With the old talents you could directly compare each talent with the others on the row and choose the one that suits you best. With the new trees you have no way of knowing which talents are good or bad, because you also have to take into consideration the whole line of talents linked to it above and below. No one except from try-hards can calculate all that because it’s way too convoluted. As a result everyone just copy-pastes some cookie cutter spec from a website and never changes their talents. I feel like the old talents gave me MORE choice than these trees.
As Ion once said, “You think you do, but you don’t.”
Terrible take… So just because you find the system to be too deep for you, you say it sucks.
Well, you are lucky my friend, you play the most documented MMO-RPG in the world. If making your very own talent tree choices doesn’t appeal to you, just find a guide from some pro player and copy their talents.
While doing it, kindly remember there are a lot people who would love even more talent choices due to the fact that more choices = more freedom = more cool stuff = higher character/class fantasy expression.
No, I never calculate it, just choose what looks fun then go to icy veins when finish leveling.
My approach is no different with old talents.
But for example with new patch I almost always get what talents will be the strongest ones, atleast for my main class.
Simple “rot is nerfed and soul strike is now a far better than it was shard generator? Well I guess no soulbound tyrant for me”.
With a class or spec you are unfamiliar with it is best to use the starter build provided and to level from scratch. You then you learn as you go and later can play around and determine which talents suit you better. You simply need to read what the talents do.
Yes, the old talents were simple but quite frankly boring. I love getting a point each level. I don’t feel the need to read up on what some meta build is and such has existed since the dawn of WoW, even with the old talents there were recommendations.
By this you mean the one that optimised you to the Nth degree of MinMaxed up the wazoo I guess.
To me suit you best is the one that goes with your playstyle and you find more comfortable to play.
The current trees aren’t perfect, I do think they could have better defined paths, such as a Lightning Path or an Elementalist Path. Currently Talents are all over the place.
I also think we have too many points. We’re picking the 6 things we don’t want rather the 20 things we do want.
Yoooooooooo what a terrible take
people did the same thing with MoP- Shadowlands talent trees
Only those TRY HARD as you call them changed talents according to what was needed in certain scenarios
I’m loving the trees even on the classes I’m not as familiar with, its just really great to see the influence of the old talent trees and the modernization of those original talent trees we had in Vanilla
And I strongly disagree, if you take the time (I’m not even going to call it effort) to read them most are very clear in what they do, it also helps if you’ve been playing the class for a while. As someone who has played Paladin since BC and never FOTM rerolled for any reason whatsoever; the talents are very clear and concise if you already know your class
I’m sorry, but even if you can’t tell what the talents do from reading, you can from selecting them and trying them out at the combat dummies, it is objectively false to say that a list of 7 choices is more choices then the current talent system.
To some extend yeah, but you’ll quickly run out of buttons to press
Protection in Torghast with the right powers though… Now that’s a sight to behold (and fear)
Isn’t your point the wrong mentality to have from the get go?
i: You argue that the new talent tree is too complicated to calculate net gains compared to the old version
ii: You then proceed to make the argument that this results in people choosing cookie cutter builds from the internet and never change.
So basically you’re saying the problem with the new talent tree is that you can’t calculate it yourself, because if you with the old talent tree were going with a min max build, I see no difference between choosing the strongest build that 99% of players play yourself OR you going into the internet and copying the build someone calculated to be the strongest that 99% of players play?
Your point really just falls back to the fact that you want to min max instead of playing the spec and choose the playstyle that YOU find the most fun (which will require trial and error), but you are too frustrated that there is too many variables in your equation that you have to use the internet for the min max build (Like you essentially would’ve before as well)
Whilst I wasn’t someone who was excited for the return to talent trees, my one pet hate with them has been resolved, I can freely swap talents without resetting the tree.
There will always be an optimal build for different content, different affixes etc.
Best of all talent trees finally got rid of borrowed power. You can level a new character and you are all set to go. You don’t have to do some huge grind for power before your character can be effective. You literally just go and gear up.
There are downsides too ofc. The trees took away much of what was my standard toolkit and now I have to choose per encounter what I need more.