The Heirloom system is just… too “Busy”.
What I mean by that is, there is way too much going on with it and it begs the question, why?
There’s so many different pieces of gear and then there’s so many additional incremental level increases requiring gold/timewalking tokens etc…
I would revert it back to + X% bonus experience - I don’t want to leave my character resting, I want to play it. I want the buff to get to 80 ASAP. The levelling is already quick enough so you skip the quest content so it literally renders the restriction/change in the xp bonus on heirloom items, pointless.
Personally I’d go for the following:
2 Set Bonus: +5% Bonus XP + Hearthstone cooldown reduced 50%
4 Set Bonus +15% Bonus XP + Recovery Rate increase while outdoors
6 Set Bonus + 25% Bonus XP + Rested XP consumption rate decrease 30%
8 Set Bonus + 30% Bonus XP + Free Teleport to any portal location (within tiered level).
Make them useful and make them accessible so people can just level and enjoy the game without having to spend gold just to gain 5 extra levels which can be obtained in one dungeon.
It’s 18.5k gold to upgrade armours from 29-70
10 Items altogether 185k gold
It’s 27.5k gold to upgrade a weapon from 29-70
Over 200k gold to get a full working heirloom set and only to level 70.
My other thought on changes:
Initial Item 0-30 - 500g Total to upgrade 8 piece: 4000g
Upgrade: 0-60 - 1000g Total to upgrade 8 piece: 8000g
Upgrade: 0-70 - 2000g Total to upgrade 8 piece: 16000g
Upgrade: 0-80 -3000g Total to upgrade 8 piece: 24000g - Only accessible upon obtaining a level 80 character
Total cost 52,000 gold. If you wanted to do that for every character then it’s still pricy but much less impactful.
In the most simplest way to describe heirlooms, they feel like bloatware.
Just my 50pence input.