wellp I got my highest rating on shaman as resto but nice assumptions
also you weren’t even the one i was addressing so… yeaa “hurt too easy”
and for the record: dps have an equally high, if not higher skillcap (simply because they are in a position to decide matches) at very high ratings as healers so please don’t act as if you need higher level education to play healer
Based on ur SQ you’re rather sitting long queues to play ele than playing which is your ‘‘highest rating’’ main insta queues, pretty odd.
Deciding a match doesn’t have anything to do with how hard something to play is?
Its much easier for example to go DH in SQ and decide every single game by winning 5-6 games spamming 123 than busting ur as* as a healer. It’s much easier to follow a script for sp/assa than to save team from it.
Based on many r1s, yes u kinda do, there’s way too many good dps players on high ratings and very few good healers, coincidence? I think not.
i only want 2.1cr but am getting to stressed trying to heal . each game i go against a healer or entire lobby that is at least 2.4 exp+ dunno if its the time i play or what but were are all the 1800exp players like me :). No idea why this game does match based on exp. 3k mages with 6 alt mages is just smurfing to me
I feel like the difference between a good and a bad healer is tracking cooldowns and using pillars. Usually when I use my defensives, healers uses theirs on me 1-2 seconds after. I wont die with Enraged Regen on…
Its pretty easy to see the healers whom squeese a bit of damage in while healing, using knockbacks and DONT overlap defensives.
While primary stat is reduced, just like all the burst damage.
No healer struggles with throughput.
People need to wake up. Compared to SL S1 every single healing spec right now is viable. The healer balance was never as good as it is right now. You can even heal in melee with MW in 2s, that wasn’t possible since BFA S1. Yet we have less players.
Regardless how good the balance is, we will still lack healers just because there is no reason to play SS. I am healer main and I have every single healing class leveled up and I don’t play them after full conquest cap. Obviously I am not the only one, as data shows. Streamers go a bit further and make their own challenges which is like the advanced version of conquest capping.
Healing is fun but healing exists outsides of solo shuffle and healing people who can barely tie their shoes is not fun and healing those requires additional rewards. At the same time there is no meaningful reason to climb, significantly reduce the playerpool on purpose and sweat the matches vs the same few meta specs.
It’s beyond me how people fail to understand this. It’s about incentives, not the balance.
Alot of your game outcomes are simply down to luck, you are essentially a tard wrangler for 6 rounds chasing people around the arena trying to keep them alive in a one shot meta that is questionably worse than shadowlands
I would say SS is struggle to heal and lowering healing output may make it worse.
Basic 2 vs 2 and 3 vs 3 healing wise feels okey atm. About 2 vs 2 Im moaning a lil bit about 4 set assa rogues I never seen so broken spec as its now, feral and lately BM hunters, should be cos they got 4 set pieces. But thats me, always smth to moan about.
At the end of the day I just said PVP trinket changes will lower a bit healing output
I like how gearing is now, just need extra rewards for gaining rating, some superb cosmetics or smth.
Won’t notice that at all, if anything, it’s going to be the opposite due to all the damage nerfs.
Pretty much something we read every season about rogues. I’d say SL was way, way worse in this regard. Assa is bonkers without a question tho.
Having WoD flash backs right now. Everyone is perma rerolling and not sticking to any class, while the playerbase decreases. If we don’t see any changes to incentives soon, people just quit again and we will be stuck with ultra long queues around 1.8k
I see where you heading
Gear rewards aint the answer. Now I dunno since MOP some my noobish friends returned to play wow, as they can finally enjoy how its feels to play fully geared character. A lot of newish players can enjoy game, its aint just about top players and anyway its silly to reward pro with better gear, at least in PVP.
Old moaners will go new ones will replace them.
I like when there is extra rewards to work for, but I do enjoy playing with my friends more and they are happy playing wow now. Some good cash shop level cosmetics would be great start as rewards from PvP.
Even tho I personally prefer those from MMORPG pov but I am not saying it’s the only way. The way has proven to work tho.
I have this kind of friends as well. They don’t play PvP at all. They do acknowledge it didn’t matter at all that gear was gated behind rating. In fact, they say it’s even worse to play arena now, which is why they are not playing.
Are your friends really playing or are they just “enjoying” the PvP watching it on YouTube and Twitch?
Here is a friend of mine: https://check-pvp.fr/eu/The%20Maelstrom/Eviruzxx
He played 43 games with me on his warrior and without me, he played even less, 23. While he didn’t touch solo shuffle at all. He played more PvP in SL S1.
Well, realistically that’s not what’s happening. In reality new players quit regardless, since there is no meaningful long term goal and not worth their effort to learn all the basic stuff required in order to be competitive. The old ones play as long as Blizzard throw any imaginary bone in their way, which is atm nothing and the reason why the participation is beyond horrible.
Wanna share the data of you and your friends? Because I highly doubt it. Especially now you are punished even more for playing with friends because the playerpool is barely existent in pre-made 2s/3s. People are ending up with lower ratings than they did in SL S1.
Good points. Can’t disagree. Somehow have to solve arena motivation issue. Most likely we have different age group of friends, we are 30+ some 28 + yo.
Good example could be my work colleague, tried shadow lands, new to wow, pushed him to 1400 or 1600 to get some upgrades and after he gave up, cos he understood he never will get max gear, as realistically he won’t compete with players playing game for 10+ years, tons to learn. He love random Bgs, but gear difference was so big, he couldn’t enjoy the game. Now he is playing with his BM hunter and a lot and is very happy.
My noob bro got 5 alts already.
No need to share data, cos I’m ain’t pro and nothing to see there, casual Andy. I been around since late vanilla and seen it all. I’m more speaking from boomers perspective, and I enjoy more playing with friends, more fun, that’s why maybe I don’t see bigger picture.
For me arenas are more like LOL, CS. Have fun for some games, cos game is fun, if only rewards motivating to play arenas, not sure does player play it for fun then.
I get that and I know those players exist but punishing the entire arena community for battleground casuals is beyond crazy. This could have been solved by having some sort of scaling in random battle grounds and max power difference of 5-7 ilvls or something.
Ideally you’d want to have better incentives in general but all the years I played the arena participation was beyond horrible the more equal the playing field was. The more unequal it was the, the more people played.
In terms of arena played, we are in a worse state than the end of SL S3. I don’t have data for the end of SL S4 but even S4 saw better participation around August. That’s with WotLK around the corner vs a new expansion and new season, not even 2 months in.
And that’s definitely not because of the balance. In fact, we didn’t see such good, frequent balancing job done… ever?
These games are not MMORPGs, which means they are easy to learn and appeal to a large casual player base. You can’t play WoW like that, which is why it needs a long term goal and appealing incentives because you are going to put in effort learning a lot of stuff. If I was a new player I’d ask myself what’s at the end of the tunnel? What is the game offering me if I put all this time to learn the stuff required in order to compete and achieve rating X? The current answer right now is: Nothing
Actually, the game becomes even less fun the more knowledge you gain, it becomes more scripted and the only reliable way to win is to follow the script. WoW is old and it’s fine to have this as requirement but it needs to motivate the players somehow still.
This is why WoW can’t appeal to new players, so the devs need to do their best to take care of their current, loyal player base because they are the ones actually playing the game.
Everyone start from RBGs.
Loyal player base getting old and shrinking need fresh blood get into game.
Premade arenas are emptyish cos of Solo shuffle, that’s another problem. Player pool is so low, I have to break a sweat at 1700 rating already. Sometimes after gaming session feels like I just done some AWC on said rating. Mind will have to adapt 1600 will be as some 2000 rating in previous expansions.
I hope blizz will come up with some good solution.
Theres no solution, wow pvp is doing its last breaths. Player base is so small that even if you combine us+eu it still wouldnt fill one even smallest league of legends server like russia which is 25 times smaller than eu flagship server - euw.
Yes, the loyal player base is getting old and shrinks because its needs are being ignored, instead devs pay attention to the minority who will barely play the game anyway.
People said for so long that X and Y is going to kill WoW but the good old prediction is true: WoW is going to kill WoW, nobody else.