Heyo, I was wondering if it’s possible to enhance raid healing for healers, if we were to assign them groups to heal or atleast to focus designated groups with cooldowns (Like Holy Word:Serenity, Life Cocoon and such)
Or should it just stay a free for all healing?
I’m asking this because in some raid our guild manages to use Pain Supression, Lay on Hands and Ironbark on the same target, after they had received damage and then recieve literally no damage whatsoever, making those casts a kind of a waste. Or should I and the healers converse about how to manage spot on heals and cooldowns?
Well it’s a team by team basis. Quite easy to setup since most healing addons and interfaces allows to sort by group etc. Best way are simply to talk with your team, organize and then go ona protest when players keep on standing in stuff.
Agreed. It depends on your raid/healing team and, sometimes, the encounter you’re in. I’ve played in raids where we’ve had two healers assigned to the tanks (one each) and the rest to everyone else; others where there was one healer for the tanks and the others to everyone else; yet another where we set a group of people that each healer was assigned to.
Currently we simply do a free-for-all but, when needed, organise healer cooldowns for certain situations - mass healing requirements; tank “saves”; dispels, etc.
If you find it’s a problem, you should speak to the healing team and the raid leader to come up with a solution.
I would also say … in the situation you described where a raid member received a whole load of wasted cooldowns … this is down to situational and tactic awareness. The healers should be aware of when there may be some big incoming damage and take that into account. If there is unexpected spike damage, then you need to speak to the person who took it and find out why.
And as far as protesting when people stand in stuff … when I’m healing and people insist on standing on stuff, they get a few warnings … then they receive no healing. A dead person needs no healing and therefore is not a drain on your mana or attention, so sometimes it’s better for the team as a whole for you to let them die and stop distracting you. Once they realise they can’t dps whilst dead, they tend to get the message.
We organize based on our healing set up, monks and paladins are better at single target/spot healing, which makes them better keeping the tanks up compared to say, Disc priest. It doesn’t mean that only monks and paladins should heal the tank, or that they should never heal the raid, it’s just their priority.
Externals we use based on tanks/dps calling them, or if a healer considers the damage on a person justifying it, they will just call out they are using an external and who they are using it on.
We do sorta the same for raid cds, unless we have a strict assigned order for them. If we don’t or your cd isn’t listed, you are free to use your cd whenever you feel like it, but you absolutely need to call it out to prevent wasting multiple cds.
You would be surprised how long dps can keep up the mentality of hurr durr, it’s the healer’s job to keep me up and I don’t need to do anything to stay alive myself. And then make excuses for why they died.
We’ve also had raiders who take unavoidable damage, but then refuse to use their own mitigation because it’s not part of their rotation and their dps will suffer. Because it’s not their job to keep themselves alive. Very frustrating.
IMHO every raider should spend some time raiding in the other roles, just to get an appreciation of how it works. Won’t work for everyone, but it would for some.
Having said that … we had a healer once who refused to move out of stuff on the floor because “she was a healer and could heal through it”. Her stats were through the roof, but most her healing was on herself