but that’s the problem of society in general.
    However there should be an add-on that switches the target on the one whose spell must be interrupted, so ppl actually learn to interrupt fear, stun, etc. You can’t heal if you are constantly feared, nor you can dps. Many don’t know the mechanics of the fight and blame the healer for the debuff which reduces healing received for example, and casual players don’t even know how to dispel themselves if they have this possibility, they don’t even have this spell on their bars. Plus standing in dmg aoe and expecting to be healed isn’t the right thing to do, or the graphics show you are outside but you are still damaged by it.
    It is too much that needs fixing, people become overprocessed by life and so they can’t even enjoy a game, another issue is the game is too much designed around money and many see it so they are overall frustrated by it and it makes their gameplay less enjoyable. Nobody cares about others any longer and that’s the main issue.

So on one hand it’s not the fault of any player, yet it’s the fault of players? :stuck_out_tongue:

This is the result of Blizzard keeping us all in the same boat, regardless of skill-level. That will -always- cause conflicts / mismatching expectations / …

A technical change is rarely ever the solution. Just start talking again.

It caught my attention that in the majority of the groups nobody, and I mean nobody, talks. Welcome them? Nothing. Ask for advice? Nothing. Give pointers to interruptible abilities? Nothing. Try to figure out a new dungeon? Nothing. Someone dying? Nothing. Apologize for a mispull? Nothing.

It’s hard to care for others if we can’t even reach them. Ngl. If nobody talks or says anything, then I can’t say that I want to stay in that group very long - and thus push to speed things up.

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This was implemented literally in one of the most recent patches (maybe 11.0.2?). Pressing Tab will with priority target an enemy that is casting an interruptible ability. If 2 are, then it selects the closest and tabbing again selects the other one.

As always, the developers make the mistake of always punishing players with extreme damage for failing to play mechanics. Loss of control is not fun because you either don’t have control (duh), or because you have the chance of pulling more enemies in the case of feared, or be unable to move away from major damage if stunned.

Many posters here have suggested of reducing the punishment for failing mechanics in the form of damage because (a) it becomes something that the healer is asked to solve most of the time and (b) it gives less leeway in the form of how much “proper” damage the group needs to be taking to keep the healer engaged. Instead, what quite a few of us have suggested is that some of the failed mechanics should either implement a player-deals-less-damage debuff, or the enemy gaining an undispellable shield or damage reduction buff. That way, failing mechanics prolongs fights, which is a punishment in and on itself, and reduces chances of wipes.

The game very rarely forces you to reroll to another class. I can guarantee you that the content 99% of the players do is perfectly doable with any class of any specc.

You could argue it’s the fault of other players who demand meta classes/speccs for content which meta is not relevant for but it’s not the games fault.

I’m not in favor of a script that automatically switches targets for you to make interrupting easier. There are already addons or plugins for addons that highlight the nameplates of certain mobs with important interrupts even before the pull and furthermore highlight/make sounds when the important cast is being cast.

I’d encourage Blizzard to encourage players to properly interrupt more. There are multiple ways of achieving this.
One would be to highlight the importance of interrupts in the tutorial.

Another would be to make leveling up not a brain dead activity. Make interrupting casts at least somewhat important during the leveling process, this way players get conditioned to care for interrupts early on.

One more option to incentivice interrupts would be to grant energy/rage/ a small dmg boost to players after succesfully interrupting a spell.

In any way I think that players should be taught to properly interrupt during leveling.
The issue in WoW is that interrupts only become interesting on a difficulty where interrutps are mandatory to survive. This is WAY too late.

Goes back to “make leveling not brain dead again”. People should not just need 2 abilities for leveling/world content. It’s the fault of the game to not condition/teach players core mechanics of the game until it’s too late already.

I agree, area indications in WoW are incredibly poor a lot of times.

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Because there is no time to talk, tank pulls as soon as his loading screen goes away. Reaching out to others is a personal choice but is also provoked by those others, you can’t possibly want to reach out to people if they show no signs of approachability.

Even if there’s time to talk, nobody does.

What do you mean that reaching out is provoked by others? This implies that you’re only reactive, not proactive. Passive reactive people are not the most approachable, ftr.