I’m sure they weren’t typing errors when someone was filling the database, if that’s what you mean.
Twilight Meteorite was a pretty typical dev manoeuvre:
Patch 7.0: “Meteor-type attacks are too powerful. They should not be so powerful. Nerf 'em all!” (wild cheers from PvP battlers)
Patch 7.3: “We’ve got a great new idea! A Meteor-type nuke! On a Dragonkin, so you can use it on the buff round!! You’re gonna love it!” (stunned silence)
Honestly, I can do nothing but grin at that one.
They’ll nerf it, sure, but not until 9.0. (And, IMO, they should not nerf it before then. Yes, I agree it needs a nerf, and should not have been introduced that way, but I don’t believe it is appropriate to make balancing changes mid-expansion. I already know your mileage differs on that.)
Two other things in BfA bother me, though.
The aberration in Base Stats for the Hermit Crab and Boghopper undercut my sense that the pet game, PvE or PvP, has integrity. Granted, Boghopper doesn’t have the impact of Hermit, but ever since the introduction of both of them, I have felt I was playing a rigged game. I want both of them to conform to the structures of the game.
Not gameplay, but the destruction of the Emperor Crab’s model, and its replacement with something out of a '50s B-movie further makes me feel that the game is not being taken seriously.
I know that the devs are devoting decent resources to pets, and I hope and believe that pets are paying back in the form of Hours Of Bums On Seats that has been the standard metric of the entertainment industry since Aristophanes. Still, both of these leave me feeling that their sense of what pets should be is shaky.