You want more healers to queue Solo Shuffle ? Make it a better experience, because at the moment , it is very unpleasant.
heads-up , Holy TL;DR
- Skill expression as a healer is diminished because of Dampening. DPS express their skill and earn CR measured by how well they can setup kills.
Healers, while they CAN contribute to kills, do so nowhere near as DPS, and express their skill and earn CR measured by how well they can keep their team alive.
The insane amounts of Dampening lead to a bad healer and a good healer ending up with the same result. If Iâm twice as good at keeping my team alive as the other healer, 50% Dampening slashes that difference in half, often resulting in a scenario where me being twice as good leads to the same outcome - I still canât keep my team alive because my buttons donât heal for anything. It doesnât matter if I can heal 100k HPS and the other healer can only heal 50k HPS (of course HPS is not a measure of skill in PvP, Iâm just trying to illustrate the concept with numbers), Dampening makes it so a 50k HPS difference turns into a 25k HPS difference with 50% Dampening after 2 minutes.
Both healers can usually heal through the first set of CDs at around 30 seconds into the game, but are unable to heal through the 2nd set of CDs at around 2:30 minutes into the game, where Dampening is at 50%, regardless of skill.
The vast majority of my games ends at around 2:30 - 3 minutes into a game.
Itâs also incredibly unfun that the game nerfs my ability to play my class effectively through an artificial debuff. Its very annoying and unfun to get weaker as the game progresses. Iâd much rather have Dampening end the game by disabling mana regeneration as the game goes on than nerf my healing output. I can play around not regening mana, I can be more efficient. I canât play around my abilities not doing any healing.
- Damage profiles further diminish Healer skill expression.
I want to do so so so much more than just heal in Shuffle. I see opportunities to CC or damage all the time. However, I donât have spare GCDs to use these opportunities. Damage is so spiky, yet again, that not being prepped for a massive damage spike and misplacing a GCD can mean that I instantly lose the round. I have to sit there and be ready for my DPS to get chunked by 50% in a global, so I canât actually act on the ideas that I have to help secure a kill.
This also leads to
- Healing is incredibly punishing, especially for new players. A common phrase high rated healers say when explaining why somebody died is âI messed up my globalâ. 1 wrong GCD can lead to a loss when damage can take somebody from 100 to 0 in 2 GCDs.
For new players, and pretty much anybody but the top 1%, this leads to a gameplay loop where their eyes are glued to the HP bars 24/7, because their team could die at any moment.
This is not engaging gameplay.
Healing would be more popular if it took 10 seconds for a teammate to go from 100 - 0, but it also took 10 seconds to heal him back up, instead of 1 GCD in either direction. Healers would be able to actually stop staring at their health-bars and mistakes would lead to losing out efficiency, forcing to heal them back up with expensive spells, rather than instantly ending the game. You could actually make the decision to trade a teammates HP or your mana for aggressive plays without it immediately resulting in a loss.
Its also insanely frustrating to see DPS constantly make major mistakes and get away with it, yet misplacing a single global can result in an immediate loss.
Punishing AND unrewarding gameplay is not engaging gameplay.
- This type of negative gameplay loop leads to a healer shortage. A healer shortage combined with a lack of skill expression means that healers will clump up at the most played bracket, as climbing or dropping out of that bracket will be difficult since often times it doesnât even matter what healers do, they donât impact the result of the game a whole lot in many cases.
Thereâs going to be a lot of hard-stuck healers in the middle brackets and virtually no healers at the highest ratings and lowest ratings. The top rated DPS literally will not be able to find any games and so wont the lowest rated DPS.
And itâs already starting to happen, despite DPS getting a fraction of the games that healers can.