Hear me out - We should get a 'warband-style' Great Vault and more!

The game is exactly the same as what you mentioned?
Point 1 - They still have this content and can do 16 normal/hc dgs?
Point 2 - They will bring out more ‘catch-up’ style raids this expansion similar to other expansions?
Point 3 - Professions are still very useful to have, even if not BIS you get the edge of embellishments which makes professions necessary to this day still for 2-3 slots?
Point 4 - The badge/token system was nice as a sort of ‘bad luck protection’ for if you didn’t get gear from doing the mentioned activities but there are plenty of options now to get hero track gear, even doing content that isn’t particularly difficult (yes I mean delves).

These changes would have no impact whatsoever on the current state of the game.

In that case just increase the crest acquisition on alts and/or reduce the cost of crests for crafted items asright now its regarded an utmost waste for a plethora of specs because of the cost.

Even worse if you run writhing as one your two embellishments because you do not want to upgrade that item until it is the very last one for you to upgrade and you’re better off keeping it on the Heroic Crafted track rather than the Mythic one.

Too be honest. Choosing to send a vault item to go to your alt instead is not the worst idea. Your still not getting free gear or loot for 2 characters for the play of one.

Assuming i got what OP wanted correctly

I tried to make the post as clear as possible but I’ll try to make it clearer.

Suggestion 1 is that your highest vault rewards are mirrored to every max level character on your account and so yes they will get 1 item per week.

Suggestion 2 that once you have capped on crests on your main character, the next time you complete a dungeon on your main character you can choose to give the crests you earned to ONE of your alts.

This would be more limiting than making crests warband transferrable but it would give you an opportunity to help gear your alts through playing you main and to be able to play the alt without the pressure of ‘I have to play this so I don’t miss out on the weekly reward’ and without having to do 30+ catch up dungeons per alt to cap out on crests, although, you will probably have to do this anyway if you plan on playing several alts, this is just to make it easier to be able to choose what you want to play.

This would also help in my opinion especially with m+ and the ‘meta’ situation where if the class you really want to play isn’t performing well right now you still have the opportunity to keep it somewhat up to date with gear/crests so that when it’s more viable to play you can excel on it without having to worry about missing a weekly vault or doing 20+ dungeons just to cap out on crests. I mean if you really think about it. What crazy advantage will your alts have for getting a free weekly vault each week (most players do this in the form of running one +10 key a week) and it honestly doesn’t make their alts ‘OP’ or even close to being as geared as their mains. You would still need to put the effort in due to the crests needed. Even if you play your main to earn crests for your ‘partnered’ alt, you’re still putting in the effort.

So I like pretty much everything else. But if i understand you correctly. You want every max leveled alt to get one loot from the great vault as well from the play you do on your main? Alt welfare loot basically.

Idk… I am not hating it. But convincing blizzard to do this. After all they want you too play as much as possible.

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The thing is, if you think about it. These changes won’t affect how much anyone plays.

Hmm… there is an arguement to be made about how this would definitely respect the players time some more. Witch i know blizzard is all about these days.

But they dont want you to run out of things to do either.

I’d rather they make the low level crests warbound maybe when you get the achievs for outgrowing them, I’m currently sat on 800 of each of those…

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Also a good alternative that would help and could potentially be done in addition to my suggestions but then people will likely complain that it will be ‘too easy’ to gear alts. I personally don’t understand why the norm is that it is difficult to gear alts in the first place…

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Because the majority of people in this game can’t stand it when someone else gets something they have

To be honest they have made some slight adjustments to crests needed on alts but it still takes 30+ dungeons to cap out on crests to bring them up to date and so reducing cost doesn’t really matter much in the long term due to the amount of time you need to invest in each alt and maintaining them to a standard close to your main is very difficult to achieve, especially when it feels like a chore rather than fun and entertaining gameplay.

I also disagree a bit with the profession side as I feel Blizzard has given more opportunity than they ever have to make professions more valuable. For me I just make some alts with a very basic setup (50 skill per profession on most) and I can craft most/all the gear I need at max level just with using concentration and I can even farm the mats for this should I choose to without much effort.

The changes made have saved me a lot in crafting costs this expansion without me feeling the needs to have to go ‘all in’ on professions and do every weekly/order, the addition of patron orders has greatly helped with this and I cannot be more grateful to Blizzard. If you, buy the mats and then pay a crafter each time it will cost you significantly more and be a lot to pay for an alt though so I agree with what you’re saying there but the tools are readily available for you. For example if you want to craft a 636 axe, it would only take you about an hour to make an alt that can craft that for you. You just go collect the free knowledge points, level the profession to about 50, either by buying the raw mats on the AH or spending a few additional hours farming the mats (very simple mats to farm with mining) and then you can continue to make it for all your characters, even without maxed out skill and knowledge.

You’d be very wrong. I’m the casualest of the casuals.

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Agree to disagree. First; I don’t think you’re forced. You have the option to play more, but it will spread out your time across them; a consequence of your choice.

But then there’s also that I just don’t think it’s a good thing to allow anyone to easily swap to just any other character whenever they want without a draw back. First of all because of the RPG reasons I stated earlier, but also because a considerable part of this playerbase has proven that they can’t handle such freedom without it being abused and morphed into something toxic. It would become ‘meta’ to have an army of alts ready to go and I believe that’s incredibly destructive to the game as well as the community.

No. It’s not. It’s the basis of an RPG. In the vast majority of RPGs you play a singular character. Yes, you can do multiple playthroughs with different characters/classes, but for most of them that will require you to actually put the time into that new character and play the game again.

I think it’s crazy to ask for other classes to be given power just because you got that power on another class you played first. I really, truly can’t understand how you can believe that that is reasonable.

It already is. The numbers you’re using are hugely inflated. You can catch up to a reasonable level quite fast without a huge effort.

Fine, then we’ll have to agree to disagree.

Pure entitlement, imo.

As I said in my previous post: The game is more accessible to alts already. In fact, it’s more accessible to alts than at any time in its history. Asking for even more just feels incredibly greedy and entitled to me; sorry. But I suppose that’s what a lot of society is about in this day and age: More, more, more.

"Agree to disagree. First; I don’t think you’re forced. You have the option to play more, but it will spread out your time across them; a consequence of your choice.

But then there’s also that I just don’t think it’s a good thing to allow anyone to easily swap to just any other character whenever they want without a draw back. First of all because of the RPG reasons I stated earlier, but also because a considerable part of this playerbase has proven that they can’t handle such freedom without it being abused and morphed into something toxic. It would become ‘meta’ to have an army of alts ready to go and I believe that’s incredibly destructive to the game as well as the community."

First of all I’m sorry for the formatting, I’m fairly new here and I’m not 100% sure how to quote specific sections.

What you’re saying about the system being abused and morphed into something toxic, I would appreciate some examples of what you mean. I’ve tried to think of some ways that these suggestions could be abused but I can’t think of anything in particular that would be relevant. My alt is geared entirely from opening vaults after roughly 2 months? Okay what can I do with it that can be considered abuse or toxic? If anything this will help with the whole ‘meta’ issue that people have as if your class currently isn’t a top performer and feel like you have to reroll (a lot of healers will know what I’m talking about) then at least that character you actually want to play once it is more viable will be able to catch up to your main, whereas with the way things are currently, that is not possible without an unreasonable amount of time invested.

"No. It’s not. It’s the basis of an RPG. In the vast majority of RPGs you play a singular character. Yes, you can do multiple playthroughs with different characters/classes, but for most of them that will require you to actually put the time into that new character and play the game again. "

This argument may be true for a lot of RPGs, but again, the whole point here is so that you don’t feel discouraged but rather feel encouraged to play an alt. As you mentioned in other RPGs you can do multiple playthroughs with different classes/characters and that is what I’m saying, it’s not possible to do this with the way WoW is currently. There are simply not enough hours between seasons where you can ‘catch up’ your alts to your main. Currently the cap on gilded crests is 720 for example. If you wanted to cap a fresh alt, where the upgrades cost 10 per upgrade that equates to 60 TIMED +8 dungeons to catch up to your main. On my main I have capped crests and still I haven’t fully upgraded my gear so that’s what you will need, not even counting the other crests you would need before gilded.

Your argument might be that it shouldn’t be possible to do this but what I’m saying is, why not? To me it’s more toxic to think it’s OK to restrict and limit people’s choices on how to spend their time in the game rather than to encourage it and as you said with the changes they’ve made so far, alts are currently in the best shape they’ve ever been in, this would just be another step in the same direction.

“I think it’s crazy to ask for other classes to be given power just because you got that power on another class you played first. I really, truly can’t understand how you can believe that that is reasonable.”

If you think it’s crazy then you must thing the game itself is madness because there are plenty of examples already where this occurs that have been introduced in the last few expansions. For example, various methods to skip legacy content and questlines were introduced for alts, crest and valorstone cost reductions for alts, literally the whole concept of warbands and having tradeable currencies between alts. It’s just more of the same.

“It already is. The numbers you’re using are hugely inflated. You can catch up to a reasonable level quite fast without a huge effort.”

Maybe if your goal is only playing delves and quests and collections where gear isn’t much of an issue to you can you can make do with lower levels of gear, sure (although even they would benefit from this change). But if you’re a mythic plus player or a raider or anyone that’s looking to do any of the more difficult progressive content, then the numbers are what they are. 720 crests is not a made up number, it’s there and it is what my main has and he still has upgrades to go (remember it costs 90 crests per 636 crafted item).

If you’re a mythic plus player or raider for example the way things are currently this far in the patch you will be far behind other players on your alts unless you have farmed these 636 weapons and other pieces of gear. This may not be the biggest issue but it then limits you to only being able to play and maintain 1-3 characters as I stated and that’s with significant time invested on the two alts. You disagree and say it should limit you to one or two characters to ‘bond’ with but that goes against the whole philosophy that Blizzard is trying to adapt to make it easier to catch up on alts and currently even with the changes it still feels like a chore and I’m sure many of players would agree.

“Pure entitlement, imo.”

When you pay to play a game, saying that the game is limiting and restricted you to choosing and playing 1-3 classes out of 13 with the content that you enjoy playing when it could be allowing you to play all 13 of those classes with much more ease isn’t entitlement. It’s asking for accessibility, playability and an overall more freedom to pick and choose what you play and what you enjoy playing. I’m not demanding that Blizzard copy and paste my crests and gear on my main to my alt, I’m just saying, why not make it easier? That’s what they seem to have been doing so far and so, why not continue in this direction without making it completely free.

“As I said in my previous post: The game is more accessible to alts already. In fact, it’s more accessible to alts than at any time in its history. Asking for even more just feels incredibly greedy and entitled to me; sorry. But I suppose that’s what a lot of society is about in this day and age: More, more, more.”

Saying it’s more accessible to alts is only half true. It’s only currently accessible to a set amount of alts due to the time it takes to catch up on these characters as explained above. Saying “it’s more accessible than before” is fine but saying “it’s fully accessible” is a lot better. The more options the better and if you don’t agree with that then, why don’t we just go back to the Legion or Shadowlands state of play where there was no point even considering alts as you had 6 hours of dailies to do per day. Now that it’s more accessible than it’s ever been is the perfect chance going forward to open up the options, playability and fun that you can have and what I mention is only a small, logical (in my opinion) step towards achieving that and it would benefit every player in the game as well as Blizzard by giving the game more ‘replayability’ and keeping people interested in playing throughout the expansion.

Getting a POTENTIAL 1 item on an alt WEEKLY is not welfare loot. You’d still have to play the alt if you want to gear it and upgrade the items.

Because getting shovelware thrown down your throat to “have something to do” on your main is better ? These quickly become chore lists and push people away more than you think they do good for the game.
Or people only having 1 character that log in to raid and log off ?

Whatever the reason, it is always beneficial to have an alt for you to hop on to, instead of logging off the game. And giving some gear for said alt makes it more likely to be played instead of AH greens.

Yeah, it’s entitlement. And he’s right.

That’s the key right there. WoW’s accessibility is 15 years old. People nowadays want to log in, play and have fun. Chorelists only push people away. Homework (gearing up alts) push people away. The times when people had the patience to manually level up characters for months over and over is long gone.

One account, one progress. That’s my motto here. If the player has put in the time to fill up the vault, let him have the reward on any of his characters. He can only play one at a time anyway, it’s not like he is getting 2 rewards here.

Why should you be given mythic gear for alts that you didnot bother to get mythic gear for ?

Whats stopping you from playing your alt and gearing it up ?

Because that’s gatekeeping your own progress from your yourself. Imagine making an alt now, it’d be like going back to the stone age. And you have to spend days doing things that you’ve already done on your main a thousand times. It’s like your main never happened, you just bought TWW and are now starting from scratch.

Seriously, warbound currencies is OK but having 1 vault item (that you already did the grind for) is a step too far ? That item is BoP, you can’t even put it in the warbank.

The issue is having alts now is punishing exactly because the GV requires you to grind it on every character to even get the pitty currency (6x whatever-its-name-was). The more alts you have, the more of THE SAME weeklies you have to do in order to feel like time is moving forward on them at least somewhat, before you even begin to do stuff you find enjoyable on them. At some point , that’s all you can do on them before the weekly reset comes and you start over. It’s Groundhog day every day.

If you could fill your vault with ANY of your characters and get reward for all of them, not only it eliminates the chorelist, it brings new opportunities - you could raid on your main, do M+ on another char, go heal dungeons on a third, do delves on a 4th and so on. And everything you do in game, on any character, moves you forwards. As it should be. That way you get rewarded for playing the game, not going though the chorelists provided before you burn out.

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Well, it could become the norm, for instance, to have a whole army of alts and you won’t get into any pug without it. ‘For this boss, you must switch to alt X’, that type of nonsense. And that may sound ridiculous, but that part of the playerbase has proven time and again that they are ridiculous when it comes to creating new meta and ‘requirements’.

That’s already the case. If I look at myself; before TWW I did not bother with alts, certainly not gearing them. The only other expansion where I played lots of alts was Legion and that was for the class specific content.

Now in TWW I had 4 max level alts, within two weeks. That never happened before. I’ve been actively gearing 2 alts; not as much as my main of course, but they’re doing quite okay (this character, Tah, is one such alt).

So imo there doesn’t need to be more encouragement.

It’s not. You can play however many alts you like.
But it comes at a cost; and it’s up to you whether you want to pay that cost.
The limit is self-imposed.

And that’s exactly why I’m against your idea. There’s more than enough already.
Stop being greedy and entitled.

Sounds like you don’t consider an alt ‘geared’ unless they have maxed out BiS gear. Sorry, but this is a you problem. To me that’s a crazy perspective.

And as I said earlier: That’s completely fine.

I’m done with this conversation; it’s clear we will never agree.
We fundamentally disagree on what type of game WoW is and should be.

If you’re doing it only for the coins, you can literally fill the whole world content row in about 15 mins. The level of it doesn’t matter, because it’s for the coins. :person_shrugging:t3:

Gearing up alts without playing them at all is bad design. For one it kills the sense of progression and two it kills ACTUAL progression by letting you join content without being able to play them.
I think the catchup (and overall gearing) should be a lot faster, but skipping content entirely is a big no.

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