Healing surge with 10 stack of maelstrom weapon heals under 100k in pvp LOL. Nice joke.
I was thinking the same thing. In PvP, MWS increases healing up to 45%, what a jokeā¦
RETAIL
PVE : up to 250% damage, up to 150% healing
PVP : up to 180% damage, up to 45% healing
!!EDIT!!
PTR
PVP : up to 215% damage, up to 98% healing
Once you overcap 10 Maelstrom Weapon Stacks -or after a certain amount of time passed at 10 MWS- the [215% Damage - 98% Healing] values decrease to [180% Damage - 45% healing]
This most likely is a bug. I reported it already on PTR.
I also donāt want to wait till next reset for them to fix this.
Enhance healing is crap overall. It was always the main source of our survivability and now most classes with better defensive toolkit are healing even more. 100k HS is literally a big laugh in enhance face.
MSW is a reason to a wide range of enhancement problems from my point of view. All these modifiers in the game are just very hard to mantain and balance. They will buff MSW and spenders will hit so hard that they will nerf them to the ground and like this it goes over and over again.
Enhance definitely need a better survivability. There is no shuffle lobby where I am not a target. Even if there is a caster with me.
Its super easy to tunnel enhance and win.
And put that MS effect so you heal average 50k with 10x stacks of maelstrom LOL
It has been a week now, and Iām starting to get concerned now. Mutliple hotfixes were made, and still not a word about that weird Maelstrom Weapon Stacks interaction in PvP. Iām starting to think that it might have been intended.
well who cares about this garbage class, I switched to DH cause I heard they were op, and they are indeed.
I careā¦
Itās the only spec I play.
Itās been long enough to say with certainty this wasnāt a bugā¦
Stuffing multiple totems in the private areas of whoeverās responsible.
Calm the burn with healing surges
Ench is a melee with only 1 defensive and the other 2 are pvp talents, low average mobility and your only sustain is nerf surges which with dampening and another class mortal you heal about 70k,
Totems are destroyed by 1 or 2 autos and you cannot put several at a time.
The main source of damage is all rng with only 7% where sometimes you might not even get it.
You will go bald playing this class in ss.
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