Herbalism gathering - bad design - theft encouraged

To make some Anchor Weed spawn, you need to gather all other herbs around.

As I was going all over in Tiragarde Sound, there was another player gathering all the Anchor behind me.
To make things even worse, I was able to see the Anchor he looted, but closing in, evertything was vanishing and I had the message “unable to loot this”.

What is BlizzAct teaching our children with this ? One is working, while the other is stealing the hard work and it’s better to steal than to work.

Thank you BlizzAct for the way you’re educating the younger generations, teaching them to steal. At this point I’m even happy that my daughter doesn’t even wanna hear about your game.

Noone gonna do anything about it now, at the near end of the xpac.

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That doesn’t mean the same system won’t be carried over into future expansions.

Probably not, but even if people qq it now nothing will gonna change.

But since i dont have beta in sl, i dont know how herbs gonna play out. I think, its still gonna change, how herbs and nodes gonna play out in Sl.

The easy solution here is to turn around and do a different route. Or just go AFK for a few minutes, wait for them to continue, and then you pick up the anchor weed.

Or if all else fails, flip out the Sliver of Ny’alotha, and remove the competition.

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This is the druid I’m using to gahter the herbs - it’s not geared to sustain pvp against the others.

By far Anchor Weed is the most horrible system ever created by BlizzAct. I understand to have a drop chance for some rare herbs while gathering usual herbs, but to randomly spawn some rare where it was a regular herb is just BS.

It’s simply teaching younger players to steal others work. Not good BlizzAct. Not good.

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This same system has been used for almost every rare gathered material since WoW started; do the route long enough and you’ll benefit from someone else’s flyby.

Hey, at least the game only teaches stealing, and not murder, war and genocide…

… Oh, wait…

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Its not stealing in any way, shape or form. Its looting a spawn. Just because you cleared the node for something else to spawn there doesn’t give you the right to that nodes re-spawned mats.

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Wait. How does this work? :open_mouth: Can you explain?

Anchor weed spawns in already picked nodes. So clear an area of herbs greatly increases the chance of anchor weed spawns. Hence why people do routes, 1st pass is a ‘clear all herbs’. 2nd pass is ‘pick all herbs some of which will be the anchors that spawned’.

:open_mouth: I just thought it is random when the node respawned. I mean does an achor weed change after a while back to the normal herb?

Nope it doesn’t it stays till its picked. But clearing herbs means the chance of an anchor weed spawning in that node is increased.

I used to run a route in drustvar just up the mountain where the goblin camp is. 1st run was all Winters Kiss. Then generally subsequent run arounds gave me a decent number of anchors too.

But a node is always herbed once, isn’t it? I maybe miss the point here :slight_smile: I am a herber myself and do on 2 chars alchemy transmutation for anchors. It feels like i missed something for whole the expansion :joy:

Yes it is.

Essentially anchor weeds dont have their own spawn node. They ‘borrow’ others. So clear an area and then you’ll have x amount of those nodes spawn back as anchor weeds.

See:

www.wow-professions. com/farming/anchor-weed-farming

Notably: Anchor Weed is a rare herb that can sometimes spawn instead of other herbs. So basically if you want to farm Anchor Weed, you have to farm other Herbs and hope they will respawn as Anchor Weed.

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You are describing this in a confusing manner.

It’s not that anchor weed has to be “spawned” by first farming a node. Every node has the same small % of being an anchor weed.

What happens is that the anchor weed that has spawned tends to be picked by most herbalist, even if they are not actively farming and thus would leave a more ordinary herb alone. So over time, the % of anchor weed remaining gets lower and lower as the anchor weed is selectively picked much more often.

Farming once and coming back for a second round is simply a trick to make sure that there is as little time as possible for the anchor weed to be selectively picked by someone else.

That being said, I completely disagree with the idea that an anchor weed “belongs” to the last person who farmed the same node 5 minutes ago. And describing this as “stealing” is laughable.

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you think that’s bad?
what about if you see a node you need or want and then see a flock of druids swarm down and deplete it in one go?
infuriating right?
well… blizz don’t care, better get used to it.

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Again, I’m asking Blizzard to quit using this bad designed system and roll back to the old nodes, spawning every now and then. I hope I’ll never see this again in WoW.

The weeds staying active for 10 sec after being collected is the mechanism enabling multiboxers to farm materials and thus huge amounts of gold from resource collecting.

Just go back to a RNG chance of rare material loot and have it on the loot table while farming normal mats.

Just bring back personal nodes again. To make things rare and keep price up, it has a lower percentage drop chance.

Only solution to stop those stealing something you’re working to get to.

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