Healing dungeons is not fun at all

Multiple trashpack should instagib the tank. Instead he stays alive while the rest suffers.
Its so stupid, i get cc’ed while tank is miles away pulling more and more. With so many packs its chaos, you can dodge no mechanics.
Is there any healer out there that finds this way of playing fun… its rather very frustrating.

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m+ will change it. its just heroics atm.

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:raised_hand_with_fingers_splayed: I do

My spec is really fun and fluent atm, plus I have enough mobility to keep up.
But yeah, M+ will slow things down a bit since you can’t just pull trash from boss to boss.

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Extremely frustrating. But now that I have a bit of gear it’s pretty easy to heal through it.

Thankfully these mindless tanks aren’t going to do too well with mass pulling in M+ so we’ll be okay.

I feel sorry for the newer players though. Thank God for follower dungeons.

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I was with in a dungeon today with an idiot tank that pulled every bit of trash between the first boss and the second. DPS and healer couldn’t get near, and wiped due to AOE splash damage. By the time everyone ran in, it took twice as long. Next was with a tank that took their time, and it was far more enjoyable.

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Just let them die so they learn, use ST heals on everyone but tank, I do that if tank pulls and does not manage packs with interrupts and cc

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Me too !!

Its training for m+…

Otherwise i get bored with the 2 button dps rotation…

I remember in Dragonflight, as tank, when i ran Ruby Life Pools, even mythic, i just picked the entire end part zone, with all those elites that did massive aoe dmg, i think they did more dmg the more little dragons you pulled right? Sorry i don’t remember the names of elites. I played only for like a month.
But ye, i just pulled like the entire area with like 50 monsters, and i just had to solo it every single run, because i basically killed my entire group over and over and over lol, that was fun.

But ye tanks have a lot of healing and sustain.
I remember i literally did not needed any healing from healers, up to mythic… Literally 0 need… That’s how op healing tanks have.

Really? I don’t, 1mil HPS is not normal for hc and no I don’t enjoy it. Yes, it is healable sometimes if the tank knows how to do it, but many tanks have no clue how to pull and survive, so it is simply frustrating.

In the ~100 HC I’ve done so far there was maybe 2 tanks who’d yolo pull an entire room and drop like a log, the rest were healable. They have high expectations because they’re mostly M+ players. The vast majority know exactly what they’re doing.

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How did you survey they are M+ players I have no idea. M+ tanks are easy to spot they never pull from boss to boss, they do it smartly and the dungeon goes much quicker this way. When pulling 8 packs makes 4 players except for the tank stunned repeatedly for longer than 3 secs, or with applied debuffs every 2 seconds, and no possibility to avoid aoe dmg because the room is covered with it, ergo damage dealers can’t dps, it is guaranteed they die. Plus many dps do not have idea they must interrupt, think the healer is there to cover every amount of dmg and personal CDs are only to take space on your bar. Lee Roy isn’t an efficient playing style, it is a “see me what I can do before I die” style.

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I give it to the people that think m+ will change the things.
Till you see your rank again start to pull but this time mobs hit MUCH harder and affixes on the other hand.

They keep aggro, do los pulls and don’t die.
Most of these threads are simply a case of “M+ tank meets casual healer”. The opposite can also happen, which is when the healer says “we had to kick the tank because he was slow and stopped before every pack”.
It’s just people with different expectations being grouped together at the start of the expac. Unfortunately it will go on next week as well when people farm their second batch of crests, so prepare for round two.

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What threads? When a good M+ tank meets a casual healer the party never dies and the healer does not have to heal almost at all, figuratively speaking. So idk what you are talking about. We are talking insanity vs efficient and good playing style. In M+ there are also good and bad tanks, above 15 are those who actually can tank, below 10 are mostly amateurs, but M+ isn’t a criterion for anything tbh, it is just a different gameplay many avoid because of the toxicity it spreads.
When a healer has to do 1 mil healing in HC this isn’t good tanking or dpsing, this is simply rubbish.

I think you forget the part where hc is now the old m0.
Which means is harder than it was recalled, as it should cause before this expansion (even now) hc was 0 in terms of difficulty. I had to actually go on healer to see what bosses do, because when playing arcane the boss goes down in 20 seconds (small exceptions where this can’t be mathematically done).
Also if people actually dodge stuff there are maybe 2 pulls where 1M hps is necessary, but that on peak(all room before last boss in PotSF and probably the entire room before I’pa in CM) and considering the health pools it’s not even that much (there were packs in m+ last season that required 600k hps and the health pools were 1.2-1.3M). On my shammy I pull 700-800k without any big cds, and around 500k I have no idea how I’m doing that much.

Also keep in mind that people experiment to see how strong their class is, so even casual tanks go for bigger pulls to see how they manage. Not everything now is about how fast you can finish.

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I kinda treat it like this too.

If I don’t at least pull half the room in heroic dungeons then I don’t even have a reason to press any defensive abilities other than my active mitigation. If I just pull 1 or 2 packs then I don’t even have to use my active mitigation.

I see the issue though. Higher M+ players are currently bored out of their mind with heroic dungeons so they try to make it at least somewhat difficult whilst casual players might get overstrained or annoyed by that.

Both kinds of players would probably never meet in the wilds after the timelock is gone but right now they regularily meet each other and have vastly different expecations of how pulls should go.

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I agree with your assessment. Once the season starts thing will be back to normal.

I take it with philosophy. I play what the tank pulls. And I don’t complain.

The difference between going pull by pull and pulling the whole dungeon is what ? 8 min ?

So instead of completing the dungeon in 6 minutes I take 12 minutes. Not a big deal IMO.

And I get to practice my DPS rotation and CC/interrupts because there is nothing to heal.

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If I happen to queue for heroics randomly now (out of pure boredom :D) I usually try a semi aggressive pull to see how the group handles it. If I see they’re doing well I continue pulling like that or pull even more aggressively.

If I see that the group is struggling to stay alive and kill the packs, I pull less.

Since I just do it to kill time anyways I don’t really have a lot of reasons to insist on stream rolling through the dungeon.

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Pretty much all runs have been pull everything you can no matter the tank/player.

There is a spectrum of quality of players though.

Nightmare to smooth af. Just hope i dont see more of the nightmare tanks.

Think I only had 1 terrible run where we kicked the tank.

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You are correct, maybe it is all about experimenting but the general mindset is “it is HC who cares”, and wiping a few times due to mistakes in HC when you have to do about 40 today to receive the needed loot is really not something ppl would like to experience in grand scale. But you are right about experimenting, I have done it many times with HC simply to test a different talent combination, and as we know talents do not always work as intended so there’s that:) it may cause a wipe and slow response and could mess up with others’ intentions:)
Plus 800k in expansion when you are geared to high standards is normal, 1 mil with old gear isn’t. Anyway, it is simply an observation and a personal anecdote, everyone sees it from their own perspective and an agreement especially in a game is hard to achieve.