Help with harm/heal macro not working

Hey guys,

On my MW I’ve got a couple of macros like:
#showtooltip
/cast [nomod,harm] Tiger Palm; [mod:shift, @player]
/cast Soothing Mist

or

#showtooltip
/cast [nomod,harm] Rising Sun Kick; [mod:shift, @player]
/cast Enveloping Mist

However, for some reason this macro doesn’t work since DF

#showtooltip
/cast [nomod,harm] Improved Touch of Death; [mod:shift, @player]
/cast Healing Elixir

It’s written in the same style so it’s quite puzzling to me. Could it be a talent or something?
For context: When targeting an enemy it won’t cast touch of death.

Anyone could help?

Thank you in advance :slight_smile:

As far as I can tell, Improved Touch of Death is just a passive, and you cannot cast a passive. You only want Touch of Death there. So:

#showtooltip
/cast [nomod, harm] Touch of Death; [mod:shift, @player][] Healing Elixir

You may notice I changed the structure of your macro too. Let me explain what a macro like the one below translates to.

#showtooltip
/cast [nomod, harm] Tiger Palm; [mod:shift, @player]
/cast Soothing Mist

If my target is hostile and I’m holding no modifier, cast Tiger Palm.
Else if I’m holding shift, cast the following spell on myself: blank
Then, no matter what happened in the first step, cast Soothing Mist normally. Which I assume won’t happen in the case where you cast Tiger Palm, because the GCD won’t let you, but it might give you a fun error message.

What you’re probably trying to achieve is:

#showtooltip
/cast [nomod, harm] Tiger Palm; [mod:shift, @player][] Soothing Mist

Which behaves like:

If my target is hostile and I’m holding no modifier, cast Tiger Palm.
Else if I’m holding shift, cast Soothing Mist on myself.
Else, cast Soothing Mist normally.

P.S. Also looks to me like Healing Elixir is strictly selfcast, so your requested macro could have the @player part removed.

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Yeah, like Yeet pointed out, your syntax is all wrong.

If you want templates with mouseover support.

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Thanks for the explanation I think it might be a problem with the healing elixir always being self-cast anyway. Let me see if I can fix it with this in mind!

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